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C++
at develop
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namespace Gecode { namespace Set { namespace Rel {
template<class View0, class View1> forceinline Subset<View0,View1>::Subset(Home home, View0 y0, View1 y1) : MixBinaryPropagator<View0,PC_SET_CGLB, View1,PC_SET_CLUB>(home,y0,y1) {}
template<class View0, class View1> forceinline Subset<View0,View1>::Subset(Space& home, Subset& p) : MixBinaryPropagator<View0,PC_SET_CGLB, View1,PC_SET_CLUB>(home,p) {}
template<class View0, class View1> ExecStatus Subset<View0,View1>::post(Home home, View0 x, View1 y) { if (!same(x,y)) (void) new (home) Subset(home,x,y); return ES_OK; }
template<class View0, class View1> Actor* Subset<View0,View1>::copy(Space& home) { return new (home) Subset(home,*this); }
template<class View0, class View1> ExecStatus Subset<View0,View1>::propagate(Space& home, const ModEventDelta&) { bool oneassigned = x0.assigned() || x1.assigned(); unsigned int x0glbsize; do { GlbRanges<View0> x0lb(x0); GECODE_ME_CHECK ( x1.includeI(home,x0lb) ); GECODE_ME_CHECK ( x1.cardMin(home,x0.cardMin()) ); LubRanges<View1> x1ub(x1); x0glbsize = x0.glbSize(); GECODE_ME_CHECK ( x0.intersectI(home,x1ub) ); GECODE_ME_CHECK ( x0.cardMax(home,x1.cardMax()) ); } while (x0.glbSize() > x0glbsize);
if (x0.cardMin() == x1.cardMax()) GECODE_REWRITE(*this,(Eq<View0,View1>::post(home(*this),x0,x1)));
if (shared(x0,x1)) { return oneassigned ? home.ES_SUBSUMED(*this) : ES_NOFIX; } return (x0.assigned() || x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX; }
}}}
// STATISTICS: set-prop