--- title: Step 2 - Adding a Bird Actor slug: /step-2-bird-actor section: Tutorial --- # Step 2 - Adding a Bird Actor Next let's making our first Actor for the Bird and `.add()` it to the default Excalibur Scene which can be accessed off the `Engine`. `Actor` **must** be added to the scene to be drawn. First create a new file `bird.ts` 1. We can give it a position x,y in pixels 2. We can give it a color yellow ```typescript // bird.ts import * as ex from "excalibur"; export class Bird extends ex.Actor { constructor() { super({ pos: ex.vec(200, 300), width: 16, // for now we'll use a box so we can see the rotation height: 16, // later we'll use a circle collider color: ex.Color.Yellow }) } } ``` Then we add it to our default scene. ```typescript // main.ts import * as ex from 'excalibur'; import { Bird } from './bird'; const game = new ex.Engine({...}); const bird = new Bird(); game.add(bird); // adds the Bird Actor to the default scene game.start(); ``` Currently it doesn't do much for now but don't worry we'll get to it.