/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace UnityEngine.Advertisements.MiniJSON {
///
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
/// All numbers are parsed to doubles.
///
public static class Json {
///
/// Parses the string json into a value
///
/// A JSON string.
/// An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false
public static object Deserialize(string json) {
// save the string for debug information
if(json == null) {
return null;
}
return Parser.Parse(json);
}
sealed class Parser : IDisposable {
const string WORD_BREAK = "{}[],:\"";
public static bool IsWordBreak(char c) {
return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
}
enum TOKEN {
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
};
StringReader json;
Parser(string jsonString) {
json = new StringReader(jsonString);
}
public static object Parse(string jsonString) {
using(var instance = new Parser(jsonString)) {
return instance.ParseValue();
}
}
public void Dispose() {
json.Dispose();
json = null;
}
Dictionary ParseObject() {
Dictionary table = new Dictionary();
// ditch opening brace
json.Read();
// {
while(true) {
switch(NextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if(name == null) {
return null;
}
// :
if(NextToken != TOKEN.COLON) {
return null;
}
// ditch the colon
json.Read();
// value
table[name] = ParseValue();
break;
}
}
}
List