#pragma once #include #include #include "MappedInputManager.h" class ButtonNavigator final { using Callback = std::function; using Buttons = std::vector; const uint16_t continuousStartMs; const uint16_t continuousIntervalMs; uint32_t lastContinuousNavTime = 0; static const MappedInputManager* mappedInput; [[nodiscard]] bool shouldNavigateContinuously() const; public: explicit ButtonNavigator(const uint16_t continuousIntervalMs = 500, const uint16_t continuousStartMs = 500) : continuousStartMs(continuousStartMs), continuousIntervalMs(continuousIntervalMs) {} static void setMappedInputManager(const MappedInputManager& mappedInputManager) { mappedInput = &mappedInputManager; } void onNext(const Callback& callback); void onPrevious(const Callback& callback); void onPressAndContinuous(const Buttons& buttons, const Callback& callback); static void onNextPress(const Callback& callback); static void onPreviousPress(const Callback& callback); static void onPress(const Buttons& buttons, const Callback& callback); void onNextRelease(const Callback& callback); void onPreviousRelease(const Callback& callback); void onRelease(const Buttons& buttons, const Callback& callback); void onNextContinuous(const Callback& callback); void onPreviousContinuous(const Callback& callback); void onContinuous(const Buttons& buttons, const Callback& callback); [[nodiscard]] static int nextIndex(int currentIndex, int totalItems); [[nodiscard]] static int previousIndex(int currentIndex, int totalItems); [[nodiscard]] static int nextPageIndex(int currentIndex, int totalItems, int itemsPerPage); [[nodiscard]] static int previousPageIndex(int currentIndex, int totalItems, int itemsPerPage); // Navigation uses the logical NavNext / NavPrevious buttons; MappedInputManager::mapButton resolves // them to physical buttons and applies any orientation-based direction swap, so this stays settings-free. [[nodiscard]] static Buttons getNextButtons() { return {MappedInputManager::Button::NavNext}; } [[nodiscard]] static Buttons getPreviousButtons() { return {MappedInputManager::Button::NavPrevious}; } };