using UnityEngine; using System.Collections; public class ReporterMessageReceiver : MonoBehaviour { Reporter reporter ; void Start() { reporter = gameObject.GetComponent(); } void OnPreStart(){ //To Do : this method is called before initializing reporter, //we can for example check the resultion of our device ,then change the size of reporter if( reporter == null ) reporter = gameObject.GetComponent(); if( Screen.width < 1000 ) reporter.size = new Vector2( 32 , 32 ); else reporter.size = new Vector2( 48 , 48); } void OnHideReporter() { //TO DO : resume your game } void OnShowReporter() { //TO DO : pause your game and disable its GUI } void OnLog( Reporter.Log log ) { //TO DO : put you custom code } }