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[READ-ONLY] Mirror of https://github.com/jackmawer/JacksWorld. An abandoned mini-project that I created while learning to use Unity with networking.
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1.1 kB · 28 lines
C#
at master
1234567891011121314151617181920212223242526272829#if UNITY_ANDROID || UNITY_IOS
namespace UnityEngine.Advertisements { using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices;
internal abstract class UnityAdsPlatform { public abstract void init(string gameId, bool testModeEnabled, string gameObjectName); public abstract bool show(string zoneId, string rewardItemKey, string options); public abstract void hide(); public abstract bool isSupported(); public abstract string getSDKVersion(); public abstract bool canShowZone(string zone); public abstract bool hasMultipleRewardItems(); public abstract string getRewardItemKeys(); public abstract string getDefaultRewardItemKey(); public abstract string getCurrentRewardItemKey(); public abstract bool setRewardItemKey(string rewardItemKey); public abstract void setDefaultRewardItemAsRewardItem(); public abstract string getRewardItemDetailsWithKey(string rewardItemKey); public abstract string getRewardItemDetailsKeys(); public abstract void setLogLevel(Advertisement.DebugLevel logLevel); }}
#endif