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Reactos
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cmake_minimum_required(VERSION 3.17.0)
if(NOT CMAKE_VERSION MATCHES "ReactOS") message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")endif()
include(CMakeDependentOption)
# CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this insteadif ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*"))# Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags insteadmessage(WARNING "Setting policy CMP0091 to OLD behaviour")cmake_policy(SET CMP0091 OLD)endif()
project(REACTOS)
set(CMAKE_INCLUDE_CURRENT_DIR ON)set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)set(CMAKE_SHARED_LIBRARY_PREFIX "")set(CMAKE_SHARED_MODULE_PREFIX "")set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)set(CMAKE_COLOR_MAKEFILE OFF)set(CMAKE_POSITION_INDEPENDENT_CODE OFF)set(CMAKE_C_STANDARD 99)set(CMAKE_CXX_STANDARD 11)#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# check that the ARCH (target architecture) variable is definedif(NOT ARCH) message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64")endif()# Now the ARCH variable will be in lowercase.# It is needed because STREQUAL comparison# is case-sensitive.# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html# for more information.string(TOLOWER ${ARCH} ARCH)
# set possible values for cmake GUIset_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64")
# Alternative WinNT-compatible architecture stringif(ARCH STREQUAL "i386") set(WINARCH "x86")else() set(WINARCH ${ARCH})endif()
# set CMAKE_BUILD_TYPE if not setif(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to Debug as none was specified.") set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE) # Set the possible values of build type for cmake-gui set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")endif()
# Versioninginclude(sdk/include/reactos/version.cmake)
# Compile optionsinclude(sdk/cmake/config.cmake)
# Compiler flags handlinginclude(sdk/cmake/compilerflags.cmake)
# set_wine_module functioninclude(sdk/cmake/set_wine_module.cmake)
add_definitions( -D__REACTOS__ # swprintf without count argument is used in most of the codebase -D_CRT_NON_CONFORMING_SWPRINTFS)
# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})if (NOT MSVC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0") OR (CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0"))) # Thankfully, GCC has this add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=) add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)else() string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH) string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH) math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1") add_compile_definitions("$<$<COMPILE_LANGUAGE:C,CXX>:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>")endif()
if(MSVC_IDE) add_compile_options("/MP")endif()
# Bison and Flex supportfind_package(BISON REQUIRED)find_package(FLEX REQUIRED)
if(MSVC_IDE) # Bison needs M4 and BISON_PKGDATADIR set at build time, # but visual studio is hardly ever opened from the configure-time environment. # Since cmake does not support setting env variables for a custom command, # we have to write a wrapper that sets the variables and then executes bison. # Idea taken from https://stackoverflow.com/a/35032051/4928207 if(DEFINED ENV{M4}) # Store this environment variable for configure re-runs from withing visual studio. SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "") endif() if(DEFINED ENV{BISON_PKGDATADIR}) SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "") endif()
# Tell the user about a misconfigured environment if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx") message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n" "See https://reactos.org/wiki/Visual_Studio for more information!") endif()
file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd" "@ECHO OFF\n" "set M4=${ROS_SAVED_M4}\n" "set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n" "${BISON_EXECUTABLE} %*\n") set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd") # And the same hacks for FLEX file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd" "@ECHO OFF\n" "set M4=${ROS_SAVED_M4}\n" "set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n" "${FLEX_EXECUTABLE} %*\n") set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd")endif()
if(NOT CMAKE_CROSSCOMPILING) set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR}) add_definitions(-DTARGET_${ARCH})
if(MSVC) if(ARCH STREQUAL "i386") add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS) elseif(ARCH STREQUAL "amd64") add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS) elseif(ARCH STREQUAL "arm") add_definitions(-D__arm__) elseif(ARCH STREQUAL "arm64") add_definitions(-D__aarch64__) endif() if(MSVC_VERSION GREATER 1699) add_definitions(/D_ALLOW_KEYWORD_MACROS) endif() endif() add_subdirectory(sdk/include/host)
add_subdirectory(dll/win32/dbghelp) add_subdirectory(sdk/tools) add_subdirectory(sdk/lib)
set(NATIVE_TARGETS asmpp bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb) if(NOT MSVC) list(APPEND NATIVE_TARGETS pefixup) if (ARCH STREQUAL "i386") list(APPEND NATIVE_TARGETS rsym) endif() endif()
install(TARGETS ${NATIVE_TARGETS})else() # Add host tools target include(sdk/cmake/host-tools.cmake) setup_host_tools()
# We don't need CMake importlib handling. unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
# Print build type(s) if(CMAKE_CONFIGURATION_TYPES) # Multi-config generators, like Visual Studio (MSBuild). message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}") else() # Single-configuration generators, like Ninja. message("-- Build type: ${CMAKE_BUILD_TYPE}") endif()
# Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project if (MSVC_IDE) add_compile_options("/MT") add_compile_definitions(_SBCS) endif()
# adjust the default behaviour of the FIND_XXX() commands: # search headers and libraries in the target environment, search # programs in the host environment set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
# Add our own target properties # General module definitions define_property(TARGET PROPERTY REACTOS_MODULE_TYPE BRIEF_DOCS "The type of this module" FULL_DOCS [[The type of this module.One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]])
# C++ define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS BRIEF_DOCS "Enable C++ exceptions on this target" FULL_DOCS [[Enables C++ exception handling.Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]]) define_property(TARGET PROPERTY WITH_CXX_RTTI BRIEF_DOCS "Enable C++ RTTI on this target" FULL_DOCS [[Enables run-time type information.Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
if(DBG) add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE) else() add_definitions(-DDBG=0) endif()
if(ENABLE_CCACHE) message(WARNING "-- Disabling precompiled headers support (ccache).") option(PCH "Whether to use precompiled headers" OFF) set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache) elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU") message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.") option(PCH "Whether to use precompiled headers" OFF) else() option(PCH "Whether to use precompiled headers" ON) endif()
# Version Options add_definitions(-DWINVER=0x502 -D_WIN32_IE=0x603 -D_WIN32_WINNT=0x502 -D_WIN32_WINDOWS=0x502 -D_SETUPAPI_VER=0x502 -DMINGW_HAS_SECURE_API=1 -DD3D_UMD_INTERFACE_VERSION=0x000C # Vista -DDXGKDDI_INTERFACE_VERSION=0x1052 # Vista -DDLL_EXPORT_VERSION=${DLL_EXPORT_VERSION})
# Arch Options if(ARCH STREQUAL "i386") # clang-cl defines this one for itself if(NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang")) add_definitions(-D_M_IX86) endif() add_definitions(-D_X86_ -D__i386__ -Di386) if(SARCH STREQUAL "xbox") add_definitions(-DSARCH_XBOX) elseif(SARCH STREQUAL "pc98") add_definitions(-DSARCH_PC98) endif() elseif(ARCH STREQUAL "amd64") # clang-cl defines this one for itself if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang")) add_compile_definitions(_M_AMD64 _M_X64) endif() add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64) elseif(ARCH STREQUAL "arm") # _M_ARM is already defined by toolchain add_definitions(-D_ARM_ -D__arm__ -DWIN32) if(SARCH STREQUAL "omap3-zoom2") add_definitions(-D_ZOOM2_) endif() elseif(ARCH STREQUAL "arm64") # GNU tools refer to arm64 as aarch64 add_definitions(-D_ARM64_ -D__arm64__ -D__aarch64__ -D_WIN64) endif()
# Other add_definitions(-D_NEW_DELETE_OPERATORS_) if(ARCH STREQUAL "i386") add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T) elseif(ARCH STREQUAL "amd64") add_compile_definitions(USE_COMPILER_EXCEPTIONS) elseif(ARCH STREQUAL "arm") add_compile_definitions(USE_COMPILER_EXCEPTIONS) elseif(ARCH STREQUAL "arm64") add_compile_definitions(USE_COMPILER_EXCEPTIONS) endif()
# Activate support for assembly source files if (MSVC) enable_language(ASM_MASM) else() enable_language(ASM) endif()
# Activate language support for resource files enable_language(RC)
# Localization definitions include(sdk/cmake/localization.cmake) set(I18N_DEFS "") # This will set I18N_DEFS for later use set_i18n_language(${I18N_LANG})
# Compiler specific definitions and macros if(MSVC) include(sdk/cmake/msvc.cmake) else() include(sdk/cmake/gcc.cmake) endif()
# Generic macros include(sdk/cmake/CMakeMacros.cmake)
# IDL macros for widl/midl # We're using widl now for both MSVC and GCC builds include(sdk/cmake/widl-support.cmake)
include_directories( sdk/include sdk/include/crt sdk/include/ddk sdk/include/ndk sdk/include/psdk sdk/include/reactos sdk/include/reactos/libs sdk/include/vcruntime sdk/include/winrt ${REACTOS_BINARY_DIR}/sdk/include ${REACTOS_BINARY_DIR}/sdk/include/psdk ${REACTOS_BINARY_DIR}/sdk/include/ddk ${REACTOS_BINARY_DIR}/sdk/include/dxsdk ${REACTOS_BINARY_DIR}/sdk/include/reactos ${REACTOS_BINARY_DIR}/sdk/include/reactos/mc sdk/include/dxsdk sdk/lib/pseh/include )
if(ARCH STREQUAL "arm") include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm) endif()
add_dependency_header()
add_subdirectory(sdk/include)
if(ARCH MATCHES "64$") include(sdk/cmake/baseaddress64.cmake) elseif(NO_ROSSYM) include(sdk/cmake/baseaddress_dwarf.cmake) elseif(MSVC) include(sdk/cmake/baseaddress_msvc.cmake) else() include(sdk/cmake/baseaddress.cmake) endif()
# For MSVC builds, this puts all debug symbols file in the same directory. if(MSVC) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb") elseif(SEPARATE_DBG) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols") endif()
#begin with boot so reactos_cab target is defined before all other modules add_subdirectory(boot) add_subdirectory(base) add_subdirectory(dll) add_subdirectory(drivers) add_subdirectory(hal) add_subdirectory(sdk/lib) add_subdirectory(media) add_subdirectory(modules) add_subdirectory(ntoskrnl) add_subdirectory(subsystems) add_subdirectory(sdk/tools/wpp) add_subdirectory(win32ss)
# Create the registry hives create_registry_hives()
# Create {bootcd, livecd, bootcdregtest}.lst create_iso_lists()
file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
add_dependency_footer()endif()