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[READ-ONLY] Mirror of https://github.com/jackmawer/JacksWorld. An abandoned mini-project that I created while learning to use Unity with networking.
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706 B · 26 lines
C#
at master
123456789101112131415161718192021222324252627using System;using UnityEngine;
namespace UnityStandardAssets.Effects{ public class ParticleSystemMultiplier : MonoBehaviour { // a simple script to scale the size, speed and lifetime of a particle system
public float multiplier = 1;
private void Start() { var systems = GetComponentsInChildren<ParticleSystem>(); foreach (ParticleSystem system in systems) { system.startSize *= multiplier; system.startSpeed *= multiplier; system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f); system.Clear(); system.Play(); } } }}