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[READ-ONLY] Mirror of https://github.com/jackmawer/JacksWorld. An abandoned mini-project that I created while learning to use Unity with networking.
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3.9 kB · 106 lines
C#
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107#if UNITY_ANDROID
namespace UnityEngine.Advertisements { using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.Advertisements;
internal class UnityAdsAndroid : UnityAdsPlatform { private static AndroidJavaObject unityAds; private static AndroidJavaObject unityAdsUnity; private static AndroidJavaObject currentActivity; private static bool wrapperInitialized = false;
private AndroidJavaObject getAndroidWrapper() { if(!wrapperInitialized) { wrapperInitialized = true; unityAdsUnity = new AndroidJavaObject("com.unity3d.ads.android.unity3d.UnityAdsUnityWrapper"); }
return unityAdsUnity; }
public override void init (string gameId, bool testModeEnabled, string gameObjectName) { Utils.LogDebug("UnityAndroid: init(), gameId=" + gameId + ", testModeEnabled=" + testModeEnabled + ", gameObjectName=" + gameObjectName); if(Advertisement.UnityDeveloperInternalTestMode) { getAndroidWrapper().Call("enableUnityDeveloperInternalTestMode"); }
currentActivity = (new AndroidJavaClass("com.unity3d.player.UnityPlayer")).GetStatic<AndroidJavaObject>("currentActivity"); getAndroidWrapper().Call("init", gameId, currentActivity, testModeEnabled, (int) Advertisement.debugLevel, gameObjectName); } public override bool show (string zoneId, string rewardItemKey, string options) { Utils.LogDebug ("UnityAndroid: show()"); return getAndroidWrapper().Call<bool>("show", zoneId, rewardItemKey, options); } public override void hide () { Utils.LogDebug ("UnityAndroid: hide()"); getAndroidWrapper().Call("hide"); } public override bool isSupported () { Utils.LogDebug ("UnityAndroid: isSupported()"); return getAndroidWrapper().Call<bool>("isSupported"); } public override string getSDKVersion () { Utils.LogDebug ("UnityAndroid: getSDKVersion()"); return getAndroidWrapper().Call<string>("getSDKVersion"); } public override bool canShowZone (string zone) { return getAndroidWrapper().Call<bool>("canShowZone", zone); } public override bool hasMultipleRewardItems () { Utils.LogDebug ("UnityAndroid: hasMultipleRewardItems()"); return getAndroidWrapper().Call<bool>("hasMultipleRewardItems"); } public override string getRewardItemKeys () { Utils.LogDebug ("UnityAndroid: getRewardItemKeys()"); return getAndroidWrapper().Call<string>("getRewardItemKeys"); } public override string getDefaultRewardItemKey () { Utils.LogDebug ("UnityAndroid: getDefaultRewardItemKey()"); return getAndroidWrapper().Call<string>("getDefaultRewardItemKey"); } public override string getCurrentRewardItemKey () { Utils.LogDebug ("UnityAndroid: getCurrentRewardItemKey()"); return getAndroidWrapper().Call<string>("getCurrentRewardItemKey"); } public override bool setRewardItemKey (string rewardItemKey) { Utils.LogDebug("UnityAndroid: setRewardItemKey() rewardItemKey=" + rewardItemKey); return getAndroidWrapper().Call<bool>("setRewardItemKey", rewardItemKey); } public override void setDefaultRewardItemAsRewardItem () { Utils.LogDebug ("UnityAndroid: setDefaultRewardItemAsRewardItem()"); getAndroidWrapper().Call("setDefaultRewardItemAsRewardItem"); } public override string getRewardItemDetailsWithKey (string rewardItemKey) { Utils.LogDebug ("UnityAndroid: getRewardItemDetailsWithKey() rewardItemKey=" + rewardItemKey); return getAndroidWrapper().Call<string>("getRewardItemDetailsWithKey", rewardItemKey); } public override string getRewardItemDetailsKeys () { Utils.LogDebug ("UnityAndroid: getRewardItemDetailsKeys()"); return getAndroidWrapper().Call<string>("getRewardItemDetailsKeys"); }
public override void setLogLevel(Advertisement.DebugLevel logLevel) { Utils.LogDebug("UnityAndroid: setLogLevel()"); getAndroidWrapper().Call("setLogLevel", (int) logLevel); } }}
#endif