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art software for the rest of us
drawing paint image sdl art
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123456789101112#pragma once#include <SDL3/SDL.h>#include <string>
class Shader { SDL_GPUShader* shader;public: Shader(SDL_GPUShaderCreateInfo* createInfo); Shader(std::string path, std::string entryPoint, Uint32 samplers, Uint32 storageTextures, Uint32 storageBuffers, Uint32 uniformBuffers); ~Shader(); SDL_GPUShader* Get();};