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art software for the rest of us
drawing paint image sdl art
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343 B · 14 lines
C
at android
1234567891011121314#pragma once#include "LayerNode.h"#include "../GPUBuffer.h"
class PaintLayerNode : public LayerNode { static SDL_GPUSampler* sampler; static GPUBuffer* vertexBuffer; void setupPipeline();public: PaintLayerNode(); ~PaintLayerNode(); Texture* Target = nullptr; virtual void Composite(Texture* target) override;};