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Reactos
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122//// CardLib - not much of interest in here//// Freeware// Copyright J Brown 2001//
#include "cardlib.h"
void LoadCardBitmaps(void);
//static bool __CARDLIB_ACES_HIGH = false;extern double __CARDZOOMSPEED;
//// Global variables!//HDC __hdcCardBitmaps;HBITMAP __hbmCardBitmaps;
HDC __hdcPlaceHolder;HBITMAP __hbmPlaceHolder;HPALETTE __holdplacepal;
int __cardwidth;int __cardheight;
HPALETTE __hPalette;
//// Cardlib global functions!//void CardLib_SetZoomSpeed(int speed){ __CARDZOOMSPEED = (double)speed;}
/*
It's dangerous to use these operators, because of all the implicit conversions that could take place, which would have unpredicted side-effects.
e.g. Card card(Hearts, 4); if(card == 4) - how does 4 get converted?? It uses the Card(int uval) constructor, which results in a 2 of clubs... not what was expected*//*void CardLib_SetAcesHigh(bool fHigh);bool operator != (const Card &lhs, const Card &rhs);bool operator == (const Card &lhs, const Card &rhs);bool operator < (const Card &lhs, const Card &rhs);bool operator <= (const Card &lhs, const Card &rhs);bool operator > (const Card &lhs, const Card &rhs);bool operator >= (const Card &lhs, const Card &rhs);*/
/*void CardLib_SetAcesHigh(bool fHigh){ __CARDLIB_ACES_HIGH = fHigh;}
bool operator == (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() == rhs.HiVal(); else return lhs.LoVal() == rhs.LoVal();}
bool operator != (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() != rhs.HiVal(); else return lhs.LoVal() != rhs.LoVal();}
bool operator > (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() > rhs.HiVal(); else return lhs.LoVal() > rhs.LoVal();}
bool operator >= (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() >= rhs.HiVal(); else return lhs.LoVal() >= rhs.LoVal();}
bool operator < (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() < rhs.HiVal(); else return lhs.LoVal() < rhs.LoVal();}
bool operator <= (const Card &lhs, const Card &rhs){ if(__CARDLIB_ACES_HIGH) return lhs.HiVal() <= rhs.HiVal(); else return lhs.LoVal() <= rhs.LoVal();}*/
void PaintRect(HDC hdc, RECT *rect, COLORREF colour){ COLORREF oldcr = SetBkColor(hdc, colour); ExtTextOut(hdc, 0, 0, ETO_OPAQUE, rect, TEXT(""), 0, 0); SetBkColor(hdc, oldcr);}