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[READ-ONLY] Mirror of https://github.com/jackmawer/JacksWorld. An abandoned mini-project that I created while learning to use Unity with networking.
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262 B · 10 lines
C#
at master
1234567891011using UnityEngine;
/// <summary>This component will destroy the GameObject it is attached to (in Start()).</summary>public class OnStartDelete : MonoBehaviour {
// Use this for initialization void Start () { Component.DestroyObject(this.gameObject); }}