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3.2 kB · 103 lines
C++
at develop
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- *//* * Main authors: * Christian Schulte <schulte@gecode.org> * Vincent Barichard <Vincent.Barichard@univ-angers.fr> * * Copyright: * Christian Schulte, 2012 * Vincent Barichard, 2012 * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */
namespace Gecode {
forceinline Archive& operator <<(Archive& e, FloatNumBranch nl) { return e << nl.n << nl.l; }
forceinline Archive& operator >>(Archive& e, FloatNumBranch& nl) { return e >> nl.n >> nl.l; }
}
namespace Gecode { namespace Float { namespace Branch {
forceinline ValSelLq::ValSelLq(Space& home, const ValBranch<Var>& vb) : ValSel<FloatView,FloatNumBranch>(home,vb) {} forceinline ValSelLq::ValSelLq(Space& home, ValSelLq& vs) : ValSel<FloatView,FloatNumBranch>(home,vs) {} forceinline FloatNumBranch ValSelLq::val(const Space&, FloatView x, int) { FloatNumBranch nl; nl.n = x.med(); nl.l = true; return nl; }
forceinline ValSelGq::ValSelGq(Space& home, const ValBranch<Var>& vb) : ValSel<FloatView,FloatNumBranch>(home,vb) {} forceinline ValSelGq::ValSelGq(Space& home, ValSelGq& vs) : ValSel<FloatView,FloatNumBranch>(home,vs) {} forceinline FloatNumBranch ValSelGq::val(const Space&, FloatView x, int) { FloatNumBranch nl; nl.n = x.med(); nl.l = false; return nl; }
forceinline ValSelRnd::ValSelRnd(Space& home, const ValBranch<Var>& vb) : ValSel<FloatView,FloatNumBranch>(home,vb), r(vb.rnd()) {} forceinline ValSelRnd::ValSelRnd(Space& home, ValSelRnd& vs) : ValSel<FloatView,FloatNumBranch>(home,vs), r(vs.r) { } forceinline FloatNumBranch ValSelRnd::val(const Space&, FloatView x, int) { FloatNumBranch nl; nl.n = x.med(); nl.l = (r(2U) == 0U); return nl; } forceinline bool ValSelRnd::notice(void) const { return true; } forceinline void ValSelRnd::dispose(Space&) { r.~Rnd(); }
}}}
// STATISTICS: float-branch