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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust.
Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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items.toml schema #
Canonical slice items (assets/data/items.toml). Design traces: docs/02 §5,
docs/03 §3.4, docs/04 §4.4.
Shape: top-level array of [[item]] tables. Count: 40 (Phase 13; 80 remain to the 120+ launch target).
Intent-comment convention #
Every [[item]] carries an intent string field explaining its balance
numbers (why this price, weight, condition). It is a data field, not a TOML
# comment, so it survives parsing and ships into validation error messages
and review tooling. Same convention in all 7 data files. Free-form TOML #
comments are section headers only.
Fields #
| field | type | required | meaning |
|---|---|---|---|
id |
string | yes | snake_case unique key (lamp_oil). Cross-file refs use this. |
name |
string | yes | display name (Lamp oil (flask)). |
material |
string | yes | voxel material name: one of the 11 canonical UPPERCASE materials AIR WOOD IRON COPPER STONE BRASS FLESH SAINT_BONE GLASS ROPE PAPER. Slice conventions: GLASS for flasks/vessels (lamp oil ships in a glass flask), ROPE for woven fiber (flour sacks, bandages, nets), FLESH for organics (rations, leather), WOOD for plant matter (tinker-moss poultice). |
category |
string | yes | one of consumable tool weapon armor relic trade corpse. |
weight_kg |
float | yes | kilograms; drives HAUL math (docs/03 §3.2). |
bulk |
integer | yes | inventory slots; awkward items (pole, pike) cost 3. |
base_price_cu |
integer | yes | copper-unit price; 0 legal (lien chit: never bought, only issued). |
uses |
string[] | yes | 2+ real uses each (two-uses law, docs/02 §5). Validation rejects fewer. |
identified |
bool | yes | false = sold/held unidentified (docs/03 §3.4). |
cursed |
bool | yes | sticky, lying gear. |
blessed |
bool | yes | hums-true gear. |
condition |
string | yes | one of sound spent perishable cracked owed. spent (dead cells), owed (Audit-liened, glowing fine print), cracked (leaky), perishable (rot clock). |
silvered |
bool | yes | silvered vs. Drowned (docs/03 §3.4). |
illegal |
bool | yes | Drowned bells etc.; empties shops, bills you (docs/03 §3.6). |
intent |
string | yes | why these numbers (see convention above). |