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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147# Microsoft Developer Studio Project File - Name="shellclasses" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Console Application" 0x0103CFG=shellclasses - Win32 Unicode Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "shellclasses.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "shellclasses.mak" CFG="shellclasses - Win32 Unicode Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "shellclasses - Win32 Release" (based on "Win32 (x86) Console Application")!MESSAGE "shellclasses - Win32 Debug" (based on "Win32 (x86) Console Application")!MESSAGE "shellclasses - Win32 Unicode Debug" (based on "Win32 (x86) Console Application")!MESSAGE "shellclasses - Win32 Unicode Release" (based on "Win32 (x86) Console Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.cmdRSC=rc.exe!IF "$(CFG)" == "shellclasses - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c# ADD BASE RSC /l 0x407 /d "NDEBUG"# ADD RSC /l 0x407 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.cmd# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386!ELSEIF "$(CFG)" == "shellclasses - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /GZ /c# ADD BASE RSC /l 0x407 /d "_DEBUG"# ADD RSC /l 0x407 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.cmd# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept!ELSEIF "$(CFG)" == "shellclasses - Win32 Unicode Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "shellclasses___Win32_Unicode_Debug"# PROP BASE Intermediate_Dir "shellclasses___Win32_Unicode_Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "UDebug"# PROP Intermediate_Dir "UDebug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /GZ /c# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "UNICODE" /FR /YX /FD /GZ /c# ADD BASE RSC /l 0x407 /d "_DEBUG"# ADD RSC /l 0x407 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.cmd# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept!ELSEIF "$(CFG)" == "shellclasses - Win32 Unicode Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "shellclasses___Win32_Unicode_Release"# PROP BASE Intermediate_Dir "shellclasses___Win32_Unicode_Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "URelease"# PROP Intermediate_Dir "URelease"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "UNICODE" /YX /FD /c# ADD BASE RSC /l 0x407 /d "NDEBUG"# ADD RSC /l 0x407 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.cmd# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386!ENDIF # Begin Target# Name "shellclasses - Win32 Release"# Name "shellclasses - Win32 Debug"# Name "shellclasses - Win32 Unicode Debug"# Name "shellclasses - Win32 Unicode Release"# Begin Source FileSOURCE=.\shellclasses.cpp# End Source File# Begin Source FileSOURCE=.\shellclasses.h# End Source File# Begin Source FileSOURCE=.\shelltests.cpp# End Source File# End Target# End Project