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3.7 kB · 126 lines
C++
at develop
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- *//* * Main authors: * Christian Schulte <schulte@gecode.org> * Vincent Barichard <Vincent.Barichard@univ-angers.fr> * * Copyright: * Christian Schulte, 2004 * Vincent Barichard, 2012 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */
namespace Gecode { namespace Float { namespace Rel {
/* * Disequality * */ template<class View0, class View1> forceinline Nq<View0,View1>::Nq(Home home, View0 x0, View1 x1) : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,x0,x1) {}
template<class View0, class View1> ExecStatus Nq<View0,View1>::post(Home home, View0 x0, View1 x1){ if (x0.assigned() && x1.assigned()) { if (overlap(x0.val(),x1.val())) return ES_FAILED; } else if (x0 == x1) { return ES_FAILED; } else { (void) new (home) Nq<View0,View1>(home,x0,x1); } return ES_OK; }
template<class View0, class View1> forceinline Nq<View0,View1>::Nq(Space& home, Nq<View0,View1>& p) : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,p) {}
template<class View0, class View1> Actor* Nq<View0,View1>::copy(Space& home) { return new (home) Nq<View0,View1>(home,*this); }
template<class View0, class View1> ExecStatus Nq<View0,View1>::propagate(Space& home, const ModEventDelta&) { if (x0.assigned() && x1.assigned()) { return overlap(x0.val(),x1.val()) ? ES_FAILED : home.ES_SUBSUMED(*this); } return ES_FIX; }
/* * Disequality with float value * */ template<class View> forceinline NqFloat<View>::NqFloat(Home home, View x, FloatVal _c) : UnaryPropagator<View,PC_FLOAT_VAL>(home,x), c(_c) {}
template<class View> ExecStatus NqFloat<View>::post(Home home, View x, FloatVal c){ if (x.assigned()) { if (overlap(x.val(),c)) return ES_FAILED; } else { (void) new (home) NqFloat<View>(home,x,c); } return ES_OK; }
template<class View> forceinline NqFloat<View>::NqFloat(Space& home, NqFloat<View>& p) : UnaryPropagator<View,PC_FLOAT_VAL>(home,p), c(p.c) {}
template<class View> Actor* NqFloat<View>::copy(Space& home) { return new (home) NqFloat<View>(home,*this); }
template<class View> ExecStatus NqFloat<View>::propagate(Space& home, const ModEventDelta&) { if (x0.assigned()) { return (overlap(x0.val(),c)) ? ES_FAILED : home.ES_SUBSUMED(*this); } return ES_FIX; }
}}}
// STATISTICS: float-prop