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Reactos
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C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155/* * ReactOS RosPerf - ReactOS GUI performance test program (gradient.c) * * Copyright 2006 Timo Kreuzer <timo.kreuzer@web.de> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#include <windows.h>#include "rosperf.h"
voidGradientProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps){ unsigned Rep; HDC Dc; TRIVERTEX vert[6]; static GRADIENT_TRIANGLE gcap[4];
Dc = PerfInfo->ForegroundDc; vert[0].x = 0; vert[0].y = 0; vert[0].Red = 0xff00; vert[0].Green = 0; vert[0].Blue = 0; vert[0].Alpha = 0; vert[1].x = PerfInfo->WndWidth; vert[1].y = 0; vert[1].Red = 0; vert[1].Green = 0xff00; vert[1].Blue = 0; vert[1].Alpha = 0; vert[2].x = PerfInfo->WndWidth; vert[2].y = PerfInfo->WndHeight; vert[2].Red = 0; vert[2].Green = 0; vert[2].Blue = 0xff00; vert[2].Alpha = 0; vert[3].x = 0; vert[3].y = PerfInfo->WndHeight; vert[3].Red = 0; vert[3].Green = 0xff00; vert[3].Blue = 0; vert[3].Alpha = 0; vert[4].Red = 0; vert[4].Green = 0; vert[4].Blue = 0; vert[4].Alpha = 0; vert[5].Red = 0; vert[5].Green = 0; vert[5].Blue = 0; vert[5].Alpha = 0;
for (Rep = 0; Rep < Reps; Rep++) { switch (2 * Rep / Reps) { case 0: vert[4].x = PerfInfo->WndWidth * 2 * Rep / Reps; vert[4].y = 0; vert[5].x = PerfInfo->WndWidth - vert[4].x; vert[5].y = PerfInfo->WndHeight; gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 0; gcap[0].Vertex3 = 4; gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 1; gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 1; gcap[2].Vertex3 = 2; gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 3; gcap[3].Vertex3 = 0; break; case 1: vert[4].x = PerfInfo->WndWidth; vert[4].y = PerfInfo->WndHeight * 2 * Rep / Reps - PerfInfo->WndHeight; vert[5].x = 0; vert[5].y = PerfInfo->WndHeight - vert[4].y; gcap[0].Vertex1 = 5; gcap[0].Vertex2 = 1; gcap[0].Vertex3 = 4; gcap[1].Vertex1 = 5; gcap[1].Vertex2 = 4; gcap[1].Vertex3 = 2; gcap[2].Vertex1 = 5; gcap[2].Vertex2 = 2; gcap[2].Vertex3 = 3; gcap[3].Vertex1 = 5; gcap[3].Vertex2 = 0; gcap[3].Vertex3 = 1; break; }
GradientFill(Dc, vert, 6, &gcap, 4, GRADIENT_FILL_TRIANGLE); }}
voidGradientHorizontalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps){ unsigned Rep; HDC Dc; TRIVERTEX vert[2]; static GRADIENT_RECT gcap = {0, 1};
Dc = PerfInfo->ForegroundDc; for (Rep = 0; Rep < Reps; Rep++) { vert[0].x = 0; vert[0].y = 0; vert[0].Red = 0xff00; vert[0].Green = 0xff00 - 0xff00 * Rep / Reps; vert[0].Blue = 0xff00 * Rep / Reps; vert[0].Alpha = 0;
vert[1].x = PerfInfo->WndWidth; vert[1].y = PerfInfo->WndHeight; vert[1].Red = 0xff00 - 0xff00 * Rep / Reps; vert[1].Green = 0xff00 * Rep / Reps; vert[1].Blue = 0xff00; vert[1].Alpha = 0;
GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_H); }}
voidGradientVerticalProc(void *Context, PPERF_INFO PerfInfo, unsigned Reps){ unsigned Rep; HDC Dc; TRIVERTEX vert[2]; static GRADIENT_RECT gcap = {0, 1};
Dc = PerfInfo->ForegroundDc; for (Rep = 0; Rep < Reps; Rep++) { vert[0].x = 0; vert[0].y = 0; vert[0].Red = 0xff00 * Rep / Reps; vert[0].Green = 0xff00 - 0xff00 * Rep / Reps; vert[0].Blue = 0xff00; vert[0].Alpha = 0;
vert[1].x = PerfInfo->WndWidth; vert[1].y = PerfInfo->WndHeight; vert[1].Red = 0xff00 - 0xff00 * Rep / Reps; vert[1].Green = 0xff00; vert[1].Blue = 0xff00 * Rep / Reps; vert[1].Alpha = 0;
GradientFill(Dc, vert, 2, &gcap, 1, GRADIENT_FILL_RECT_V); }}
/* EOF */