/// var game = new ex.Engine({ width: 600, height: 400 }); game.debug.collider.showGeometry = true; game.debug.collider.showBounds = true; game.showDebug(true); var trigger = new ex.Trigger({ pos: new ex.Vector(100, 100), width: 100, height: 100 }); trigger.on('collisionstart', (evt: ex.EnterTriggerEvent) => { if (evt.entity instanceof ex.Actor) { evt.entity.color = ex.Color.Green; } console.log(evt); }); trigger.on('collisionend', (evt: ex.ExitTriggerEvent) => { if (evt.entity instanceof ex.Actor) { evt.entity.color = ex.Color.Red; } console.log(evt); }); // game.add(trigger); game.add(trigger); var actor = new ex.Actor({ x: 100, y: 0, width: 10, height: 10 }); actor.body.collisionType = ex.CollisionType.Active; actor.vel.y = 10; game.add(actor); var speed = 100; game.input.keyboard.on('press', (evt) => { if (evt.key === ex.Keys.Up) { actor.vel.y = -speed; } if (evt.key === ex.Keys.Down) { actor.vel.y = +speed; } if (evt.key === ex.Keys.Left) { actor.vel.x = -speed; } if (evt.key === ex.Keys.Right) { actor.vel.x = +speed; } }); game.input.keyboard.on('release', () => { actor.vel = ex.Vector.Zero; }); game.start();