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C++
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#ifndef GECODE_FLOAT_BOOL_HH#define GECODE_FLOAT_BOOL_HH
#include <gecode/float.hh>
/** * \namespace Gecode::Float::Bool * \brief Boolean propagators */
namespace Gecode { namespace Float { namespace Bool {
/** * \brief If-then-else propagator * * Requires \code #include <gecode/float/bool.hh> \endcode * \ingroup FuncFloatProp */ template<class View> class Ite : public Propagator { protected: /// View for condition Int::BoolView b; /// Views View x0, x1, x2; /// Constructor for cloning \a p Ite(Space& home, Ite& p); /// Constructor for creation Ite(Home home, Int::BoolView b, View x0, View x1, View x2); public: /// Cost function (defined as low ternary) virtual PropCost cost(const Space& home, const ModEventDelta& med) const; /// Schedule function virtual void reschedule(Space& home); /// Copy propagator during cloning virtual Actor* copy(Space& home); /// Perform propagation virtual ExecStatus propagate(Space& home, const ModEventDelta& med); /// Post if-then-else propagator static ExecStatus post(Home home, Int::BoolView b, View x0, View x1, View x2); /// Delete propagator and return its size virtual size_t dispose(Space& home); };
}}}
#include <gecode/float/bool/ite.hpp>
#endif
// STATISTICS: float-prop