From 1f319cb9f60e6624a939a3ccec36effa69e62351 Mon Sep 17 00:00:00 2001 From: FoxxMD Date: Sat, 28 Mar 2026 02:01:14 +0000 Subject: [PATCH] fix: Use lifecycle invariant play for closest match --- src/backend/utils/PlayComparisonUtils.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/backend/utils/PlayComparisonUtils.ts b/src/backend/utils/PlayComparisonUtils.ts index e2d29b34..0a0c3f41 100644 --- a/src/backend/utils/PlayComparisonUtils.ts +++ b/src/backend/utils/PlayComparisonUtils.ts @@ -512,7 +512,7 @@ export const existingScrobble = async (playObjPre: PlayObject, existingScrobbles if (result.score <= score && score > 0) { result.reason = confidence; - result.closestMatchedPlay = x; + result.closestMatchedPlay = lifecyclelessInvariantTransform(x); result.match = score >= DUP_SCORE_THRESHOLD; result.breakdowns = scoreBreakdowns; result.score = score; -- 2.51.2