From dcb89983c359cf1fc9341193ac5aa2dcb7abc76e Mon Sep 17 00:00:00 2001 From: Chris Guidry Date: Thu, 30 Jul 2026 23:05:45 -0400 Subject: [PATCH] State the roN trigger condition in roll --help The roN line said only that it rerolls once and keeps the new value. The roN, and rN lines next to it all name their condition, so roN read as the odd one out. State that roN fires when the roll equals N. Co-Authored-By: Claude Fable 5 Claude-Session: https://claude.ai/code/session_01CUXjWo1zGFhdJUig1hcQGf --- src/cli.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cli.rs b/src/cli.rs index 016d64e..3039405 100644 --- a/src/cli.rs +++ b/src/cli.rs @@ -29,7 +29,7 @@ Suffixes attach to a group, in any order, case-insensitive. Rerolls and minimums settle before a keep/drop suffix picks which dice count. khN, klN keep the highest/lowest N; bare kh/kl keeps 1 dhN, dlN drop the highest/lowest N - roN reroll a die once, keeping the new value + roN reroll once when the roll equals N, keeping the new value roN reroll once when the roll is greater than N rN reroll a die until the roll no longer equals N -- 2.51.2