diff --git a/plans/0000-roadmap.md b/plans/0000-roadmap.md index 2ba692e..8ddd0d4 100644 --- a/plans/0000-roadmap.md +++ b/plans/0000-roadmap.md @@ -169,7 +169,17 @@ the real design happens. The blurbs here stay deliberately loose. pools, and positioning arithmetic tight instead of holding them in its head. Deliberately loose; the design starts when we get here. *You can now: fight six goblins and the DM never loses count.* -- [ ] **Phase 16 and beyond: ideas that have to earn it.** Character +- [ ] **Phase 16: The real character sheet.** Phase 10's sheet is a + flat set of frontmatter keys, enough to persist a character and + nowhere near enough to represent one. 5e characters carry structure: + inventory and equipment, prepared and known spells, slots by level, + features, proficiencies, conditions. This phase standardizes how all + of it lives in the entry, which parts are frontmatter and which are + headed sections of the body, and grows the sheet tool and the + injected stat block to match. Deliberately loose; the shape should + come from what real play breaks first. *You can now: cast from a + spell list the sheet actually tracks.* +- [ ] **Phase 17 and beyond: ideas that have to earn it.** Character creation, background world motion, advancement, name generation, colors and theming (the styles all live in `markdown::style` waiting for it). Each one starts as a conversation, not a commitment.