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Data management tools for playing BattleTech
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Overview
Overview
Issues
Issues
Pulls
Pulls
19
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claude/helm-deploy
permadeath.com
02a1ca7b
feat(forces): deploy takes a MegaMek version, not a prepared dump
claude/helm-deploy
1mo ago
feat(forces): deploy takes a MegaMek version, not a prepared dump
claude/helm-deploy
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1mo ago
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27a5f170
docs(forces): how the browser artifacts are built and where they land
1mo ago
docs(forces): how the browser artifacts are built and where they land
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1mo ago
permadeath.com
71c63319
feat(forces): deploy helm's browser artifacts under one immutable prefix
1mo ago
feat(forces): deploy helm's browser artifacts under one immutable prefix
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1mo ago
permadeath.com
e44ddd47
feat(forces)!: carry the force tree across the wasm boundary
1mo ago
feat(forces)!: carry the force tree across the wasm boundary
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1mo ago
permadeath.com
44b9c1f6
fix(forces): one unit is not 1 units
1mo ago
fix(forces): one unit is not 1 units
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1mo ago
permadeath.com
1e9c0df2
feat(forces): read the force tree a .mul implies
1mo ago
feat(forces): read the force tree a .mul implies
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1mo ago
permadeath.com
3c2c0127
fix(unit-search): which battle armour can climb a Mek, and what it needs to
1mo ago
fix(unit-search): which battle armour can climb a Mek, and what it needs to
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1mo ago
permadeath.com
431a4a29
feat(unit-search): a suit's jets are declared, and its anti-Mek attacks are not
1mo ago
feat(unit-search): a suit's jets are declared, and its anti-Mek attacks are not
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1mo ago
permadeath.com
9799c943
feat(unit-search): model the equipment MegaMek invents while loading
1mo ago
feat(unit-search): model the equipment MegaMek invents while loading
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1mo ago
permadeath.com
563e6dbe
feat(unit-library): fetch the release this repo is pinned against
1mo ago
feat(unit-library): fetch the release this repo is pinned against
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committed
1mo ago
permadeath.com
e66527c6
docs: build with -j 2 and remove a worktree when it lands
1mo ago
docs: build with -j 2 and remove a worktree when it lands
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1mo ago
permadeath.com
f3f3a195
fix(unit-rules): read the design's slots, not its header lines
1mo ago
fix(unit-rules): read the design's slots, not its header lines
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1mo ago
permadeath.com
c854cc65
feat(unit-search): helm index, the browser's view of the library
1mo ago
feat(unit-search): helm index, the browser's view of the library
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1mo ago
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1d29156b
fix(unit-rules): read the catalogue the way the design means it
1mo ago
fix(unit-rules): read the catalogue the way the design means it
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1mo ago
permadeath.com
43cf1638
feat(unit-rules): battle value for combat vehicles
1mo ago
feat(unit-rules): battle value for combat vehicles
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committed
1mo ago
permadeath.com
9f04ad0a
test(unit-rules): ask MegaMek to show its working
1mo ago
test(unit-rules): ask MegaMek to show its working
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committed
1mo ago
permadeath.com
108a0c76
refactor(unit-rules): a Mek is one kind of machine
1mo ago
refactor(unit-rules): a Mek is one kind of machine
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1mo ago
permadeath.com
ba963288
feat(unit-rules): what makes four Meks a Fire Lance
1mo ago
feat(unit-rules): what makes four Meks a Fire Lance
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1mo ago
permadeath.com
547d27be
fix(unit-rules): count the artillery, and find an omni's ammunition
1mo ago
fix(unit-rules): count the artillery, and find an omni's ammunition
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1mo ago
permadeath.com
6aee4f57
feat(unit-rules): read a C3 network from a .mul and pay for it
1mo ago
feat(unit-rules): read a C3 network from a .mul and pay for it
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1mo ago
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52c2fdc7
test(unit-rules): pin the rounding, and name the designs it decides
1mo ago
test(unit-rules): pin the rounding, and name the designs it decides
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1mo ago
permadeath.com
2c3c8cc3
test(unit-rules): score the whole library across the wasm boundary
1mo ago
test(unit-rules): score the whole library across the wasm boundary
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1mo ago
permadeath.com
0b2da5d4
docs: rank the next twenty, and say why in that order
1mo ago
docs: rank the next twenty, and say why in that order
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committed
1mo ago
permadeath.com
6e17b529
feat(unit-rules): score a unit somebody varied, not the design it names
1mo ago
feat(unit-rules): score a unit somebody varied, not the design it names
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committed
1mo ago
permadeath.com
13a42b65
feat(unit-library): helm art, the mapping as JSON
1mo ago
feat(unit-library): helm art, the mapping as JSON
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committed
1mo ago
permadeath.com
dba6dfd9
feat(unit-library): read mekset.txt, MegaMek's unit-to-art mapping
1mo ago
feat(unit-library): read mekset.txt, MegaMek's unit-to-art mapping
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1mo ago
permadeath.com
ad56eb9a
feat(unit-rules): what a C3 network is worth
1mo ago
feat(unit-rules): what a C3 network is worth
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1mo ago
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d30c9a97
docs(unit-rules): the Uni ArtilleryMech's file disagrees with itself
1mo ago
docs(unit-rules): the Uni ArtilleryMech's file disagrees with itself
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1mo ago
permadeath.com
8a814485
test(unit-rules): the shipped catalogue scores what the full one scores
1mo ago
test(unit-rules): the shipped catalogue scores what the full one scores
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1mo ago
permadeath.com
6ce156ff
feat(unit-rules): write a worn machine out as a .mul
1mo ago
feat(unit-rules): write a worn machine out as a .mul
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1mo ago
permadeath.com
6c808f78
feat(unit-rules): the whole calculation across the wasm boundary
1mo ago
feat(unit-rules): the whole calculation across the wasm boundary
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1mo ago
permadeath.com
1b7233ae
feat(unit-rules): three more things a .mul should not say
1mo ago
feat(unit-rules): three more things a .mul should not say
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1mo ago
permadeath.com
2d92d2f1
fix(unit-rules): read what is left, not what it was built with
1mo ago
fix(unit-rules): read what is left, not what it was built with
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1mo ago
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f899c019
feat(unit-search): say when the database is not the install's
1mo ago
feat(unit-search): say when the database is not the install's
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1mo ago
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353a93e3
feat(unit-rules): the repair list across the wasm boundary
1mo ago
feat(unit-rules): the repair list across the wasm boundary
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1mo ago
permadeath.com
d0680fca
docs(unit-rules): register the ten designs that still disagree
1mo ago
docs(unit-rules): register the ten designs that still disagree
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1mo ago
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5f089a39
feat(unit-search): filter by the book a design comes from
1mo ago
feat(unit-search): filter by the book a design comes from
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1mo ago
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bcaff747
docs(unit-rules): two compensating errors in the explosive penalty
1mo ago
docs(unit-rules): two compensating errors in the explosive penalty
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1mo ago
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53cafb68
test(unit-rules): put the newer operations on the speed ratchet
1mo ago
test(unit-rules): put the newer operations on the speed ratchet
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1mo ago
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e828e768
refactor(unit-rules): read the damaged oracle in one place
1mo ago
refactor(unit-rules): read the damaged oracle in one place
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1mo ago
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0914d93b
docs(unit-rules): what the sampled damage corpus found, fixed and not
1mo ago
docs(unit-rules): what the sampled damage corpus found, fixed and not
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1mo ago
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02f250c2
fix(unit-rules): only a fusion plant runs hot when it is hit
1mo ago
fix(unit-rules): only a fusion plant runs hot when it is hit
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1mo ago
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bb94e055
fix(unit-rules): a weapon in two locations dies with either half
1mo ago
fix(unit-rules): a weapon in two locations dies with either half
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1mo ago
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d8d41da0
test(unit-rules): sample the library for damaged states
1mo ago
test(unit-rules): sample the library for damaged states
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1mo ago
permadeath.com
e07f3745
docs(unit-rules): what the widened damage oracle found
1mo ago
docs(unit-rules): what the widened damage oracle found
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1mo ago
permadeath.com
efda4263
fix(unit-rules): jets shot off are not jets the design never had
1mo ago
fix(unit-rules): jets shot off are not jets the design never had
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1mo ago
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7a677758
fix(unit-rules): an engine critical is five points of heat a turn
1mo ago
fix(unit-rules): an engine critical is five points of heat a turn
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1mo ago
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828c8104
test(unit-rules): widen the damaged oracle to fourteen states
1mo ago
test(unit-rules): widen the damaged oracle to fourteen states
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1mo ago
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c5115fc6
revert(unit-rules): let a battle shoot joints off after all
1mo ago
revert(unit-rules): let a battle shoot joints off after all
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1mo ago
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1a2ed0d6
fix(unit-rules): leg damage costs movement, and movement costs battle value
1mo ago
fix(unit-rules): leg damage costs movement, and movement costs battle value
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1mo ago
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6e22bf92
test(unit-rules): nothing is damaged behind armour that held
1mo ago
test(unit-rules): nothing is damaged behind armour that held
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1mo ago
permadeath.com
ef9e7f27
feat(unit-rules)!: let a battle shoot guns off
1mo ago
feat(unit-rules)!: let a battle shoot guns off
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1mo ago
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1a290253
fix(unit-rules): never put plate back where a hit went through
1mo ago
fix(unit-rules): never put plate back where a hit went through
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1mo ago
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c8a6229f
test(unit-rules): nothing out of a battle is a wreck
1mo ago
test(unit-rules): nothing out of a battle is a wreck
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1mo ago
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c4226171
feat(unit-rules): helm wear --battle
1mo ago
feat(unit-rules): helm wear --battle
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1mo ago
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c4377f73
feat(unit-rules): damage that looks like it came from a battle
1mo ago
feat(unit-rules): damage that looks like it came from a battle
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1mo ago
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981ad4c6
test(unit-rules): a worn design lands where it says it lands
1mo ago
test(unit-rules): a worn design lands where it says it lands
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1mo ago
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b5d37721
feat(unit-rules): helm wear
1mo ago
feat(unit-rules): helm wear
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1mo ago
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2558750a
feat(unit-rules): damage a design until it is worth a target
1mo ago
feat(unit-rules): damage a design until it is worth a target
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1mo ago
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4c429e49
docs(unit-search): tick off armor_pct
1mo ago
docs(unit-search): tick off armor_pct
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1mo ago
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