/** * Possible collision resolution strategies * * The default is {@apilink SolverStrategy.Arcade} which performs simple axis aligned arcade style physics. This is useful for things * like platformers or top down games. * * More advanced rigid body physics are enabled by setting {@apilink SolverStrategy.Realistic} which allows for complicated * simulated physical interactions. */ export enum SolverStrategy { Arcade = 'arcade', Realistic = 'realistic' }