package now.nonsense; import net.fabricmc.api.ModInitializer; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class TestMod implements ModInitializer { public static final String MOD_ID = "test_mod"; // This logger is used to write text to the console and the log file. // It is considered best practice to use your mod id as the logger's name. // That way, it's clear which mod wrote info, warnings, and errors. public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID); @Override public void onInitialize() { // This code runs as soon as Minecraft is in a mod-load-ready state. // However, some things (like resources) may still be uninitialized. // Proceed with mild caution. ModItems.initialize(); ModBlocks.initialize(); ModEntityTypes.registerModEntityTypes(); ModEntityTypes.registerAttributes(); LOGGER.info("Hello Quilt world!"); } }