From dfdea0fbe4cbab879220f7b903ef92f44f915fd7 Mon Sep 17 00:00:00 2001 From: Justin Young <62815737+jyoung4242@users.noreply.github.com> Date: Thu, 8 Jan 2026 12:59:46 -0500 Subject: [PATCH] Update description of Excalibur event emitters (#3657) --- site/blog/2025-12-30-excalibur-events/Excalibur Events.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/blog/2025-12-30-excalibur-events/Excalibur Events.mdx b/site/blog/2025-12-30-excalibur-events/Excalibur Events.mdx index 42bea6b1..f3d32a2f 100644 --- a/site/blog/2025-12-30-excalibur-events/Excalibur Events.mdx +++ b/site/blog/2025-12-30-excalibur-events/Excalibur Events.mdx @@ -470,7 +470,7 @@ Small plug for the engine that makes this all possible: [ExcaliburJS](https://excaliburjs.com/) is a friendly, TypeScript 2D game engine for the web. It's free and open source (FOSS), well documented, and has a growing community of developers building great games. -The SpriteFusion plugin is just one example of how Excalibur's architecture makes complex features feel natural. If you're interested +Excalibur event emitters are just one example of how Excalibur's architecture makes complex features feel natural. If you're interested in 2D web game development, check it out! Join the [Discord community](https://discord.gg/ScX52wD4eM) for questions and support. -- 2.51.2