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Reactos
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128/* * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __D3DCOMPILER_H__#define __D3DCOMPILER_H__
#include "d3d11shader.h"
#ifdef __cplusplusextern "C" {#endif
#if defined(__GNUC__)#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}#elif defined(_MSC_VER)#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"#elsestatic const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};#endif
#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
#define D3DCOMPILE_DEBUG 0x00000001#define D3DCOMPILE_SKIP_VALIDATION 0x00000002#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080#define D3DCOMPILE_NO_PRESHADER 0x00000100#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000#define D3DCOMPILE_RESERVED16 0x00010000#define D3DCOMPILE_RESERVED17 0x00020000#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
typedef enum D3DCOMPILER_STRIP_FLAGS{ D3DCOMPILER_STRIP_REFLECTION_DATA = 1, D3DCOMPILER_STRIP_DEBUG_INFO = 2, D3DCOMPILER_STRIP_TEST_BLOBS = 4, D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff} D3DCOMPILER_STRIP_FLAGS;
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
typedef enum D3D_BLOB_PART{ D3D_BLOB_INPUT_SIGNATURE_BLOB, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, D3D_BLOB_ALL_SIGNATURE_BLOB, D3D_BLOB_DEBUG_INFO, D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER, D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, D3D_BLOB_TEST_COMPILE_DETAILS, D3D_BLOB_TEST_COMPILE_PERF} D3D_BLOB_PART;
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly);typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly);HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
#ifdef __cplusplus}#endif
#endif