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#ifndef __WINE_D3D8TYPES_H#define __WINE_D3D8TYPES_H
#ifdef __i386__#include <pshpack4.h>#endif
/***************************************************************************** * Direct 3D v8 #defines */
#define D3DCLEAR_TARGET 1#define D3DCLEAR_ZBUFFER 2#define D3DCLEAR_STENCIL 4
#define D3DCLIPPLANE0 (1 << 0)#define D3DCLIPPLANE1 (1 << 1)#define D3DCLIPPLANE2 (1 << 2)#define D3DCLIPPLANE3 (1 << 3)#define D3DCLIPPLANE4 (1 << 4)#define D3DCLIPPLANE5 (1 << 5)
#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
#define D3DCS_LEFT 0x001#define D3DCS_RIGHT 0x002#define D3DCS_TOP 0x004#define D3DCS_BOTTOM 0x008#define D3DCS_FRONT 0x010#define D3DCS_BACK 0x020#define D3DCS_PLANE0 0x040#define D3DCS_PLANE1 0x080#define D3DCS_PLANE2 0x100#define D3DCS_PLANE3 0x200#define D3DCS_PLANE4 0x400#define D3DCS_PLANE5 0x800#define D3DCS_ALL 0xFFF
#define D3DFVF_TEXTUREFORMAT1 3#define D3DFVF_TEXTUREFORMAT2 0#define D3DFVF_TEXTUREFORMAT3 1#define D3DFVF_TEXTUREFORMAT4 2#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DLOCK_READONLY 0x0010#define D3DLOCK_NOSYSLOCK 0x0800#define D3DLOCK_NOOVERWRITE 0x1000#define D3DLOCK_DISCARD 0x2000#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
#define D3DMAXUSERCLIPPLANES 32
#define D3DRENDERSTATE_WRAPBIAS 0x80
#define D3DTSS_TCI_PASSTHRU 0x00000#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DUSAGE_RENDERTARGET 0x01#define D3DUSAGE_DEPTHSTENCIL 0x02#define D3DUSAGE_WRITEONLY 0x08#define D3DUSAGE_SOFTWAREPROCESSING 0x10#define D3DUSAGE_DONOTCLIP 0x20#define D3DUSAGE_POINTS 0x40#define D3DUSAGE_RTPATCHES 0x80#define D3DUSAGE_NPATCHES 0x100#define D3DUSAGE_DYNAMIC 0x200
#define D3DWRAP_U 1#define D3DWRAP_V 2#define D3DWRAP_W 4#define D3DWRAPCOORD_0 1#define D3DWRAPCOORD_1 2#define D3DWRAPCOORD_2 4#define D3DWRAPCOORD_3 8
#define MAX_DEVICE_IDENTIFIER_STRING 512
#define D3DFVF_RESERVED0 0x0001#define D3DFVF_POSITION_MASK 0x000E#define D3DFVF_XYZ 0x0002#define D3DFVF_XYZRHW 0x0004#define D3DFVF_XYZB1 0x0006#define D3DFVF_XYZB2 0x0008#define D3DFVF_XYZB3 0x000a#define D3DFVF_XYZB4 0x000c#define D3DFVF_XYZB5 0x000e#define D3DFVF_NORMAL 0x0010#define D3DFVF_PSIZE 0x0020#define D3DFVF_DIFFUSE 0x0040#define D3DFVF_SPECULAR 0x0080#define D3DFVF_TEXCOUNT_MASK 0x0f00#define D3DFVF_TEXCOUNT_SHIFT 8#define D3DFVF_TEX0 0x0000#define D3DFVF_TEX1 0x0100#define D3DFVF_TEX2 0x0200#define D3DFVF_TEX3 0x0300#define D3DFVF_TEX4 0x0400#define D3DFVF_TEX5 0x0500#define D3DFVF_TEX6 0x0600#define D3DFVF_TEX7 0x0700#define D3DFVF_TEX8 0x0800#define D3DFVF_LASTBETA_UBYTE4 0x1000#define D3DFVF_RESERVED2 0xE000
#define D3DTA_SELECTMASK 0x0000000f#define D3DTA_DIFFUSE 0x00000000#define D3DTA_CURRENT 0x00000001#define D3DTA_TEXTURE 0x00000002#define D3DTA_TFACTOR 0x00000003#define D3DTA_SPECULAR 0x00000004#define D3DTA_COMPLEMENT 0x00000010#define D3DTA_ALPHAREPLICATE 0x00000020#define D3DTA_TEMP 0x00000005
#define D3DCOLORWRITEENABLE_RED (1L<<0)#define D3DCOLORWRITEENABLE_GREEN (1L<<1)#define D3DCOLORWRITEENABLE_BLUE (1L<<2)#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
#ifndef MAKEFOURCC#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))#endif
/**************************** * Vertex Shaders Declaration */
typedef enum _D3DVSD_TOKENTYPE { D3DVSD_TOKEN_NOP = 0, D3DVSD_TOKEN_STREAM = 1, D3DVSD_TOKEN_STREAMDATA = 2, D3DVSD_TOKEN_TESSELLATOR = 3, D3DVSD_TOKEN_CONSTMEM = 4, D3DVSD_TOKEN_EXT = 5, /* RESERVED = 6 */ D3DVSD_TOKEN_END = 7, D3DVSD_FORCE_DWORD = 0x7FFFFFFF} D3DVSD_TOKENTYPE;
/** input registers for vertex shaders functions *//*#define D3DVSDE_POSITION 0#define D3DVSDE_BLENDWEIGHT 1#define D3DVSDE_BLENDINDICES 2#define D3DVSDE_NORMAL 3#define D3DVSDE_PSIZE 4#define D3DVSDE_DIFFUSE 5#define D3DVSDE_SPECULAR 6#define D3DVSDE_TEXCOORD0 7#define D3DVSDE_TEXCOORD1 8#define D3DVSDE_TEXCOORD2 9#define D3DVSDE_TEXCOORD3 10#define D3DVSDE_TEXCOORD4 11#define D3DVSDE_TEXCOORD5 12#define D3DVSDE_TEXCOORD6 13#define D3DVSDE_TEXCOORD7 14#define D3DVSDE_POSITION2 15#define D3DVSDE_NORMAL2 16*//** Address of the vertex register. 0 - 16 */typedef enum _D3DVSDE_REGISTER { D3DVSDE_POSITION = 0, D3DVSDE_BLENDWEIGHT = 1, D3DVSDE_BLENDINDICES = 2, D3DVSDE_NORMAL = 3, D3DVSDE_PSIZE = 4, D3DVSDE_DIFFUSE = 5, D3DVSDE_SPECULAR = 6, D3DVSDE_TEXCOORD0 = 7, D3DVSDE_TEXCOORD1 = 8, D3DVSDE_TEXCOORD2 = 9, D3DVSDE_TEXCOORD3 = 10, D3DVSDE_TEXCOORD4 = 11, D3DVSDE_TEXCOORD5 = 12, D3DVSDE_TEXCOORD6 = 13, D3DVSDE_TEXCOORD7 = 14, D3DVSDE_POSITION2 = 15, D3DVSDE_NORMAL2 = 16} D3DVSDE_REGISTER;
/** bit-field declaration for VertexRegister Type *//*#define D3DVSDT_FLOAT1 0x00#define D3DVSDT_FLOAT2 0x01#define D3DVSDT_FLOAT3 0x02#define D3DVSDT_FLOAT4 0x03#define D3DVSDT_D3DCOLOR 0x04#define D3DVSDT_UBYTE4 0x05#define D3DVSDT_SHORT2 0x06#define D3DVSDT_SHORT4 0x07*/typedef enum _D3DVSDT_TYPE { D3DVSDT_FLOAT1 = 0x00, D3DVSDT_FLOAT2 = 0x01, D3DVSDT_FLOAT3 = 0x02, D3DVSDT_FLOAT4 = 0x03, D3DVSDT_D3DCOLOR = 0x04, D3DVSDT_UBYTE4 = 0x05, D3DVSDT_SHORT2 = 0x06, D3DVSDT_SHORT4 = 0x07} D3DVSDT_TYPE;
#define D3DVSD_CONSTADDRESSSHIFT 0#define D3DVSD_EXTINFOSHIFT 0#define D3DVSD_STREAMNUMBERSHIFT 0#define D3DVSD_VERTEXREGSHIFT 0#define D3DVSD_CONSTRSSHIFT 16#define D3DVSD_DATATYPESHIFT 16#define D3DVSD_SKIPCOUNTSHIFT 16#define D3DVSD_VERTEXREGINSHIFT 20#define D3DVSD_EXTCOUNTSHIFT 24#define D3DVSD_CONSTCOUNTSHIFT 25#define D3DVSD_DATALOADTYPESHIFT 28#define D3DVSD_STREAMTESSSHIFT 28#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_MAKETOKENTYPE(TokenType) \ (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
#define D3DVSD_CONST(ConstantAddress, Count) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
#define D3DVSD_REG(VertexRegister, Type) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
#define D3DVSD_SKIP(Count) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
#define D3DVSD_STREAM(StreamNumber) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
#define D3DVSD_STREAM_TESS() \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
#define D3DVSD_TESSUV(Register) \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
/******************************** * Pixel/Vertex Shaders Functions */
/** Maximum number of supported texture coordinates sets operation */#define D3DDP_MAXTEXCOORD 8
/** opcode token mask */#define D3DSI_OPCODE_MASK 0x0000FFFF
/** opcodes types for PS and VS */typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { D3DSIO_NOP = 0, D3DSIO_MOV = 1, D3DSIO_ADD = 2, D3DSIO_SUB = 3, D3DSIO_MAD = 4, D3DSIO_MUL = 5, D3DSIO_RCP = 6, D3DSIO_RSQ = 7, D3DSIO_DP3 = 8, D3DSIO_DP4 = 9, D3DSIO_MIN = 10, D3DSIO_MAX = 11, D3DSIO_SLT = 12, D3DSIO_SGE = 13, D3DSIO_EXP = 14, D3DSIO_LOG = 15, D3DSIO_LIT = 16, D3DSIO_DST = 17, D3DSIO_LRP = 18, D3DSIO_FRC = 19, D3DSIO_M4x4 = 20, D3DSIO_M4x3 = 21, D3DSIO_M3x4 = 22, D3DSIO_M3x3 = 23, D3DSIO_M3x2 = 24,
D3DSIO_TEXCOORD = 64, D3DSIO_TEXKILL = 65, D3DSIO_TEX = 66, D3DSIO_TEXBEM = 67, D3DSIO_TEXBEML = 68, D3DSIO_TEXREG2AR = 69, D3DSIO_TEXREG2GB = 70, D3DSIO_TEXM3x2PAD = 71, D3DSIO_TEXM3x2TEX = 72, D3DSIO_TEXM3x3PAD = 73, D3DSIO_TEXM3x3TEX = 74, D3DSIO_TEXM3x3DIFF = 75, D3DSIO_TEXM3x3SPEC = 76, D3DSIO_TEXM3x3VSPEC = 77, D3DSIO_EXPP = 78, D3DSIO_LOGP = 79, D3DSIO_CND = 80, D3DSIO_DEF = 81, D3DSIO_TEXREG2RGB = 82, D3DSIO_TEXDP3TEX = 83, D3DSIO_TEXM3x2DEPTH = 84, D3DSIO_TEXDP3 = 85, D3DSIO_TEXM3x3 = 86, D3DSIO_TEXDEPTH = 87, D3DSIO_CMP = 88, D3DSIO_BEM = 89,
D3DSIO_PHASE = 0xFFFD, D3DSIO_COMMENT = 0xFFFE, D3DSIO_END = 0XFFFF,
D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
/** for parallelism */#define D3DSI_COISSUE 0x40000000
/** destination parameter modifiers (.xyzw) */#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
#define D3DSP_DSTMOD_SHIFT 20#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, D3DSPDM_FORCE_DWORD = 0X7FFFFFFF} D3DSHADER_PARAM_DSTMOD_TYPE;
/** destination param */#define D3DSP_DSTSHIFT_SHIFT 24#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
/** destination/source reg type */#define D3DSP_REGTYPE_SHIFT 28#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT, D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT, D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT, D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT, D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT, D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT, D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT, D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT, D3DSPR_FORCE_DWORD = 0x7FFFFFFF} D3DSHADER_PARAM_REGISTER_TYPE;
typedef enum _D3DVS_RASTOUT_OFFSETS { D3DSRO_POSITION = 0, D3DSRO_FOG = 1, D3DSRO_POINT_SIZE = 2, D3DSRO_FORCE_DWORD = 0x7FFFFFFF} D3DVS_RASTOUT_OFFSETS;
#define D3DVS_ADDRESSMODE_SHIFT 13#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
typedef enum _D3DVS_ADDRESSMODE_TYPE { D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF} D3DVS_ADDRESSMODE_TYPE;
#define D3DVS_SWIZZLE_SHIFT 16#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
#define D3DSP_SWIZZLE_SHIFT 16#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
#define D3DSP_NOSWIZZLE \ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_SRCMOD_SHIFT 24#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, D3DSPSM_FORCE_DWORD = 0x7FFFFFFF} D3DSHADER_PARAM_SRCMOD_TYPE;
#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
#define D3DSI_COMMENTSIZE_SHIFT 16#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
#define D3DSHADER_COMMENT(commentSize) \ ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
#define D3DPS_END() 0x0000FFFF#define D3DVS_END() 0x0000FFFF
/***************************************************************************** * Direct 3D v8 enumerated types */typedef enum _D3DBACKBUFFER_TYPE { D3DBACKBUFFER_TYPE_MONO = 0, D3DBACKBUFFER_TYPE_LEFT = 1, D3DBACKBUFFER_TYPE_RIGHT = 2,
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff} D3DBACKBUFFER_TYPE;
typedef enum _D3DBASISTYPE{ D3DBASIS_BEZIER = 0, D3DBASIS_BSPLINE = 1, D3DBASIS_INTERPOLATE = 2,
D3DBASIS_FORCE_DWORD = 0x7fffffff} D3DBASISTYPE;
typedef enum _D3DBLEND { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff} D3DBLEND;
typedef enum _D3DBLENDOP { D3DBLENDOP_ADD = 1, D3DBLENDOP_SUBTRACT = 2, D3DBLENDOP_REVSUBTRACT = 3, D3DBLENDOP_MIN = 4, D3DBLENDOP_MAX = 5,
D3DBLENDOP_FORCE_DWORD = 0x7fffffff} D3DBLENDOP;
typedef enum _D3DCMPFUNC { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff} D3DCMPFUNC;
typedef enum _D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff} D3DCUBEMAP_FACES;
typedef enum _D3DCULL { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff} D3DCULL;
typedef enum _D3DDEBUGMONITORTOKENS { D3DDMT_ENABLE = 0, D3DDMT_DISABLE = 1,
D3DDMT_FORCE_DWORD = 0x7fffffff} D3DDEBUGMONITORTOKENS;
typedef enum _D3DDEVTYPE { D3DDEVTYPE_HAL = 1, D3DDEVTYPE_REF = 2, D3DDEVTYPE_SW = 3,
D3DDEVTYPE_FORCE_DWORD = 0xffffffff} D3DDEVTYPE;
typedef enum _D3DFILLMODE { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff} D3DFILLMODE;
typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff} D3DFOGMODE;
typedef enum _D3DFORMAT { D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20, D3DFMT_A8R8G8B8 = 21, D3DFMT_X8R8G8B8 = 22, D3DFMT_R5G6B5 = 23, D3DFMT_X1R5G5B5 = 24, D3DFMT_A1R5G5B5 = 25, D3DFMT_A4R4G4B4 = 26, D3DFMT_R3G3B2 = 27, D3DFMT_A8 = 28, D3DFMT_A8R3G3B2 = 29, D3DFMT_X4R4G4B4 = 30, D3DFMT_A2B10G10R10 = 31, D3DFMT_G16R16 = 34,
D3DFMT_A8P8 = 40, D3DFMT_P8 = 41,
D3DFMT_L8 = 50, D3DFMT_A8L8 = 51, D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60, D3DFMT_L6V5U5 = 61, D3DFMT_X8L8V8U8 = 62, D3DFMT_Q8W8V8U8 = 63, D3DFMT_V16U16 = 64, D3DFMT_W11V11U10 = 65, D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70, D3DFMT_D32 = 71, D3DFMT_D15S1 = 73, D3DFMT_D24S8 = 75, D3DFMT_D16 = 80, D3DFMT_D24X8 = 77, D3DFMT_D24X4S4 = 79,
D3DFMT_VERTEXDATA = 100, D3DFMT_INDEX16 = 101, D3DFMT_INDEX32 = 102,
D3DFMT_FORCE_DWORD = 0xFFFFFFFF} D3DFORMAT;
typedef enum _D3DLIGHTTYPE { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_FORCE_DWORD = 0x7fffffff} D3DLIGHTTYPE;
typedef enum _D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2,
D3DMCS_FORCE_DWORD = 0x7fffffff} D3DMATERIALCOLORSOURCE;
typedef enum _D3DMULTISAMPLE_TYPE { D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9_SAMPLES = 9, D3DMULTISAMPLE_10_SAMPLES = 10, D3DMULTISAMPLE_11_SAMPLES = 11, D3DMULTISAMPLE_12_SAMPLES = 12, D3DMULTISAMPLE_13_SAMPLES = 13, D3DMULTISAMPLE_14_SAMPLES = 14, D3DMULTISAMPLE_15_SAMPLES = 15, D3DMULTISAMPLE_16_SAMPLES = 16,
D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff} D3DMULTISAMPLE_TYPE;
typedef enum _D3DORDERTYPE { D3DORDER_LINEAR = 1, D3DORDER_QUADRATIC = 2, D3DORDER_CUBIC = 3, D3DORDER_QUINTIC = 5,
D3DORDER_FORCE_DWORD = 0x7fffffff} D3DORDERTYPE;
typedef enum _D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1,
D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,} D3DPATCHEDGESTYLE;
typedef enum _D3DPOOL { D3DPOOL_DEFAULT = 0, D3DPOOL_MANAGED = 1, D3DPOOL_SYSTEMMEM = 2, D3DPOOL_SCRATCH = 3,
D3DPOOL_FORCE_DWORD = 0x7fffffff} D3DPOOL;
typedef enum _D3DPRIMITIVETYPE { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff} D3DPRIMITIVETYPE;
typedef enum _D3DRENDERSTATETYPE { D3DRS_ZENABLE = 7, D3DRS_FILLMODE = 8, D3DRS_SHADEMODE = 9, D3DRS_LINEPATTERN = 10, D3DRS_ZWRITEENABLE = 14, D3DRS_ALPHATESTENABLE = 15, D3DRS_LASTPIXEL = 16, D3DRS_SRCBLEND = 19, D3DRS_DESTBLEND = 20, D3DRS_CULLMODE = 22, D3DRS_ZFUNC = 23, D3DRS_ALPHAREF = 24, D3DRS_ALPHAFUNC = 25, D3DRS_DITHERENABLE = 26, D3DRS_ALPHABLENDENABLE = 27, D3DRS_FOGENABLE = 28, D3DRS_SPECULARENABLE = 29, D3DRS_ZVISIBLE = 30, D3DRS_FOGCOLOR = 34, D3DRS_FOGTABLEMODE = 35, D3DRS_FOGSTART = 36, D3DRS_FOGEND = 37, D3DRS_FOGDENSITY = 38, D3DRS_EDGEANTIALIAS = 40, D3DRS_ZBIAS = 47, D3DRS_RANGEFOGENABLE = 48, D3DRS_STENCILENABLE = 52, D3DRS_STENCILFAIL = 53, D3DRS_STENCILZFAIL = 54, D3DRS_STENCILPASS = 55, D3DRS_STENCILFUNC = 56, D3DRS_STENCILREF = 57, D3DRS_STENCILMASK = 58, D3DRS_STENCILWRITEMASK = 59, D3DRS_TEXTUREFACTOR = 60, D3DRS_WRAP0 = 128, D3DRS_WRAP1 = 129, D3DRS_WRAP2 = 130, D3DRS_WRAP3 = 131, D3DRS_WRAP4 = 132, D3DRS_WRAP5 = 133, D3DRS_WRAP6 = 134, D3DRS_WRAP7 = 135, D3DRS_CLIPPING = 136, D3DRS_LIGHTING = 137, D3DRS_AMBIENT = 139, D3DRS_FOGVERTEXMODE = 140, D3DRS_COLORVERTEX = 141, D3DRS_LOCALVIEWER = 142, D3DRS_NORMALIZENORMALS = 143, D3DRS_DIFFUSEMATERIALSOURCE = 145, D3DRS_SPECULARMATERIALSOURCE = 146, D3DRS_AMBIENTMATERIALSOURCE = 147, D3DRS_EMISSIVEMATERIALSOURCE = 148, D3DRS_VERTEXBLEND = 151, D3DRS_CLIPPLANEENABLE = 152, D3DRS_SOFTWAREVERTEXPROCESSING = 153, D3DRS_POINTSIZE = 154, D3DRS_POINTSIZE_MIN = 155, D3DRS_POINTSPRITEENABLE = 156, D3DRS_POINTSCALEENABLE = 157, D3DRS_POINTSCALE_A = 158, D3DRS_POINTSCALE_B = 159, D3DRS_POINTSCALE_C = 160, D3DRS_MULTISAMPLEANTIALIAS = 161, D3DRS_MULTISAMPLEMASK = 162, D3DRS_PATCHEDGESTYLE = 163, D3DRS_PATCHSEGMENTS = 164, D3DRS_DEBUGMONITORTOKEN = 165, D3DRS_POINTSIZE_MAX = 166, D3DRS_INDEXEDVERTEXBLENDENABLE = 167, D3DRS_COLORWRITEENABLE = 168, D3DRS_TWEENFACTOR = 170, D3DRS_BLENDOP = 171, D3DRS_POSITIONORDER = 172, D3DRS_NORMALORDER = 173,
D3DRS_FORCE_DWORD = 0x7fffffff} D3DRENDERSTATETYPE;
typedef enum _D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CUBETEXTURE = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff} D3DRESOURCETYPE;
typedef enum _D3DSHADEMODE { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff} D3DSHADEMODE;
typedef enum _D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3,
D3DSBT_FORCE_DWORD = 0xffffffff} D3DSTATEBLOCKTYPE;
typedef enum _D3DSTENCILOP { D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff} D3DSTENCILOP;
typedef enum _D3DSWAPEFFECT { D3DSWAPEFFECT_DISCARD = 1, D3DSWAPEFFECT_FLIP = 2, D3DSWAPEFFECT_COPY = 3, D3DSWAPEFFECT_COPY_VSYNC = 4,
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF} D3DSWAPEFFECT;
typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_MIRRORONCE = 5,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff} D3DTEXTUREADDRESS;
typedef enum _D3DTEXTUREFILTERTYPE { D3DTEXF_NONE = 0, D3DTEXF_POINT = 1, D3DTEXF_LINEAR = 2, D3DTEXF_ANISOTROPIC = 3, D3DTEXF_FLATCUBIC = 4, D3DTEXF_GAUSSIANCUBIC = 5,
D3DTEXF_FORCE_DWORD = 0x7fffffff} D3DTEXTUREFILTERTYPE;
typedef enum _D3DTEXTUREOP { D3DTOP_DISABLE = 1, D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4, D3DTOP_MODULATE2X = 5, D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8, D3DTOP_ADDSIGNED2X = 9, D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12, D3DTOP_BLENDTEXTUREALPHA = 13, D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16, D3DTOP_PREMODULATE = 17, D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, D3DTOP_MULTIPLYADD = 25, D3DTOP_LERP = 26,
D3DTOP_FORCE_DWORD = 0x7fffffff,} D3DTEXTUREOP;
typedef enum _D3DTEXTURESTAGESTATETYPE { D3DTSS_COLOROP = 1, D3DTSS_COLORARG1 = 2, D3DTSS_COLORARG2 = 3, D3DTSS_ALPHAOP = 4, D3DTSS_ALPHAARG1 = 5, D3DTSS_ALPHAARG2 = 6, D3DTSS_BUMPENVMAT00 = 7, D3DTSS_BUMPENVMAT01 = 8, D3DTSS_BUMPENVMAT10 = 9, D3DTSS_BUMPENVMAT11 = 10, D3DTSS_TEXCOORDINDEX = 11, D3DTSS_ADDRESSU = 13, D3DTSS_ADDRESSV = 14, D3DTSS_BORDERCOLOR = 15, D3DTSS_MAGFILTER = 16, D3DTSS_MINFILTER = 17, D3DTSS_MIPFILTER = 18, D3DTSS_MIPMAPLODBIAS = 19, D3DTSS_MAXMIPLEVEL = 20, D3DTSS_MAXANISOTROPY = 21, D3DTSS_BUMPENVLSCALE = 22, D3DTSS_BUMPENVLOFFSET = 23, D3DTSS_TEXTURETRANSFORMFLAGS = 24, D3DTSS_ADDRESSW = 25, D3DTSS_COLORARG0 = 26, D3DTSS_ALPHAARG0 = 27, D3DTSS_RESULTARG = 28,
D3DTSS_FORCE_DWORD = 0x7fffffff} D3DTEXTURESTAGESTATETYPE;
typedef enum _D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3, D3DTTFF_COUNT4 = 4, D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff} D3DTEXTURETRANSFORMFLAGS;
typedef enum _D3DTRANSFORMSTATETYPE { D3DTS_VIEW = 2, D3DTS_PROJECTION = 3, D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE1 = 17, D3DTS_TEXTURE2 = 18, D3DTS_TEXTURE3 = 19, D3DTS_TEXTURE4 = 20, D3DTS_TEXTURE5 = 21, D3DTS_TEXTURE6 = 22, D3DTS_TEXTURE7 = 23,
D3DTS_FORCE_DWORD = 0x7fffffff} D3DTRANSFORMSTATETYPE;
typedef enum _D3DVERTEXBLENDFLAGS { D3DVBF_DISABLE = 0, D3DVBF_1WEIGHTS = 1, D3DVBF_2WEIGHTS = 2, D3DVBF_3WEIGHTS = 3, D3DVBF_TWEENING = 255, D3DVBF_0WEIGHTS = 256} D3DVERTEXBLENDFLAGS;
typedef enum _D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2,
D3DZB_FORCE_DWORD = 0x7fffffff} D3DZBUFFERTYPE;
/***************************************************************************** * Direct 3D v8 typedefs */typedef DWORD D3DCOLOR;
/***************************************************************************** * Direct 3D v8 structures */typedef struct _D3DADAPTER_IDENTIFIER8 { char Driver[MAX_DEVICE_IDENTIFIER_STRING]; char Description[MAX_DEVICE_IDENTIFIER_STRING];
LARGE_INTEGER DriverVersion; DWORD VendorId; DWORD DeviceId; DWORD SubSysId; DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;} D3DADAPTER_IDENTIFIER8;
typedef struct _D3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back;} D3DBOX;
typedef struct _D3DCLIPSTATUS8 { DWORD ClipUnion; DWORD ClipIntersection;} D3DCLIPSTATUS8;
typedef struct _D3DCOLORVALUE { float r; float g; float b; float a;} D3DCOLORVALUE;
typedef struct _D3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; D3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags;} D3DDEVICE_CREATION_PARAMETERS;
typedef struct _D3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; D3DFORMAT Format;} D3DDISPLAYMODE;
typedef struct _D3DGAMMARAMP { WORD red [256]; WORD green[256]; WORD blue [256];} D3DGAMMARAMP;
typedef struct _D3DINDEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size;} D3DINDEXBUFFER_DESC;
#ifndef D3DVECTOR_DEFINEDtypedef struct _D3DVECTOR { float x; float y; float z;} D3DVECTOR;#define D3DVECTOR_DEFINED#endif
typedef struct _D3DLIGHT8 { D3DLIGHTTYPE Type; D3DCOLORVALUE Diffuse; D3DCOLORVALUE Specular; D3DCOLORVALUE Ambient; D3DVECTOR Position; D3DVECTOR Direction; float Range; float Falloff; float Attenuation0; float Attenuation1; float Attenuation2; float Theta; float Phi;} D3DLIGHT8;
typedef struct _D3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern;} D3DLINEPATTERN;
typedef struct _D3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void* pBits;} D3DLOCKED_BOX;
typedef struct _D3DLOCKED_RECT { INT Pitch; void* pBits;} D3DLOCKED_RECT;
typedef struct _D3DMATERIAL8 { D3DCOLORVALUE Diffuse; D3DCOLORVALUE Ambient; D3DCOLORVALUE Specular; D3DCOLORVALUE Emissive; float Power;} D3DMATERIAL8;
typedef struct _D3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; } DUMMYSTRUCTNAME; float m[4][4]; } DUMMYUNIONNAME;} D3DMATRIX;
typedef struct _D3DPRESENT_PARAMETERS_ { UINT BackBufferWidth; UINT BackBufferHeight; D3DFORMAT BackBufferFormat; UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
D3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; D3DFORMAT AutoDepthStencilFormat; DWORD Flags;
UINT FullScreen_RefreshRateInHz; UINT FullScreen_PresentationInterval;
} D3DPRESENT_PARAMETERS;
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
typedef struct _D3DRANGE { UINT Offset; UINT Size;} D3DRANGE;
typedef struct _D3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine;} D3DRASTER_STATUS;
typedef struct _D3DRECT { LONG x1; LONG y1; LONG x2; LONG y2;} D3DRECT;
typedef struct _D3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; D3DBASISTYPE Basis; D3DORDERTYPE Order;} D3DRECTPATCH_INFO;
typedef struct _D3DSURFACE_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; D3DMULTISAMPLE_TYPE MultiSampleType; UINT Width; UINT Height;} D3DSURFACE_DESC;
typedef struct _D3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; D3DBASISTYPE Basis; D3DORDERTYPE Order;} D3DTRIPATCH_INFO;
typedef struct _D3DVERTEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; DWORD FVF;} D3DVERTEXBUFFER_DESC;
typedef struct _D3DVIEWPORT8 { DWORD X; DWORD Y; DWORD Width; DWORD Height; float MinZ; float MaxZ;} D3DVIEWPORT8;
typedef struct _D3DVOLUME_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; UINT Width; UINT Height; UINT Depth;} D3DVOLUME_DESC;
#ifdef __i386__#include <poppack.h>#endif
#endif /* __WINE_D3D8TYPES_H */