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#ifndef __D3DRMDEFS_H__#define __D3DRMDEFS_H__
#include <stddef.h>#include <d3dtypes.h>
#if defined(__cplusplus)extern "C" {#endif
typedef struct _D3DRMVECTOR4D{ D3DVALUE x; D3DVALUE y; D3DVALUE z; D3DVALUE w;} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
typedef D3DVALUE D3DRMMATRIX4D[4][4];
typedef struct _D3DRMQUATERNION { D3DVALUE s; D3DVECTOR v;} D3DRMQUATERNION, *LPD3DRMQUATERNION;
typedef struct _D3DRMRAY { D3DVECTOR dvDir; D3DVECTOR dvPos;} D3DRMRAY, *LPD3DRMRAY;
typedef struct _D3DRMBOX { D3DVECTOR min; D3DVECTOR max;} D3DRMBOX, *LPD3DRMBOX;
typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
typedef enum _D3DRMLIGHTTYPE { D3DRMLIGHT_AMBIENT, D3DRMLIGHT_POINT, D3DRMLIGHT_SPOT, D3DRMLIGHT_DIRECTIONAL, D3DRMLIGHT_PARALLELPOINT} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
typedef enum _D3DRMSHADEMODE { D3DRMSHADE_FLAT = 0, D3DRMSHADE_GOURAUD = 1, D3DRMSHADE_PHONG = 2, D3DRMSHADE_MASK = 7, D3DRMSHADE_MAX = 8} D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
typedef enum _D3DRMLIGHTMODE { D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX, D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX, D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX, D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
typedef enum _D3DRMFILLMODE { D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX, D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX, D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX, D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX, D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX} D3DRMFILLMODE, *LPD3DRMFILLMODE;
typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
typedef enum _D3DRMTEXTUREQUALITY { D3DRMTEXTURE_NEAREST, D3DRMTEXTURE_LINEAR, D3DRMTEXTURE_MIPNEAREST, D3DRMTEXTURE_MIPLINEAR, D3DRMTEXTURE_LINEARMIPNEAREST, D3DRMTEXTURE_LINEARMIPLINEAR} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
#define D3DRMTEXTURE_FORCERESIDENT 0x00000001#define D3DRMTEXTURE_STATIC 0x00000002#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
#define D3DRMSHADOW_TRUEALPHA 0x00000001
typedef enum _D3DRMCOMBINETYPE { D3DRMCOMBINE_REPLACE, D3DRMCOMBINE_BEFORE, D3DRMCOMBINE_AFTER} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
typedef enum _D3DRMPALETTEFLAGS{ D3DRMPALETTE_FREE, D3DRMPALETTE_READONLY, D3DRMPALETTE_RESERVED} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
typedef struct _D3DRMPALETTEENTRY { unsigned char red; unsigned char green; unsigned char blue; unsigned char flags;} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
typedef struct _D3DRMIMAGE { int width; int height; int aspectx; int aspecty; int depth; int rgb; int bytes_per_line; void* buffer1; void* buffer2; ULONG red_mask; ULONG green_mask; ULONG blue_mask; ULONG alpha_mask; int palette_size; D3DRMPALETTEENTRY* palette;} D3DRMIMAGE, *LPD3DRMIMAGE;
typedef enum _D3DRMWRAPTYPE { D3DRMWRAP_FLAT, D3DRMWRAP_CYLINDER, D3DRMWRAP_SPHERE, D3DRMWRAP_CHROME, D3DRMWRAP_SHEET, D3DRMWRAP_BOX} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
#define D3DRMWIREFRAME_CULL 1#define D3DRMWIREFRAME_HIDDENLINE 2
typedef enum _D3DRMPROJECTIONTYPE{ D3DRMPROJECT_PERSPECTIVE, D3DRMPROJECT_ORTHOGRAPHIC, D3DRMPROJECT_RIGHTHANDPERSPECTIVE, D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
#define D3DRMOPTIONS_LEFTHANDED 0x00000001#define D3DRMOPTIONS_RIGHTHANDED 0x00000002
typedef enum _D3DRMXOFFORMAT { D3DRMXOF_BINARY, D3DRMXOF_COMPRESSED, D3DRMXOF_TEXT} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
typedef DWORD D3DRMSAVEOPTIONS;#define D3DRMXOFSAVE_NORMALS 1#define D3DRMXOFSAVE_TEXTURECOORDINATES 2#define D3DRMXOFSAVE_MATERIALS 4#define D3DRMXOFSAVE_TEXTURENAMES 8#define D3DRMXOFSAVE_ALL 15#define D3DRMXOFSAVE_TEMPLATES 16#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
typedef enum _D3DRMCOLORSOURCE { D3DRMCOLOR_FROMFACE, D3DRMCOLOR_FROMVERTEX} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
typedef enum _D3DRMFRAMECONSTRAINT { D3DRMCONSTRAIN_Z, D3DRMCONSTRAIN_Y, D3DRMCONSTRAIN_X} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
typedef enum _D3DRMMATERIALMODE { D3DRMMATERIAL_FROMMESH, D3DRMMATERIAL_FROMPARENT, D3DRMMATERIAL_FROMFRAME} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
typedef enum _D3DRMFOGMODE { D3DRMFOG_LINEAR, D3DRMFOG_EXPONENTIAL, D3DRMFOG_EXPONENTIALSQUARED} D3DRMFOGMODE, *LPD3DRMFOGMODE;
typedef enum _D3DRMZBUFFERMODE { D3DRMZBUFFER_FROMPARENT, D3DRMZBUFFER_ENABLE, D3DRMZBUFFER_DISABLE} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
typedef enum _D3DRMSORTMODE { D3DRMSORT_FROMPARENT, D3DRMSORT_NONE, D3DRMSORT_FRONTTOBACK, D3DRMSORT_BACKTOFRONT} D3DRMSORTMODE, *LPD3DRMSORTMODE;
typedef struct _D3DRMMATERIALOVERRIDE { DWORD dwSize; DWORD dwFlags; D3DCOLORVALUE dcDiffuse; D3DCOLORVALUE dcAmbient; D3DCOLORVALUE dcEmissive; D3DCOLORVALUE dcSpecular; D3DVALUE dvPower; IUnknown *lpD3DRMTex;} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010#define D3DRMMATERIALOVERRIDE_POWER 0x00000020#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
#define D3DRMFPTF_ALPHA 0x00000001#define D3DRMFPTF_NOALPHA 0x00000002#define D3DRMFPTF_PALETTIZED 0x00000004#define D3DRMFPTF_NOTPALETTIZED 0x00000008
#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001#define D3DRMSTATECHANGE_VOLATILE 0x000000002#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004#define D3DRMSTATECHANGE_RENDER 0x000000020#define D3DRMSTATECHANGE_LIGHT 0x000000040
#define D3DRMDEVICE_NOZBUFFER 0x00000001
#define D3DRMCALLBACK_PREORDER 0#define D3DRMCALLBACK_POSTORDER 1
#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02#define D3DRMRAYPICK_INTERPOLATEUV 0x04#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
#define D3DRMADDFACES_VERTICESONLY 1
#define D3DRMGENERATENORMALS_PRECOMPACT 1#define D3DRMGENERATENORMALS_USECREASEANGLE 2
#define D3DRMMESHBUILDER_DIRECTPARENT 1#define D3DRMMESHBUILDER_ROOTMESH 2
#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001#define D3DRMMESHBUILDER_PICKENABLE 0x00000002
#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
#define D3DRMFVF_TYPE 0x00000001#define D3DRMFVF_NORMAL 0x00000002#define D3DRMFVF_COLOR 0x00000004#define D3DRMFVF_TEXTURECOORDS 0x00000008
#define D3DRMVERTEX_STRIP 0x00000001#define D3DRMVERTEX_FAN 0x00000002#define D3DRMVERTEX_LIST 0x00000004
#define D3DRMCLEAR_TARGET 0x00000001#define D3DRMCLEAR_ZBUFFER 0x00000002#define D3DRMCLEAR_DIRTYRECTS 0x00000004#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS)
#define D3DRMFOGMETHOD_VERTEX 0x00000001#define D3DRMFOGMETHOD_TABLE 0x00000002#define D3DRMFOGMETHOD_ANY 0x00000004
#define D3DRMFRAME_RENDERENABLE 0x00000001#define D3DRMFRAME_PICKENABLE 0x00000002
typedef DWORD D3DRMANIMATIONOPTIONS;#define D3DRMANIMATION_OPEN 0x00000001#define D3DRMANIMATION_CLOSED 0x00000002#define D3DRMANIMATION_LINEARPOSITION 0x00000004#define D3DRMANIMATION_SPLINEPOSITION 0x00000008#define D3DRMANIMATION_SCALEANDROTATION 0x00000010#define D3DRMANIMATION_POSITION 0x00000020
typedef DWORD D3DRMINTERPOLATIONOPTIONS;#define D3DRMINTERPOLATION_OPEN 0x0001#define D3DRMINTERPOLATION_CLOSED 0x0002#define D3DRMINTERPOLATION_NEAREST 0x0100#define D3DRMINTERPOLATION_LINEAR 0x0004#define D3DRMINTERPOLATION_SPLINE 0x0008#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
typedef DWORD D3DRMLOADOPTIONS;
#define D3DRMLOAD_FROMFILE 0x000L#define D3DRMLOAD_FROMRESOURCE 0x001L#define D3DRMLOAD_FROMMEMORY 0x002L#define D3DRMLOAD_FROMSTREAM 0x004L#define D3DRMLOAD_FROMURL 0x008L
#define D3DRMLOAD_BYNAME 0x010L#define D3DRMLOAD_BYPOSITION 0x020L#define D3DRMLOAD_BYGUID 0x040L#define D3DRMLOAD_FIRST 0x080L
#define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L#define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
#define D3DRMLOAD_ASYNCHRONOUS 0x400L
typedef struct _D3DRMLOADRESOURCE{ HMODULE hModule; const char *lpName; const char *lpType;} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
typedef struct _D3DRMLOADMEMORY{ void *lpMemory; DWORD dSize;} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
#define D3DRMPMESHSTATUS_VALID 0x01#define D3DRMPMESHSTATUS_INTERRUPTED 0x02#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04#define D3DRMPMESHSTATUS_COMPLETE 0x08#define D3DRMPMESHSTATUS_RENDERABLE 0x10
#define D3DRMPMESHEVENT_BASEMESH 0x01#define D3DRMPMESHEVENT_COMPLETE 0x02
typedef struct _D3DRMPMESHLOADSTATUS { DWORD dwSize; DWORD dwPMeshSize; DWORD dwBaseMeshSize; DWORD dwBytesLoaded; DWORD dwVerticesLoaded; DWORD dwFacesLoaded; HRESULT dwLoadResult; DWORD dwFlags;} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
typedef enum _D3DRMUSERVISUALREASON { D3DRMUSERVISUAL_CANSEE, D3DRMUSERVISUAL_RENDER} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
typedef struct _D3DRMANIMATIONKEY{ DWORD dwSize; DWORD dwKeyType; D3DVALUE dvTime; DWORD dwID;#if !defined(__cplusplus) || !defined(D3D_OVERLOADS) union { D3DRMQUATERNION dqRotateKey; D3DVECTOR dvScaleKey; D3DVECTOR dvPositionKey; } DUMMYUNIONNAME;#else D3DVALUE dvK[4];#endif} D3DRMANIMATIONKEY;typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
#define D3DRMANIMATION_ROTATEKEY 0x01#define D3DRMANIMATION_SCALEKEY 0x02#define D3DRMANIMATION_POSITIONKEY 0x03
typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
typedef struct _D3DRMVERTEX { D3DVECTOR position; D3DVECTOR normal; D3DVALUE tu; D3DVALUE tv; D3DCOLOR color;} D3DRMVERTEX, *LPD3DRMVERTEX;
typedef LONG D3DRMGROUPINDEX;static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x);
#define D3DRMVectorNormalise D3DRMVectorNormalize
D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret);D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal);D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
#if defined(__cplusplus)}#endif
#endif