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* Mesa 3-D graphics library * Version: 7.6 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef __gl_h_#define __gl_h_
#if defined(USE_MGL_NAMESPACE)#include "gl_mangle.h"#endif
/********************************************************************** * Begin system-specific stuff. Do not do any of this when building * for SciTech SNAP, as this is all done before this header file is * included. */#if !defined(__SCITECH_SNAP__)
#if defined(__BEOS__)#include <stdlib.h> /* to get some BeOS-isms */#endif
#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))#define OPENSTEP#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)#define __WIN32__#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */# define GLAPI __declspec(dllexport)# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */# define GLAPI __declspec(dllimport)# else /* for use with static link lib build of Win32 edition only */# define GLAPI extern# endif /* _STATIC_MESA support */# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */# define GLAPIENTRY# else# define GLAPIENTRY __stdcall# endif#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */# define GLAPI extern# define GLAPIENTRY __stdcall#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))# define GLAPI __attribute__((visibility("default")))# define GLAPIENTRY#endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)# define PRAGMA_EXPORT_SUPPORTED 1#endif
/* * WINDOWS: Include windows.h here to define APIENTRY. * It is also useful when applications include this file by * including only glut.h, since glut.h depends on windows.h. * Applications needing to include windows.h with parms other * than "WIN32_LEAN_AND_MEAN" may include windows.h before * glut.h or gl.h. */#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)#ifndef WIN32_LEAN_AND_MEAN#define WIN32_LEAN_AND_MEAN 1#endif//#include <windows.h>#include <windef.h>#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED#pragma import on#endif
#ifndef GLAPI#define GLAPI extern#endif
#ifndef GLAPIENTRY#define GLAPIENTRY#endif
#ifndef APIENTRY#define APIENTRY GLAPIENTRY#endif
/* "P" suffix to be used for a pointer to a function */#ifndef APIENTRYP#define APIENTRYP APIENTRY *#endif
#ifndef GLAPIENTRYP#define GLAPIENTRYP GLAPIENTRY *#endif
#ifdef CENTERLINE_CLPP#define signed#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)#pragma export on#endif
#endif /* !__SCITECH_SNAP__ *//* * End system-specific stuff. **********************************************************************/
#ifdef __cplusplusextern "C" {#endif
#define GL_VERSION_1_1 1#define GL_VERSION_1_2 1#define GL_VERSION_1_3 1#define GL_ARB_imaging 1
/* * Datatypes */typedef unsigned int GLenum;typedef unsigned char GLboolean;typedef unsigned int GLbitfield;typedef void GLvoid;typedef signed char GLbyte; /* 1-byte signed */typedef short GLshort; /* 2-byte signed */typedef int GLint; /* 4-byte signed */typedef unsigned char GLubyte; /* 1-byte unsigned */typedef unsigned short GLushort; /* 2-byte unsigned */typedef unsigned int GLuint; /* 4-byte unsigned */typedef int GLsizei; /* 4-byte signed */typedef float GLfloat; /* single precision float */typedef float GLclampf; /* single precision float in [0,1] */typedef double GLdouble; /* double precision float */typedef double GLclampd; /* double precision float in [0,1] */
/* * Constants */
/* Boolean values */#define GL_FALSE 0x0#define GL_TRUE 0x1
/* Data types */#define GL_BYTE 0x1400#define GL_UNSIGNED_BYTE 0x1401#define GL_SHORT 0x1402#define GL_UNSIGNED_SHORT 0x1403#define GL_INT 0x1404#define GL_UNSIGNED_INT 0x1405#define GL_FLOAT 0x1406#define GL_2_BYTES 0x1407#define GL_3_BYTES 0x1408#define GL_4_BYTES 0x1409#define GL_DOUBLE 0x140A
/* Primitives */#define GL_POINTS 0x0000#define GL_LINES 0x0001#define GL_LINE_LOOP 0x0002#define GL_LINE_STRIP 0x0003#define GL_TRIANGLES 0x0004#define GL_TRIANGLE_STRIP 0x0005#define GL_TRIANGLE_FAN 0x0006#define GL_QUADS 0x0007#define GL_QUAD_STRIP 0x0008#define GL_POLYGON 0x0009
/* Vertex Arrays */#define GL_VERTEX_ARRAY 0x8074#define GL_NORMAL_ARRAY 0x8075#define GL_COLOR_ARRAY 0x8076#define GL_INDEX_ARRAY 0x8077#define GL_TEXTURE_COORD_ARRAY 0x8078#define GL_EDGE_FLAG_ARRAY 0x8079#define GL_VERTEX_ARRAY_SIZE 0x807A#define GL_VERTEX_ARRAY_TYPE 0x807B#define GL_VERTEX_ARRAY_STRIDE 0x807C#define GL_NORMAL_ARRAY_TYPE 0x807E#define GL_NORMAL_ARRAY_STRIDE 0x807F#define GL_COLOR_ARRAY_SIZE 0x8081#define GL_COLOR_ARRAY_TYPE 0x8082#define GL_COLOR_ARRAY_STRIDE 0x8083#define GL_INDEX_ARRAY_TYPE 0x8085#define GL_INDEX_ARRAY_STRIDE 0x8086#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C#define GL_VERTEX_ARRAY_POINTER 0x808E#define GL_NORMAL_ARRAY_POINTER 0x808F#define GL_COLOR_ARRAY_POINTER 0x8090#define GL_INDEX_ARRAY_POINTER 0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093#define GL_V2F 0x2A20#define GL_V3F 0x2A21#define GL_C4UB_V2F 0x2A22#define GL_C4UB_V3F 0x2A23#define GL_C3F_V3F 0x2A24#define GL_N3F_V3F 0x2A25#define GL_C4F_N3F_V3F 0x2A26#define GL_T2F_V3F 0x2A27#define GL_T4F_V4F 0x2A28#define GL_T2F_C4UB_V3F 0x2A29#define GL_T2F_C3F_V3F 0x2A2A#define GL_T2F_N3F_V3F 0x2A2B#define GL_T2F_C4F_N3F_V3F 0x2A2C#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Matrix Mode */#define GL_MATRIX_MODE 0x0BA0#define GL_MODELVIEW 0x1700#define GL_PROJECTION 0x1701#define GL_TEXTURE 0x1702
/* Points */#define GL_POINT_SMOOTH 0x0B10#define GL_POINT_SIZE 0x0B11#define GL_POINT_SIZE_GRANULARITY 0x0B13#define GL_POINT_SIZE_RANGE 0x0B12
/* Lines */#define GL_LINE_SMOOTH 0x0B20#define GL_LINE_STIPPLE 0x0B24#define GL_LINE_STIPPLE_PATTERN 0x0B25#define GL_LINE_STIPPLE_REPEAT 0x0B26#define GL_LINE_WIDTH 0x0B21#define GL_LINE_WIDTH_GRANULARITY 0x0B23#define GL_LINE_WIDTH_RANGE 0x0B22
/* Polygons */#define GL_POINT 0x1B00#define GL_LINE 0x1B01#define GL_FILL 0x1B02#define GL_CW 0x0900#define GL_CCW 0x0901#define GL_FRONT 0x0404#define GL_BACK 0x0405#define GL_POLYGON_MODE 0x0B40#define GL_POLYGON_SMOOTH 0x0B41#define GL_POLYGON_STIPPLE 0x0B42#define GL_EDGE_FLAG 0x0B43#define GL_CULL_FACE 0x0B44#define GL_CULL_FACE_MODE 0x0B45#define GL_FRONT_FACE 0x0B46#define GL_POLYGON_OFFSET_FACTOR 0x8038#define GL_POLYGON_OFFSET_UNITS 0x2A00#define GL_POLYGON_OFFSET_POINT 0x2A01#define GL_POLYGON_OFFSET_LINE 0x2A02#define GL_POLYGON_OFFSET_FILL 0x8037
/* Display Lists */#define GL_COMPILE 0x1300#define GL_COMPILE_AND_EXECUTE 0x1301#define GL_LIST_BASE 0x0B32#define GL_LIST_INDEX 0x0B33#define GL_LIST_MODE 0x0B30
/* Depth buffer */#define GL_NEVER 0x0200#define GL_LESS 0x0201#define GL_EQUAL 0x0202#define GL_LEQUAL 0x0203#define GL_GREATER 0x0204#define GL_NOTEQUAL 0x0205#define GL_GEQUAL 0x0206#define GL_ALWAYS 0x0207#define GL_DEPTH_TEST 0x0B71#define GL_DEPTH_BITS 0x0D56#define GL_DEPTH_CLEAR_VALUE 0x0B73#define GL_DEPTH_FUNC 0x0B74#define GL_DEPTH_RANGE 0x0B70#define GL_DEPTH_WRITEMASK 0x0B72#define GL_DEPTH_COMPONENT 0x1902
/* Lighting */#define GL_LIGHTING 0x0B50#define GL_LIGHT0 0x4000#define GL_LIGHT1 0x4001#define GL_LIGHT2 0x4002#define GL_LIGHT3 0x4003#define GL_LIGHT4 0x4004#define GL_LIGHT5 0x4005#define GL_LIGHT6 0x4006#define GL_LIGHT7 0x4007#define GL_SPOT_EXPONENT 0x1205#define GL_SPOT_CUTOFF 0x1206#define GL_CONSTANT_ATTENUATION 0x1207#define GL_LINEAR_ATTENUATION 0x1208#define GL_QUADRATIC_ATTENUATION 0x1209#define GL_AMBIENT 0x1200#define GL_DIFFUSE 0x1201#define GL_SPECULAR 0x1202#define GL_SHININESS 0x1601#define GL_EMISSION 0x1600#define GL_POSITION 0x1203#define GL_SPOT_DIRECTION 0x1204#define GL_AMBIENT_AND_DIFFUSE 0x1602#define GL_COLOR_INDEXES 0x1603#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51#define GL_LIGHT_MODEL_AMBIENT 0x0B53#define GL_FRONT_AND_BACK 0x0408#define GL_SHADE_MODEL 0x0B54#define GL_FLAT 0x1D00#define GL_SMOOTH 0x1D01#define GL_COLOR_MATERIAL 0x0B57#define GL_COLOR_MATERIAL_FACE 0x0B55#define GL_COLOR_MATERIAL_PARAMETER 0x0B56#define GL_NORMALIZE 0x0BA1
/* User clipping planes */#define GL_CLIP_PLANE0 0x3000#define GL_CLIP_PLANE1 0x3001#define GL_CLIP_PLANE2 0x3002#define GL_CLIP_PLANE3 0x3003#define GL_CLIP_PLANE4 0x3004#define GL_CLIP_PLANE5 0x3005
/* Accumulation buffer */#define GL_ACCUM_RED_BITS 0x0D58#define GL_ACCUM_GREEN_BITS 0x0D59#define GL_ACCUM_BLUE_BITS 0x0D5A#define GL_ACCUM_ALPHA_BITS 0x0D5B#define GL_ACCUM_CLEAR_VALUE 0x0B80#define GL_ACCUM 0x0100#define GL_ADD 0x0104#define GL_LOAD 0x0101#define GL_MULT 0x0103#define GL_RETURN 0x0102
/* Alpha testing */#define GL_ALPHA_TEST 0x0BC0#define GL_ALPHA_TEST_REF 0x0BC2#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */#define GL_BLEND 0x0BE2#define GL_BLEND_SRC 0x0BE1#define GL_BLEND_DST 0x0BE0#define GL_ZERO 0x0#define GL_ONE 0x1#define GL_SRC_COLOR 0x0300#define GL_ONE_MINUS_SRC_COLOR 0x0301#define GL_SRC_ALPHA 0x0302#define GL_ONE_MINUS_SRC_ALPHA 0x0303#define GL_DST_ALPHA 0x0304#define GL_ONE_MINUS_DST_ALPHA 0x0305#define GL_DST_COLOR 0x0306#define GL_ONE_MINUS_DST_COLOR 0x0307#define GL_SRC_ALPHA_SATURATE 0x0308
/* Render Mode */#define GL_FEEDBACK 0x1C01#define GL_RENDER 0x1C00#define GL_SELECT 0x1C02
/* Feedback */#define GL_2D 0x0600#define GL_3D 0x0601#define GL_3D_COLOR 0x0602#define GL_3D_COLOR_TEXTURE 0x0603#define GL_4D_COLOR_TEXTURE 0x0604#define GL_POINT_TOKEN 0x0701#define GL_LINE_TOKEN 0x0702#define GL_LINE_RESET_TOKEN 0x0707#define GL_POLYGON_TOKEN 0x0703#define GL_BITMAP_TOKEN 0x0704#define GL_DRAW_PIXEL_TOKEN 0x0705#define GL_COPY_PIXEL_TOKEN 0x0706#define GL_PASS_THROUGH_TOKEN 0x0700#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Selection */#define GL_SELECTION_BUFFER_POINTER 0x0DF3#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* Fog */#define GL_FOG 0x0B60#define GL_FOG_MODE 0x0B65#define GL_FOG_DENSITY 0x0B62#define GL_FOG_COLOR 0x0B66#define GL_FOG_INDEX 0x0B61#define GL_FOG_START 0x0B63#define GL_FOG_END 0x0B64#define GL_LINEAR 0x2601#define GL_EXP 0x0800#define GL_EXP2 0x0801
/* Logic Ops */#define GL_LOGIC_OP 0x0BF1#define GL_INDEX_LOGIC_OP 0x0BF1#define GL_COLOR_LOGIC_OP 0x0BF2#define GL_LOGIC_OP_MODE 0x0BF0#define GL_CLEAR 0x1500#define GL_SET 0x150F#define GL_COPY 0x1503#define GL_COPY_INVERTED 0x150C#define GL_NOOP 0x1505#define GL_INVERT 0x150A#define GL_AND 0x1501#define GL_NAND 0x150E#define GL_OR 0x1507#define GL_NOR 0x1508#define GL_XOR 0x1506#define GL_EQUIV 0x1509#define GL_AND_REVERSE 0x1502#define GL_AND_INVERTED 0x1504#define GL_OR_REVERSE 0x150B#define GL_OR_INVERTED 0x150D
/* Stencil */#define GL_STENCIL_BITS 0x0D57#define GL_STENCIL_TEST 0x0B90#define GL_STENCIL_CLEAR_VALUE 0x0B91#define GL_STENCIL_FUNC 0x0B92#define GL_STENCIL_VALUE_MASK 0x0B93#define GL_STENCIL_FAIL 0x0B94#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96#define GL_STENCIL_REF 0x0B97#define GL_STENCIL_WRITEMASK 0x0B98#define GL_STENCIL_INDEX 0x1901#define GL_KEEP 0x1E00#define GL_REPLACE 0x1E01#define GL_INCR 0x1E02#define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */#define GL_NONE 0x0#define GL_LEFT 0x0406#define GL_RIGHT 0x0407/*GL_FRONT 0x0404 *//*GL_BACK 0x0405 *//*GL_FRONT_AND_BACK 0x0408 */#define GL_FRONT_LEFT 0x0400#define GL_FRONT_RIGHT 0x0401#define GL_BACK_LEFT 0x0402#define GL_BACK_RIGHT 0x0403#define GL_AUX0 0x0409#define GL_AUX1 0x040A#define GL_AUX2 0x040B#define GL_AUX3 0x040C#define GL_COLOR_INDEX 0x1900#define GL_RED 0x1903#define GL_GREEN 0x1904#define GL_BLUE 0x1905#define GL_ALPHA 0x1906#define GL_LUMINANCE 0x1909#define GL_LUMINANCE_ALPHA 0x190A#define GL_ALPHA_BITS 0x0D55#define GL_RED_BITS 0x0D52#define GL_GREEN_BITS 0x0D53#define GL_BLUE_BITS 0x0D54#define GL_INDEX_BITS 0x0D51#define GL_SUBPIXEL_BITS 0x0D50#define GL_AUX_BUFFERS 0x0C00#define GL_READ_BUFFER 0x0C02#define GL_DRAW_BUFFER 0x0C01#define GL_DOUBLEBUFFER 0x0C32#define GL_STEREO 0x0C33#define GL_BITMAP 0x1A00#define GL_COLOR 0x1800#define GL_DEPTH 0x1801#define GL_STENCIL 0x1802#define GL_DITHER 0x0BD0#define GL_RGB 0x1907#define GL_RGBA 0x1908
/* Implementation limits */#define GL_MAX_LIST_NESTING 0x0B31#define GL_MAX_EVAL_ORDER 0x0D30#define GL_MAX_LIGHTS 0x0D31#define GL_MAX_CLIP_PLANES 0x0D32#define GL_MAX_TEXTURE_SIZE 0x0D33#define GL_MAX_PIXEL_MAP_TABLE 0x0D34#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36#define GL_MAX_NAME_STACK_DEPTH 0x0D37#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39#define GL_MAX_VIEWPORT_DIMS 0x0D3A#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */#define GL_ATTRIB_STACK_DEPTH 0x0BB0#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1#define GL_COLOR_CLEAR_VALUE 0x0C22#define GL_COLOR_WRITEMASK 0x0C23#define GL_CURRENT_INDEX 0x0B01#define GL_CURRENT_COLOR 0x0B00#define GL_CURRENT_NORMAL 0x0B02#define GL_CURRENT_RASTER_COLOR 0x0B04#define GL_CURRENT_RASTER_DISTANCE 0x0B09#define GL_CURRENT_RASTER_INDEX 0x0B05#define GL_CURRENT_RASTER_POSITION 0x0B07#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08#define GL_CURRENT_TEXTURE_COORDS 0x0B03#define GL_INDEX_CLEAR_VALUE 0x0C20#define GL_INDEX_MODE 0x0C30#define GL_INDEX_WRITEMASK 0x0C21#define GL_MODELVIEW_MATRIX 0x0BA6#define GL_MODELVIEW_STACK_DEPTH 0x0BA3#define GL_NAME_STACK_DEPTH 0x0D70#define GL_PROJECTION_MATRIX 0x0BA7#define GL_PROJECTION_STACK_DEPTH 0x0BA4#define GL_RENDER_MODE 0x0C40#define GL_RGBA_MODE 0x0C31#define GL_TEXTURE_MATRIX 0x0BA8#define GL_TEXTURE_STACK_DEPTH 0x0BA5#define GL_VIEWPORT 0x0BA2
/* Evaluators */#define GL_AUTO_NORMAL 0x0D80#define GL_MAP1_COLOR_4 0x0D90#define GL_MAP1_INDEX 0x0D91#define GL_MAP1_NORMAL 0x0D92#define GL_MAP1_TEXTURE_COORD_1 0x0D93#define GL_MAP1_TEXTURE_COORD_2 0x0D94#define GL_MAP1_TEXTURE_COORD_3 0x0D95#define GL_MAP1_TEXTURE_COORD_4 0x0D96#define GL_MAP1_VERTEX_3 0x0D97#define GL_MAP1_VERTEX_4 0x0D98#define GL_MAP2_COLOR_4 0x0DB0#define GL_MAP2_INDEX 0x0DB1#define GL_MAP2_NORMAL 0x0DB2#define GL_MAP2_TEXTURE_COORD_1 0x0DB3#define GL_MAP2_TEXTURE_COORD_2 0x0DB4#define GL_MAP2_TEXTURE_COORD_3 0x0DB5#define GL_MAP2_TEXTURE_COORD_4 0x0DB6#define GL_MAP2_VERTEX_3 0x0DB7#define GL_MAP2_VERTEX_4 0x0DB8#define GL_MAP1_GRID_DOMAIN 0x0DD0#define GL_MAP1_GRID_SEGMENTS 0x0DD1#define GL_MAP2_GRID_DOMAIN 0x0DD2#define GL_MAP2_GRID_SEGMENTS 0x0DD3#define GL_COEFF 0x0A00#define GL_ORDER 0x0A01#define GL_DOMAIN 0x0A02
/* Hints */#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50#define GL_POINT_SMOOTH_HINT 0x0C51#define GL_LINE_SMOOTH_HINT 0x0C52#define GL_POLYGON_SMOOTH_HINT 0x0C53#define GL_FOG_HINT 0x0C54#define GL_DONT_CARE 0x1100#define GL_FASTEST 0x1101#define GL_NICEST 0x1102
/* Scissor box */#define GL_SCISSOR_BOX 0x0C10#define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */#define GL_MAP_COLOR 0x0D10#define GL_MAP_STENCIL 0x0D11#define GL_INDEX_SHIFT 0x0D12#define GL_INDEX_OFFSET 0x0D13#define GL_RED_SCALE 0x0D14#define GL_RED_BIAS 0x0D15#define GL_GREEN_SCALE 0x0D18#define GL_GREEN_BIAS 0x0D19#define GL_BLUE_SCALE 0x0D1A#define GL_BLUE_BIAS 0x0D1B#define GL_ALPHA_SCALE 0x0D1C#define GL_ALPHA_BIAS 0x0D1D#define GL_DEPTH_SCALE 0x0D1E#define GL_DEPTH_BIAS 0x0D1F#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9#define GL_PIXEL_MAP_S_TO_S 0x0C71#define GL_PIXEL_MAP_I_TO_I 0x0C70#define GL_PIXEL_MAP_I_TO_R 0x0C72#define GL_PIXEL_MAP_I_TO_G 0x0C73#define GL_PIXEL_MAP_I_TO_B 0x0C74#define GL_PIXEL_MAP_I_TO_A 0x0C75#define GL_PIXEL_MAP_R_TO_R 0x0C76#define GL_PIXEL_MAP_G_TO_G 0x0C77#define GL_PIXEL_MAP_B_TO_B 0x0C78#define GL_PIXEL_MAP_A_TO_A 0x0C79#define GL_PACK_ALIGNMENT 0x0D05#define GL_PACK_LSB_FIRST 0x0D01#define GL_PACK_ROW_LENGTH 0x0D02#define GL_PACK_SKIP_PIXELS 0x0D04#define GL_PACK_SKIP_ROWS 0x0D03#define GL_PACK_SWAP_BYTES 0x0D00#define GL_UNPACK_ALIGNMENT 0x0CF5#define GL_UNPACK_LSB_FIRST 0x0CF1#define GL_UNPACK_ROW_LENGTH 0x0CF2#define GL_UNPACK_SKIP_PIXELS 0x0CF4#define GL_UNPACK_SKIP_ROWS 0x0CF3#define GL_UNPACK_SWAP_BYTES 0x0CF0#define GL_ZOOM_X 0x0D16#define GL_ZOOM_Y 0x0D17
/* Texture mapping */#define GL_TEXTURE_ENV 0x2300#define GL_TEXTURE_ENV_MODE 0x2200#define GL_TEXTURE_1D 0x0DE0#define GL_TEXTURE_2D 0x0DE1#define GL_TEXTURE_WRAP_S 0x2802#define GL_TEXTURE_WRAP_T 0x2803#define GL_TEXTURE_MAG_FILTER 0x2800#define GL_TEXTURE_MIN_FILTER 0x2801#define GL_TEXTURE_ENV_COLOR 0x2201#define GL_TEXTURE_GEN_S 0x0C60#define GL_TEXTURE_GEN_T 0x0C61#define GL_TEXTURE_GEN_R 0x0C62#define GL_TEXTURE_GEN_Q 0x0C63#define GL_TEXTURE_GEN_MODE 0x2500#define GL_TEXTURE_BORDER_COLOR 0x1004#define GL_TEXTURE_WIDTH 0x1000#define GL_TEXTURE_HEIGHT 0x1001#define GL_TEXTURE_BORDER 0x1005#define GL_TEXTURE_COMPONENTS 0x1003#define GL_TEXTURE_RED_SIZE 0x805C#define GL_TEXTURE_GREEN_SIZE 0x805D#define GL_TEXTURE_BLUE_SIZE 0x805E#define GL_TEXTURE_ALPHA_SIZE 0x805F#define GL_TEXTURE_LUMINANCE_SIZE 0x8060#define GL_TEXTURE_INTENSITY_SIZE 0x8061#define GL_NEAREST_MIPMAP_NEAREST 0x2700#define GL_NEAREST_MIPMAP_LINEAR 0x2702#define GL_LINEAR_MIPMAP_NEAREST 0x2701#define GL_LINEAR_MIPMAP_LINEAR 0x2703#define GL_OBJECT_LINEAR 0x2401#define GL_OBJECT_PLANE 0x2501#define GL_EYE_LINEAR 0x2400#define GL_EYE_PLANE 0x2502#define GL_SPHERE_MAP 0x2402#define GL_DECAL 0x2101#define GL_MODULATE 0x2100#define GL_NEAREST 0x2600#define GL_REPEAT 0x2901#define GL_CLAMP 0x2900#define GL_S 0x2000#define GL_T 0x2001#define GL_R 0x2002#define GL_Q 0x2003
/* Utility */#define GL_VENDOR 0x1F00#define GL_RENDERER 0x1F01#define GL_VERSION 0x1F02#define GL_EXTENSIONS 0x1F03
/* Errors */#define GL_NO_ERROR 0x0#define GL_INVALID_ENUM 0x0500#define GL_INVALID_VALUE 0x0501#define GL_INVALID_OPERATION 0x0502#define GL_STACK_OVERFLOW 0x0503#define GL_STACK_UNDERFLOW 0x0504#define GL_OUT_OF_MEMORY 0x0505
/* glPush/PopAttrib bits */#define GL_CURRENT_BIT 0x00000001#define GL_POINT_BIT 0x00000002#define GL_LINE_BIT 0x00000004#define GL_POLYGON_BIT 0x00000008#define GL_POLYGON_STIPPLE_BIT 0x00000010#define GL_PIXEL_MODE_BIT 0x00000020#define GL_LIGHTING_BIT 0x00000040#define GL_FOG_BIT 0x00000080#define GL_DEPTH_BUFFER_BIT 0x00000100#define GL_ACCUM_BUFFER_BIT 0x00000200#define GL_STENCIL_BUFFER_BIT 0x00000400#define GL_VIEWPORT_BIT 0x00000800#define GL_TRANSFORM_BIT 0x00001000#define GL_ENABLE_BIT 0x00002000#define GL_COLOR_BUFFER_BIT 0x00004000#define GL_HINT_BIT 0x00008000#define GL_EVAL_BIT 0x00010000#define GL_LIST_BIT 0x00020000#define GL_TEXTURE_BIT 0x00040000#define GL_SCISSOR_BIT 0x00080000#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* OpenGL 1.1 */#define GL_PROXY_TEXTURE_1D 0x8063#define GL_PROXY_TEXTURE_2D 0x8064#define GL_TEXTURE_PRIORITY 0x8066#define GL_TEXTURE_RESIDENT 0x8067#define GL_TEXTURE_BINDING_1D 0x8068#define GL_TEXTURE_BINDING_2D 0x8069#define GL_TEXTURE_INTERNAL_FORMAT 0x1003#define GL_ALPHA4 0x803B#define GL_ALPHA8 0x803C#define GL_ALPHA12 0x803D#define GL_ALPHA16 0x803E#define GL_LUMINANCE4 0x803F#define GL_LUMINANCE8 0x8040#define GL_LUMINANCE12 0x8041#define GL_LUMINANCE16 0x8042#define GL_LUMINANCE4_ALPHA4 0x8043#define GL_LUMINANCE6_ALPHA2 0x8044#define GL_LUMINANCE8_ALPHA8 0x8045#define GL_LUMINANCE12_ALPHA4 0x8046#define GL_LUMINANCE12_ALPHA12 0x8047#define GL_LUMINANCE16_ALPHA16 0x8048#define GL_INTENSITY 0x8049#define GL_INTENSITY4 0x804A#define GL_INTENSITY8 0x804B#define GL_INTENSITY12 0x804C#define GL_INTENSITY16 0x804D#define GL_R3_G3_B2 0x2A10#define GL_RGB4 0x804F#define GL_RGB5 0x8050#define GL_RGB8 0x8051#define GL_RGB10 0x8052#define GL_RGB12 0x8053#define GL_RGB16 0x8054#define GL_RGBA2 0x8055#define GL_RGBA4 0x8056#define GL_RGB5_A1 0x8057#define GL_RGBA8 0x8058#define GL_RGB10_A2 0x8059#define GL_RGBA12 0x805A#define GL_RGBA16 0x805B#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* * Miscellaneous */
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
GLAPI void GLAPIENTRY glEnable( GLenum cap );
GLAPI void GLAPIENTRY glDisable( GLenum cap );
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
GLAPI void GLAPIENTRY glPopAttrib( void );
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void );
GLAPI void GLAPIENTRY glFlush( void );
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
/* * Depth Buffer */
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
/* * Accumulation Buffer */
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
/* * Transformation */
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void GLAPIENTRY glPushMatrix( void );
GLAPI void GLAPIENTRY glPopMatrix( void );
GLAPI void GLAPIENTRY glLoadIdentity( void );
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );GLAPI void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
/* * Display Lists */
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void GLAPIENTRY glEndList( void );
GLAPI void GLAPIENTRY glCallList( GLuint list );
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
GLAPI void GLAPIENTRY glListBase( GLuint base );
/* * Drawing Functions */
GLAPI void GLAPIENTRY glBegin( GLenum mode );
GLAPI void GLAPIENTRY glEnd( void );
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
GLAPI void GLAPIENTRY glIndexd( GLdouble c );GLAPI void GLAPIENTRY glIndexf( GLfloat c );GLAPI void GLAPIENTRY glIndexi( GLint c );GLAPI void GLAPIENTRY glIndexs( GLshort c );GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );GLAPI void GLAPIENTRY glIndexiv( const GLint *c );GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );GLAPI void GLAPIENTRY glColor3iv( const GLint *v );GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );GLAPI void GLAPIENTRY glColor4iv( const GLint *v );GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );GLAPI void GLAPIENTRY glTexCoord1i( GLint s );GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
/* * Vertex Arrays (1.1) */
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void GLAPIENTRY glArrayElement( GLint i );
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
/* * Lighting */
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
/* * Raster functions */
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values );GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values );
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
/* * Stenciling */
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void GLAPIENTRY glClearStencil( GLint s );
/* * Texture mapping */
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
/* 1.1 functions */
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
/* * Evaluators */
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
GLAPI void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );GLAPI void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/* * Fog */
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
/* * Selection and Feedback */
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void GLAPIENTRY glInitNames( void );
GLAPI void GLAPIENTRY glLoadName( GLuint name );
GLAPI void GLAPIENTRY glPushName( GLuint name );
GLAPI void GLAPIENTRY glPopName( void );
/* * OpenGL 1.2 */
#define GL_RESCALE_NORMAL 0x803A#define GL_CLAMP_TO_EDGE 0x812F#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_BGR 0x80E0#define GL_BGRA 0x80E1#define GL_UNSIGNED_BYTE_3_3_2 0x8032#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362#define GL_UNSIGNED_SHORT_5_6_5 0x8363#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366#define GL_UNSIGNED_INT_8_8_8_8 0x8035#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367#define GL_UNSIGNED_INT_10_10_10_2 0x8036#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8#define GL_SINGLE_COLOR 0x81F9#define GL_SEPARATE_SPECULAR_COLOR 0x81FA#define GL_TEXTURE_MIN_LOD 0x813A#define GL_TEXTURE_MAX_LOD 0x813B#define GL_TEXTURE_BASE_LEVEL 0x813C#define GL_TEXTURE_MAX_LEVEL 0x813D#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E#define GL_PACK_SKIP_IMAGES 0x806B#define GL_PACK_IMAGE_HEIGHT 0x806C#define GL_UNPACK_SKIP_IMAGES 0x806D#define GL_UNPACK_IMAGE_HEIGHT 0x806E#define GL_TEXTURE_3D 0x806F#define GL_PROXY_TEXTURE_3D 0x8070#define GL_TEXTURE_DEPTH 0x8071#define GL_TEXTURE_WRAP_R 0x8072#define GL_MAX_3D_TEXTURE_SIZE 0x8073#define GL_TEXTURE_BINDING_3D 0x806A
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
/* * GL_ARB_imaging */
#define GL_CONSTANT_COLOR 0x8001#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002#define GL_CONSTANT_ALPHA 0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004#define GL_COLOR_TABLE 0x80D0#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2#define GL_PROXY_COLOR_TABLE 0x80D3#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5#define GL_COLOR_TABLE_SCALE 0x80D6#define GL_COLOR_TABLE_BIAS 0x80D7#define GL_COLOR_TABLE_FORMAT 0x80D8#define GL_COLOR_TABLE_WIDTH 0x80D9#define GL_COLOR_TABLE_RED_SIZE 0x80DA#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF#define GL_CONVOLUTION_1D 0x8010#define GL_CONVOLUTION_2D 0x8011#define GL_SEPARABLE_2D 0x8012#define GL_CONVOLUTION_BORDER_MODE 0x8013#define GL_CONVOLUTION_FILTER_SCALE 0x8014#define GL_CONVOLUTION_FILTER_BIAS 0x8015#define GL_REDUCE 0x8016#define GL_CONVOLUTION_FORMAT 0x8017#define GL_CONVOLUTION_WIDTH 0x8018#define GL_CONVOLUTION_HEIGHT 0x8019#define GL_MAX_CONVOLUTION_WIDTH 0x801A#define GL_MAX_CONVOLUTION_HEIGHT 0x801B#define GL_POST_CONVOLUTION_RED_SCALE 0x801C#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F#define GL_POST_CONVOLUTION_RED_BIAS 0x8020#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023#define GL_CONSTANT_BORDER 0x8151#define GL_REPLICATE_BORDER 0x8153#define GL_CONVOLUTION_BORDER_COLOR 0x8154#define GL_COLOR_MATRIX 0x80B1#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB#define GL_HISTOGRAM 0x8024#define GL_PROXY_HISTOGRAM 0x8025#define GL_HISTOGRAM_WIDTH 0x8026#define GL_HISTOGRAM_FORMAT 0x8027#define GL_HISTOGRAM_RED_SIZE 0x8028#define GL_HISTOGRAM_GREEN_SIZE 0x8029#define GL_HISTOGRAM_BLUE_SIZE 0x802A#define GL_HISTOGRAM_ALPHA_SIZE 0x802B#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C#define GL_HISTOGRAM_SINK 0x802D#define GL_MINMAX 0x802E#define GL_MINMAX_FORMAT 0x802F#define GL_MINMAX_SINK 0x8030#define GL_TABLE_TOO_LARGE 0x8031#define GL_BLEND_EQUATION 0x8009#define GL_MIN 0x8007#define GL_MAX 0x8008#define GL_FUNC_ADD 0x8006#define GL_FUNC_SUBTRACT 0x800A#define GL_FUNC_REVERSE_SUBTRACT 0x800B#define GL_BLEND_COLOR 0x8005
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
GLAPI void GLAPIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
/* * OpenGL 1.3 */
/* multitexture */#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE3 0x84C3#define GL_TEXTURE4 0x84C4#define GL_TEXTURE5 0x84C5#define GL_TEXTURE6 0x84C6#define GL_TEXTURE7 0x84C7#define GL_TEXTURE8 0x84C8#define GL_TEXTURE9 0x84C9#define GL_TEXTURE10 0x84CA#define GL_TEXTURE11 0x84CB#define GL_TEXTURE12 0x84CC#define GL_TEXTURE13 0x84CD#define GL_TEXTURE14 0x84CE#define GL_TEXTURE15 0x84CF#define GL_TEXTURE16 0x84D0#define GL_TEXTURE17 0x84D1#define GL_TEXTURE18 0x84D2#define GL_TEXTURE19 0x84D3#define GL_TEXTURE20 0x84D4#define GL_TEXTURE21 0x84D5#define GL_TEXTURE22 0x84D6#define GL_TEXTURE23 0x84D7#define GL_TEXTURE24 0x84D8#define GL_TEXTURE25 0x84D9#define GL_TEXTURE26 0x84DA#define GL_TEXTURE27 0x84DB#define GL_TEXTURE28 0x84DC#define GL_TEXTURE29 0x84DD#define GL_TEXTURE30 0x84DE#define GL_TEXTURE31 0x84DF#define GL_ACTIVE_TEXTURE 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1#define GL_MAX_TEXTURE_UNITS 0x84E2/* texture_cube_map */#define GL_NORMAL_MAP 0x8511#define GL_REFLECTION_MAP 0x8512#define GL_TEXTURE_CUBE_MAP 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C/* texture_compression */#define GL_COMPRESSED_ALPHA 0x84E9#define GL_COMPRESSED_LUMINANCE 0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB#define GL_COMPRESSED_INTENSITY 0x84EC#define GL_COMPRESSED_RGB 0x84ED#define GL_COMPRESSED_RGBA 0x84EE#define GL_TEXTURE_COMPRESSION_HINT 0x84EF#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0#define GL_TEXTURE_COMPRESSED 0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3/* multisample */#define GL_MULTISAMPLE 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E#define GL_SAMPLE_ALPHA_TO_ONE 0x809F#define GL_SAMPLE_COVERAGE 0x80A0#define GL_SAMPLE_BUFFERS 0x80A8#define GL_SAMPLES 0x80A9#define GL_SAMPLE_COVERAGE_VALUE 0x80AA#define GL_SAMPLE_COVERAGE_INVERT 0x80AB#define GL_MULTISAMPLE_BIT 0x20000000/* transpose_matrix */#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6/* texture_env_combine */#define GL_COMBINE 0x8570#define GL_COMBINE_RGB 0x8571#define GL_COMBINE_ALPHA 0x8572#define GL_SOURCE0_RGB 0x8580#define GL_SOURCE1_RGB 0x8581#define GL_SOURCE2_RGB 0x8582#define GL_SOURCE0_ALPHA 0x8588#define GL_SOURCE1_ALPHA 0x8589#define GL_SOURCE2_ALPHA 0x858A#define GL_OPERAND0_RGB 0x8590#define GL_OPERAND1_RGB 0x8591#define GL_OPERAND2_RGB 0x8592#define GL_OPERAND0_ALPHA 0x8598#define GL_OPERAND1_ALPHA 0x8599#define GL_OPERAND2_ALPHA 0x859A#define GL_RGB_SCALE 0x8573#define GL_ADD_SIGNED 0x8574#define GL_INTERPOLATE 0x8575#define GL_SUBTRACT 0x84E7#define GL_CONSTANT 0x8576#define GL_PRIMARY_COLOR 0x8577#define GL_PREVIOUS 0x8578/* texture_env_dot3 */#define GL_DOT3_RGB 0x86AE#define GL_DOT3_RGBA 0x86AF/* texture_border_clamp */#define GL_CLAMP_TO_BORDER 0x812D
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
/* * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) */#ifndef GL_ARB_multitexture#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0x84C0#define GL_TEXTURE1_ARB 0x84C1#define GL_TEXTURE2_ARB 0x84C2#define GL_TEXTURE3_ARB 0x84C3#define GL_TEXTURE4_ARB 0x84C4#define GL_TEXTURE5_ARB 0x84C5#define GL_TEXTURE6_ARB 0x84C6#define GL_TEXTURE7_ARB 0x84C7#define GL_TEXTURE8_ARB 0x84C8#define GL_TEXTURE9_ARB 0x84C9#define GL_TEXTURE10_ARB 0x84CA#define GL_TEXTURE11_ARB 0x84CB#define GL_TEXTURE12_ARB 0x84CC#define GL_TEXTURE13_ARB 0x84CD#define GL_TEXTURE14_ARB 0x84CE#define GL_TEXTURE15_ARB 0x84CF#define GL_TEXTURE16_ARB 0x84D0#define GL_TEXTURE17_ARB 0x84D1#define GL_TEXTURE18_ARB 0x84D2#define GL_TEXTURE19_ARB 0x84D3#define GL_TEXTURE20_ARB 0x84D4#define GL_TEXTURE21_ARB 0x84D5#define GL_TEXTURE22_ARB 0x84D6#define GL_TEXTURE23_ARB 0x84D7#define GL_TEXTURE24_ARB 0x84D8#define GL_TEXTURE25_ARB 0x84D9#define GL_TEXTURE26_ARB 0x84DA#define GL_TEXTURE27_ARB 0x84DB#define GL_TEXTURE28_ARB 0x84DC#define GL_TEXTURE29_ARB 0x84DD#define GL_TEXTURE30_ARB 0x84DE#define GL_TEXTURE31_ARB 0x84DF#define GL_ACTIVE_TEXTURE_ARB 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
#endif /* GL_ARB_multitexture */
/* * Define this token if you want "old-style" header file behaviour (extensions * defined in gl.h). Otherwise, extensions will be included from glext.h. */#if defined(GL_GLEXT_LEGACY)
/* All extensions that used to be here are now found in glext.h */
#else /* GL_GLEXT_LEGACY */
#include <GL/glext.h>
#endif /* GL_GLEXT_LEGACY */
#if GL_ARB_shader_objects
#ifndef GL_MESA_shader_debug#define GL_MESA_shader_debug 1
#define GL_DEBUG_OBJECT_MESA 0x8759#define GL_DEBUG_PRINT_MESA 0x875A#define GL_DEBUG_ASSERT_MESA 0x875B
GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, GLsizei *length, GLcharARB *debugLog);GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/* * ???. GL_MESA_packed_depth_stencil * XXX obsolete */#ifndef GL_MESA_packed_depth_stencil#define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA 0x8750#define GL_UNSIGNED_INT_24_8_MESA 0x8751#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_program_debug#define GL_MESA_program_debug 1
#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
#ifndef GL_MESA_texture_array#define GL_MESA_texture_array 1
/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. */#ifndef GL_EXT_texture_array
#ifdef GL_GLEXT_PROTOTYPESGLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);#endif /* GL_GLEXT_PROTOTYPES */
#if 0/* (temporarily) disabled because of collision with typedef in glext.h * that happens if apps include both gl.h and glext.h */typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);#endif
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4#endif
#endif
#ifndef GL_ATI_blend_equation_separate#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
#endif /* GL_ATI_blend_equation_separate */
/* GL_OES_EGL_image */#ifndef GL_OES_EGL_imagetypedef void* GLeglImageOES;#endif
#ifndef GL_OES_EGL_image#define GL_OES_EGL_image 1#ifdef GL_GLEXT_PROTOTYPESGLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);#endiftypedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);#endif
/** ** NOTE!!!!! If you add new functions to this file, or update ** glext.h be sure to regenerate the gl_mangle.h file. See comments ** in that file for details. **/
/********************************************************************** * Begin system-specific stuff */#if defined(PRAGMA_EXPORT_SUPPORTED)#pragma export off#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED#pragma import off#endif/* * End system-specific stuff **********************************************************************/
#ifdef __cplusplus}#endif
#endif /* __gl_h_ */