+
+1. Place the incubator where you want it.
+2. Since this machine cannot generate heat by itself, you will need to place a campfire under the incubator.
+3. Hook up a hopper or just right click with eggs in your hand.
+4. Now wait...
+
+All vanilla eggs are supported, including spawn eggs. (modded spawn eggs are supported as long as they use or extend the SpawnEggItem class)
+
+It has some additional settings:
+
+* Random Egg Hatch Times, makes egg hatch times a lot more random.
+
+::: details Adding Custom Recipes
+
+Since 1.9.0, the incubator format has been extended to spawn random entities, set NBT, and execute commands as the spawned entity. Since 1.10.0, `/` commands were replaced by [Commander commands](https://constellation-mc.github.io/commander/Commands) and `time` gained support for [Expressions](https://constellation-mc.github.io/commander/Expressions).
+
+The most minimal example is:
+```json
+{
+ "identifier": "minecraft:egg",
+ "entries": {
+ "entity": "minecraft:chicken"
+ },
+ "time": 2500
+}
+```
+This will simply spawn a chick whenever the incubator finishes incubating.
+
+But more verbose is this:
+```json
+{
+ "identifier": "minecraft:turtle_egg",
+ "entries": [
+ {
+ "weight": 1,
+ "data": {
+ "entity": "minecraft:turtle",
+ "nbt": {
+ "CustomName": "{\"text\":\"Poseidon\"}"
+ },
+ "commands": [
+ {
+ "type": "commander:commands",
+ "selector": "this_entity",
+ "commands": [
+ "/say hi!"
+ ]
+ }
+ ]
+ }
+ }
+ ],
+ "time": 4000
+}
+```
+
+As you can see, the `entries` field accepts either a single entity, or a weighted list. The syntax for `data` and singular `entries` is the same.
+
+The commands are executed as an entity. So, in the case of `/say hi!` all players will receive a message from a turtle named `Poseidon`.
+
+| Commander Contexts | |
+|---|---|
+| `time` | `block_state`, `block_entity`, `tool`, `origin` |
+| `commands` | `this_entity`, `block_state`, `block_entity`, `tool`, `origin` |
+
+:::
+
+
+## Falling Propagule
+
+Fully grown, hanging propagules will fall after some time.
+
+
+
+## Cactus Bottle Filling 🌵
+
+Lets you fill glass bottles with water using cacti.
+
+The top cactus will break and drop a dead bush after 3 uses.
+
+## Useful Fletching Table 🏹
+
+Tighten the string of your bow in the fletching table for improved accuracy.
+
+
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `divergenceModifier` | Controls how hard an arrow will diverge from its target. $div * modifier$ | ✅ |
+
+:::
+
+## Beds Explode Everywhere 🛏️💥
+
+A joke tweak making beds explode in the overworld.
+
+
+
+## Bed Explosion Power 💥
+
+:)
+
+
+
+## Guarded Loot 🛡
+
+Have you ever raided a bastion? You may have noticed that it is very easy to dig under the chest and loot from underneath.
+
+Well, this tweak forces you to kill every monster around the chest before you can loot it. Attempting to open the chest will highlight all the monsters you need to kill. Pretty RPG-esque!
+
+In versions >1.7.0 you can prevent players from breaking guarded chests.
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `range` | The range a mob must be in, to be considered a guard. | ✅ |
+| `allowLockPicking` | Can a [Lockpick](./items#lockpick-%F0%9F%94%93) bypass guards? | ❌ |
+| `breakingHandler` | Should guarded containers be unbreakable? | ➖ |
+
+:::
+
+## Safe Beds 🛌
+
+Beds will NOT explode when outside the overworld. Instead, sends the player a friendly message.
+
+
+
+## Leaf Slowdown 🌿🐌
+
+Makes it harder to traverse biomes on trees by slowing entities down when they are on leaves.
+
+## Campfire Effects 🔥♥️
+
+Gives players configurable effects when they are within a certain range of a campfire.
+
+
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `affectsPassive` | Should the campfire affect passive mobs? | ✅ |
+| `effectsRange` | The range a campfire will give its effects in. | ✅ |
+| `effectList` | The list of effects. | ✅ |
+
+:::
diff --git a/docs/1.13.x/bug-fixes.md b/docs/1.13.x/bug-fixes.md
new file mode 100644
index 0000000..3393f70
--- /dev/null
+++ b/docs/1.13.x/bug-fixes.md
@@ -0,0 +1,16 @@
+---
+lang: en-US
+title: Bug Fixes
+description: Fixes for wierd issues
+---
+
+# Bug Fixes
+
+Kind of ironic.
+
+## Frame-Independent Advancement Shadow 🏆
+You know that shadow in the advancement menu when you hover over an advancement?
+
+Now it won't speed up/slow down when your frame rate changes.
+
+
diff --git a/docs/1.13.x/entities.md b/docs/1.13.x/entities.md
new file mode 100644
index 0000000..096ff00
--- /dev/null
+++ b/docs/1.13.x/entities.md
@@ -0,0 +1,128 @@
+---
+lang: en-US
+title: Entities
+description: Entity related tweaks
+---
+
+# Entities
+
+## Ghast Tweaks 👻
+
+Currently, makes ghast explode upon death.
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `explodeOnDeath` | Should ghast explode upon death? | ✅ |
+| `explosionPower` | Ghast explosion power. | ✅ |
+
+:::
+
+## Vehicle Unentrapment 🗿
+
+By default, entities in vehicles refuse to leave no matter how much damage they take. This option forces the entity to leave the vehicle when it takes damage.
+
+Affected entities are controlled with the `andromeda:escape_vehicles_on_hit` tag, and vehicles with `andromeda:escapable_vehicle`.
+
+## Minecart Speed Control 💨
+
+Allows basic control of maximum minecart speeds. There is a separate option for the furnace minecart. Values > ~1.5 are not recommended!
+
+You can also configure additional fuel consumption for the furnace minecart. (Negative values are supported)
+
+::: tip Info
+Not all modded minecart types are supported!
+:::
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `modifier` | Speed modifier for most minecarts. | ✅ |
+| `furnaceModifier` | Speed modifier for furnace minecarts. | ✅ |
+| `additionalFurnaceFuel` | Fuel consumption modifier for furnace minecarts | ✅ |
+
+:::
+
+## Zombies Don't Pick up Garbage 🧟♀️❌🚮
+
+Prevent zombies from picking up things like rotten flesh. If [Throwable Items](./mechanics#throwable-items-🥏) are on, zombies will also pick up those.
+
+You can add your own items with the `andromeda:zombies_pick_up` tag!
+
+## All Zombies Can Pick up Items 🧟♂️⚔
+
+A companion tweak to the previous one.
+
+In vanilla, only some zombies can pick up items. The higher the difficulty, the more zombies can pick up items. This tweak allows all zombies to pick up items, regardless of difficulty.
+
+## Snowball Tweaks ❄
+
+* Set a custom cooldown for the use of snowballs.
+* Freeze entities on hit.
+* Extinguish entities on hit.
+* Melt When on Fire: Snowballs will melt when set on fire.
+* Build Up Layers: Snowballs freeze water and create layers of snow when hit.
+
+## Slime Tweaks 💧
+
+Small slime related tweaks. Each option can be turned on or off.
+
+* Small slime will flee when they encounter an enemy.
+* Larger slime will merge with smaller ones. In combination with the previous option, this can cause some havoc.
+* Slime will slow down enemies when they attack.
+
+## Bee Flower Duplication 🌺🐝
+
+When a bee pollinates a flower, the flower has a chance to spread, much like grass.
+
+
+
+
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `tallFlowers` | Enable the tweak for tall flowers. Also removes the default flower duplication method. | ✅ |
+
+:::
+
+## Villagers Follow Emerald Blocks 💎
+
+Villagers will follow you when you have an emerald block in your hand.
+
+You can specify additional items using the `andromeda:tempting_for_villagers` tag.
+
+## Better Furnace Minecart 🛤️
+
+A few tweaks to make furnace minecarts just a bit better
+
+- You can now configure the max fuel allowed for the cart. (45000 by default, 2147483647 max)
+- The same fuel you can use in a normal furnace can now be used in minecarts with a furnace.
+
+Optionally, Furnace minecarts will take fuel from nearby inventory carts, such as minecarts with chests, hoppers and possibly modded ones.
+If a cart has stopped, you have to push it with your hand before it moves.
+
+## New Minecarts 🛤️
+
+- Anvil Minecart: It's heavy!
+- Note Block Minecart: Works the same way normal note blocks do.
+- Jukebox Minecart: Music on Rails!
+
+## New Boats 🛶
+
+
+
+
+* Boat with Furnace: I can't believe this – a furnace minecart on water!
+* Boat with Hopper: Quickly pulls items inside itself.
+* Boat with Jukebox: Never get bored while sailing across the ocean again!
+* Boat with TNT: Very unstable, explodes on any collision.
diff --git a/docs/1.13.x/gui.md b/docs/1.13.x/gui.md
new file mode 100644
index 0000000..f7ca387
--- /dev/null
+++ b/docs/1.13.x/gui.md
@@ -0,0 +1,38 @@
+---
+lang: en-US
+title: GUI
+description: GUI and display related tweaks
+---
+
+# GUI
+
+## Tooltip, not Name 💬
+
+Display an item's tooltip instead of its name when you select that item on your hotbar.
+
+
+
+## GUI Particles ✨
+
+This tweak adds particle effects to various GUIs, such as the anvil, enchantment table, furnace, and the creative inventory.
+
+
+
+In the config, you can enable/disable particle effects for each GUI individually, and adjust the velocity of particles in the Creative inventory.
+
+## No More Adventure 🏹
+
+Remove "Adventure Mode" from the gamemode switcher
+
+
+
+## Item Frame Tooltips 💡
+
+Display an in-world tooltip when you look at item frames.
+
+
+
+
diff --git a/docs/1.13.x/index.md b/docs/1.13.x/index.md
new file mode 100644
index 0000000..2599506
--- /dev/null
+++ b/docs/1.13.x/index.md
@@ -0,0 +1,49 @@
+---
+lang: en-US
+title: Home
+description: Andromeda wiki
+---
+
+
+
+# Welcome to the Andromeda wiki!
+
+
+
+[](https://modrinth.com/mod/andromeda)
+[](https://www.curseforge.com/minecraft/mc-mods/andromeda)
+
+
+
+
A galaxy is a collection of things and systems. So is this mod.
+
+
+
+
+ [Fabric API](https://modrinth.com/mod/fabric-api) is required!
+
+ [Mod Menu](https://modrinth.com/mod/modmenu) and [Cloth Config API](https://modrinth.com/mod/cloth-config) are highly recommended on client!
+
+
+
+If you have a feature suggestion, don't hesitate to post it on the [Discussions page](https://github.com/melontini/andromeda/discussions/categories/ideas)!
+
+**You can also check out the [Showcases](/showcases)!**
+
+
💜
+
+::: danger
+This mod is only available on [Modrinth](https://modrinth.com/mod/andromeda) and [GitHub](https://github.com/melontini/andromeda). If you got this mod from *anywhere* else, it may contain malware similar to [fractureiser](https://github.com/fractureiser-investigation/fractureiser).
+
+See [stop mod reposts](https://stopmodreposts.org/) for more info.
+
+You have been warned!
+:::
+
+Help translate this wiki on [GitHub](https://github.com/melontini/andromeda-wiki)!
+
+***
+
+`This site uses Cloudflare Web Analytics.`
+
+ Andromeda wiki by melontini and contributors is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
diff --git a/docs/1.13.x/items.md b/docs/1.13.x/items.md
new file mode 100644
index 0000000..968b679
--- /dev/null
+++ b/docs/1.13.x/items.md
@@ -0,0 +1,112 @@
+---
+lang: en-US
+title: Items
+description: Item related tweaks
+---
+
+# Items
+
+## Pouches 🌱🌺🌳
+
+A collection of plant-themed pouches!
+
+- Seed Pouch: Contains various seeds (and berries). [Loot table](https://github.com/melontini/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/loot_tables/pouches/seeds.json)
+- Flower Pouch: Contains common types of flowers. [Loot table](https://github.com/melontini/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/loot_tables/pouches/flowers.json)
+- Sapling Pouch: Contains common sapling types. [Loot table](https://github.com/melontini/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/loot_tables/pouches/saplings.json)
+- Special Pouch: This pouch doesn't have it's own table, but can be configured using the `CustomLootId` NBT entry. Set to seeds by default. (provided loot table has no context!)
+
+## Magnet 🧲
+
+
+
+
+* This special magnet allows you to select items you want to attract.
+* Can be upgraded 4 additional times by left-clicking with a Heart of the Sea.
+* Crafted from Heart of the Sea, 4 Copper Ingots and 2 Redstone.
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `rangeMultiplier` | $level * rangeMultiplier$ | ✅ |
+
+:::
+
+## Tooltips 💬
+
+
+
+
+Adds more useful info to various tooltips. You can enable/disable each one.
+
+* Clock. Shows current in-game time.
+* Compass. Shows distance to compass' target.
+* Recovery Compass. Shows distance to the last death spot.
+
+## Lockpick 🔓
+
+A creative only item that allows you to open things you shouldn't.
+
+As of 0.7.0 you can pick:
+
+* Villager inventories.
+
+::: details configuration
+
+| Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+|---------|-------------|-------------|
+| `chance` | The chance for a lockpick to break. | ✅ |
+| `breakAfterUse` | Should lockpicks break after use? | ✅ |
+
+:::
+
+## Slightly Better Item Names ⚒⛏
+
+Show item durability (in %) if durability is < 100% or item count if count is > 1
+
+
+
+## Infinite Totem of Undying ♾️♥️
+
+
+
+
+Works the same way as normal totem, but infinitely...
+
+To get one of these "totally not OP" totems, you need to have a level 4 beacon made from diamond and netherite blocks.
+
+The beacon must follow this pattern:
+
+```
+ B
+ NNN
+ DDDDD
+ NNNNNNN
+DDDDDDDDD
+```
+
+Where N is netherite and D is diamond.
+
+Now throw a nether star and a totem onto the beacon and watch them ascend.
+
+You can also disable ascension in the config and create your own way to get the totem!
+
+## Balanced Mending ⚒️
+
+Balances mending a bit, by making it remove the "Too Expensive" error instead of repairing items via XP.
+
+Also sets anvil's XP cap to 40 levels, but not really because the cap is 40 + the amount of repair items.
+
+Inspired by TheMisterEpic's "This Minecraft Enchantment has been BROKEN for 3 YEARS..." video
+
+## Minecart Block Picking 🥒
+
+Allows you to "pick up" blocks using minecarts. All contents and some properties are copied to the cart.
+
+For the sake of balance, you can configure whether players can "pick up" spawners.
+
+
+
diff --git a/docs/1.13.x/mechanics.md b/docs/1.13.x/mechanics.md
new file mode 100644
index 0000000..a9378c8
--- /dev/null
+++ b/docs/1.13.x/mechanics.md
@@ -0,0 +1,129 @@
+---
+lang: en-US
+title: Mechanics
+description: Things and stuff idk
+---
+
+# Mechanics
+
+## Villager Gifting 🎁
+
+Restore some reputation by giving gifts to villagers!
+
+This option adds 4 new tags:
+* `andromeda:villager_gifts/major_positive` gives 15 reputation
+* `andromeda:villager_gifts/minor_positive` gives 3 reputation
+* `andromeda:villager_gifts/major_negative` takes 15 reputation
+* `andromeda:villager_gifts/minor_negative` takes 3 reputation
+
+You can see default items here: [andromeda/tags/items/villager_gifts/](https://github.com/melontini/andromeda/tree/1.19-fabric/src/main/resources/data/andromeda/tags/items/villager_gifts)
+
+## Dragon Fight Tweaks 🐉
+
+### 1. Respawn Crystals
+
+Destroyed end crystals will respawn after ~1.6 - 3 minutes. This makes the fight much harder and a bit more annoying.
+
+### 2. Scale Health by Max Players
+
+Scale the dragon's health based on the maximum number of players who have been to the end during the fight.
+
+The formula is this: $(\sqrt{500 * x}) * 10$, where $x$ is the number of players.
+
+### 3. Shorter Crystal Tracking Range
+
+Reduce the range in which the dragon can heal itself with crystals from 32 blocks to 24 blocks.
+
+### 4. Shorter Spikes
+
+All newly generated spikes will be shorter.
+
+## Throwable Items 🥏
+[](https://modrinth.com/mod/cmd)
+
+Throw certain items, which would otherwise be useless*
+
+::: details Throwable items as of 0.5.0
+
+
+* Bone Meal
+* Glowing and Normal Ink Sacs
+* All Dyes
+* Nether and Normal Bricks
+* Fire Charge
+* Gun Powder
+
+Ideas welcome!
+
+:::
+
+There's an additional option available: Can Zombies Throw Items?
+
+With this on, zombies will throw any throwable items they pick up.
+
+::: details Adding Custom Behaviors
+
+All behaviors must be placed in `andromeda/item_throw_behavior` of your datapack, along with `recipes`, `tags`, `loot_tables`, etc. The name of the file doesn't matter.
+
+Since 1.10.0, Andromeda uses [Commander](https://modrinth.com/mod/cmd) for its data pack features. You can learn about commands, Arithmetica and more over at its wiki. https://constellation-mc.github.io/commander/
+
+Example:
+
+```json
+{
+ "items": "minecraft:ink_sac",
+ "complement": true,
+ "events": [
+ {
+ "event": "any",
+ "commands": {
+ "type": "andromeda:particles",
+ "selector": "minecraft:direct_killer_entity",
+ "colors": [24, 27, 50]
+ }
+ },
+ {
+ "event": "entity",
+ "commands": {
+ "type": "commander:commands",
+ "selector": "minecraft:this_entity",
+ "commands": [
+ "/effect give @s minecraft:blindness $(long){{random(4, 7)}} 0 true"
+ ]
+ }
+ }
+ ]
+}
+```
+
+`events` is a list of mini subscriptions to flying entity events.
+
+| Event | |
+|---|---|
+| `block` | Executed when the item hits a block. |
+| `entity` | Executed when the item hits an entity. |
+| `miss` | Executed when the item misses. |
+| `any` | Executed after any of the previous events. |
+
+`commands` is a list of [Commander commands](https://constellation-mc.github.io/commander/Commands).
+
+Other things:
+
+| Parameter | |
+|---|---|
+| `override_vanilla` | If true, prevents **ALL** vanilla behaviors from being executed. This should never be used on block items, as it will make the block unplaceable. |
+| `disabled` | Disables all behaviors for this item. |
+| `complement` | If false, disables all other behaviors. |
+| `cooldown` | Set a custom cooldown for your item (in ticks). Accepts numbers and [Expressions](https://constellation-mc.github.io/commander/Expressions) |
+
+:::
+
+## Wandering Trader Horn 🐐
+
+Every 2 days, you can blow the "sing" horn to summon a wandering trader.
+
+Please note that wandering traders will still spawn naturally
+
+You can disable the "doTraderSpawning" gamerule if you don't want them to.
+
+
diff --git a/docs/1.13.x/misc.md b/docs/1.13.x/misc.md
new file mode 100644
index 0000000..30b5b3d
--- /dev/null
+++ b/docs/1.13.x/misc.md
@@ -0,0 +1,123 @@
+---
+lang: en-US
+title: Misc
+description: Other tweaks and non-tweaks
+---
+
+# Misc
+
+## Tiny Storage 📦
+
+Store items in the 2x2 crafting space!
+
+By default, this option will follow the `keepInventory` game rule, but can be configured to always keep the items.
+
+## Auto-generate Recipe Advancements 📗
+
+> Totally goes well with [RBIP](https://modrinth.com/mod/rbip)
+
+By default, all items are required to unlock a recipe, but you can choose to require only one item if you prefer. Additionally, you can blacklist certain IDs and namespaces from being generated. By default, the minecraft, andromeda, and extshape namespaces are blacklisted.
+
+The following configuration options are available:
+
+* Require All Items: When this option is enabled, players must find all items in a recipe before it is unlocked in the recipe book.
+
+* Ignore Recipes Hidden in the Recipe Book: Enabling this option will prevent the generation of advancements for recipe types that are hidden in the recipe book.
+
+* Blacklisted Namespaces: This option allows you to specify namespaces (part of an ID before `:`) to be excluded from advancement generation.
+
+* Blacklisted IDs: This option allows you to specify recipe IDs to be excluded from advancement generation.
+
+## Minor Inconvenience 💥
+
+Players will explode after taking any damage. Have fun! ❤️
+
+## Auto-Update Translations 🔁
+
+Download latest translations directly from GitHub.
+
+This will download, if available, your currently selected language and EN-US.
+
+## Send Crash Reports 📑
+
+Upload client crash reports, only if `andromeda` is found in the trace.
+
+Uploaded data:
+- Environment (e.g. client),
+- OS version (e.g. Windows 11),
+- Platform (e.g. Fabric),
+- Java (e.g. 17 Oracle Corp),
+- Bootstrap status (e.g Discovery),
+- Certain loaded mods.
+
+::: tip Info
+Data is sent to Mixpanel EU servers. Unlike analytical data, this data doesn't have a unique ID attached. Everything is sent to a singular Crash UUID (`be4db047-16df-4e41-9121-f1e87618ddea`)
+:::
+
+## Config Expressions 👩💻
+[](https://modrinth.com/mod/cmd)
+
+With the new config system introduced in 1.12.0, Andromeda gained support for Commander expressions right in the config. In most cases only `game` configs support expressions.
+
+::: warning Important!
+
+Even though all expression fields accept values with a floating point, in some cases the point will be truncated! (e.g. `4.0` -> `4`)
+
+:::
+
+This allows you to replace a bunch of boolean toggles and number values with expressions. For example:
+
+```json
+{
+ "bootstrap": {
+ "enabled": true,
+ "scope": "DIMENSION"
+ },
+ "game": {
+ "modifier": "if(level.isRaining, 0.7, 1)",
+ "furnaceModifier": "if(level.isRaining, 0.7, 1)",
+ "additionalFurnaceFuel": 0.0,
+ "available": true
+ }
+}
+```
+
+
+## Data Pack Configs 🧩
+
+Datapack configs work similarly to recipes, but instead of the path being your recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified.
+
+Only `game` configs can be overriden using data packs!
+
+Here's an example config that changes farmland moisture:
+
+```json
+{
+ "minecraft:the_nether": {
+ "customMoisture": 0
+ },
+ "minecraft:the_end": {
+ "customMoisture": 1
+ },
+ "minecraft:overworld": {
+ "customMoisture": 3
+ }
+}
+```
+
+Andromeda 1.4.2 introduces `andromeda:default`. A special key that is applied to all dimensions before their specific config. Here's a generic example:
+
+```json
+{
+ "andromeda:default": {
+ "available": false
+ },
+ "minecraft:the_end": {
+ "available": "level.storage.custom_condition"
+ }
+}
+```
+
+All per-world and per-dimension configs can be reloaded using `/reload`!
+
+## ???
diff --git a/docs/1.13.x/world.md b/docs/1.13.x/world.md
new file mode 100644
index 0000000..b4dd95f
--- /dev/null
+++ b/docs/1.13.x/world.md
@@ -0,0 +1,54 @@
+---
+lang: en-US
+title: World
+description: World related tweaks
+---
+
+# World
+
+## Loot Barrels 💎
+
+Add random barrels with loot to caves!
+
+
+
+By default, barrels will contain same loot as a village toolsmith. You should be able to change the loot and decorations by overriding the feature using a data pack!
+
+## Moist Control 💦
+
+Control farmland hydration range. As simple as that!
+
+## Self Planting Crops 🌾
+
+If possible, plants will plant themselves after some time. Since 0.7.0 you can white/blacklist plants.
+
+Based on [TinyTweaks](https://www.curseforge.com/minecraft/mc-mods/tinytweaks) by HephaestusDev
+
+## Falling Bee Nests 🐝
+
+Randomly, bee nests will fall from their trees, making the bees inside homeless & if a player is nearby, very angry.
+
+
+
+In my tests, it usually takes 0-2 days for a nest to fall.
+
+Arrows also work!
+
+
+
+## Temperature Based Crop Growth Speed 🌡️
+
+When this option is on, plants will only grow in their preferred temperatures, e.g. cacti will only grow in deserts, nether and savannas.
+
+This option is data-driven! Checkout [this](https://github.com/melontini/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/andromeda/crop_temperatures/crops/minecraft_wheat.json) for an example and more info.
+
+## Fast Fire Spread 🔥
+
+Fire will spread much faster and wider.
+
diff --git a/docs/blocks.md b/docs/blocks.md
index c166322..8b27942 100644
--- a/docs/blocks.md
+++ b/docs/blocks.md
@@ -6,7 +6,7 @@ description: Block related tweaks
# Blocks
-## Falling Propagule
+## Falling Propagule
Fully grown, hanging propagules will fall after some time.
@@ -15,13 +15,13 @@ Fully grown, hanging propagules will fall after some time.
Your browser does not support the video tag.
-## Cactus Bottle Filling 🌵
+## Cactus Bottle Filling 🌵
Lets you fill glass bottles with water using cacti.
The top cactus will break and drop a dead bush after 3 uses.
-## Fletching Table Tweaks🏹
+## Fletching Table Tweaks🏹
Tighten the string of your bow in the fletching table for improved accuracy.
@@ -35,7 +35,7 @@ Tighten the string of your bow in the fletching table for improved accuracy.
:::
-## Beds Explode Everywhere 🛏️💥
+## Beds Explode Everywhere 🛏️💥
A joke tweak making beds explode in the overworld.
@@ -44,7 +44,7 @@ A joke tweak making beds explode in the overworld.
Your browser does not support the video tag.
-## Bed Explosion Power 💥
+## Bed Explosion Power 💥
:)
@@ -53,7 +53,7 @@ A joke tweak making beds explode in the overworld.
Your browser does not support the video tag.
-## Guarded Loot 🛡
+## Guarded Loot 🛡
Have you ever raided a bastion? You may have noticed that it is very easy to dig under the chest and loot from underneath.
@@ -66,22 +66,22 @@ In versions >1.7.0 you can prevent players from breaking guarded chests.
| Config | Description |
|---------|-------------|
| `range` | The range a mob must be in, to be considered a guard. |
-| `allowLockPicking` | Can a [Lockpick](/items#lockpick-%F0%9F%94%93) bypass guards? |
+| `allowLockPicking` | Can a [Lockpick](./items#lockpick-%F0%9F%94%93) bypass guards? |
| `breakingHandler` | Should guarded containers be unbreakable? |
:::
-## Safe Beds 🛌
+## Safe Beds 🛌
Beds will NOT explode when outside the overworld. Instead, sends the player a friendly message.
-## Leaf Slowdown 🌿🐌
+## Leaf Slowdown 🌿🐌
Makes it harder to traverse biomes on trees by slowing entities down when they are on leaves.
-## Campfire Effects 🔥♥️
+## Campfire Effects 🔥♥️
Gives players configurable effects when they are within a certain range of a campfire.
diff --git a/docs/bug-fixes.md b/docs/bug-fixes.md
index 976008d..3393f70 100644
--- a/docs/bug-fixes.md
+++ b/docs/bug-fixes.md
@@ -8,7 +8,7 @@ description: Fixes for wierd issues
Kind of ironic.
-## Frame-Independent Advancement Shadow 🏆
+## Frame-Independent Advancement Shadow 🏆
You know that shadow in the advancement menu when you hover over an advancement?
Now it won't speed up/slow down when your frame rate changes.
diff --git a/docs/entities.md b/docs/entities.md
index 42a9855..90a8c6b 100644
--- a/docs/entities.md
+++ b/docs/entities.md
@@ -6,7 +6,7 @@ description: Entity related tweaks
# Entities
-## Ghast Tweaks 👻
+## Ghast Tweaks 👻
Currently, makes ghast explode upon death, and optionally,
makes fireball explosions convert obsidian into crying obsidian.
@@ -21,13 +21,13 @@ makes fireball explosions convert obsidian into crying obsidian.
:::
-## Vehicle Unentrapment 🗿
+## Vehicle Unentrapment 🗿
By default, entities in vehicles refuse to leave no matter how much damage they take. This option forces the entity to leave the vehicle when it takes damage.
Affected entities are controlled with the `andromeda:escape_vehicles_on_hit` tag, and vehicles with `andromeda:escapable_vehicle`.
-## Minecart Speed Control 💨
+## Minecart Speed Control 💨
Allows basic control of maximum minecart speeds. There is a separate option for the furnace minecart. Values > ~1.5 are not recommended!
@@ -47,19 +47,19 @@ Not all modded minecart types are supported!
:::
-## Zombies Don't Pick up Garbage 🧟♀️❌🚮
+## Zombies Don't Pick up Garbage 🧟♀️❌🚮
Prevent zombies from picking up things like rotten flesh.
You can add your own items with the `andromeda:zombies_pick_up` tag!
-## All Zombies Can Pick up Items 🧟♂️⚔
+## All Zombies Can Pick up Items 🧟♂️⚔
A companion tweak to the previous one.
In vanilla, only some zombies can pick up items. The higher the difficulty, the more zombies can pick up items. This tweak allows all zombies to pick up items, regardless of difficulty.
-## Snowball Tweaks ❄
+## Snowball Tweaks ❄
* Set a custom cooldown for the use of snowballs.
* Freeze entities on hit.
@@ -67,7 +67,7 @@ In vanilla, only some zombies can pick up items. The higher the difficulty, the
* Melt When on Fire: Snowballs will melt when set on fire.
* Build Up Layers: Snowballs freeze water and create layers of snow when hit.
-## Slime Tweaks 💧
+## Slime Tweaks 💧
Small slime related tweaks. Each option can be turned on or off.
@@ -75,7 +75,7 @@ Small slime related tweaks. Each option can be turned on or off.
* Larger slime will merge with smaller ones. In combination with the previous option, this can cause some havoc.
* Slime will slow down enemies when they attack.
-## Bee Flower Duplication 🌺🐝
+## Bee Flower Duplication 🌺🐝
When a bee pollinates a flower, the flower has a chance to spread, much like grass.
@@ -97,13 +97,13 @@ When a bee pollinates a flower, the flower has a chance to spread, much like gra
:::
-## Villagers Follow Emerald Blocks 💎
+## Villagers Follow Emerald Blocks 💎
Villagers will follow you when you have an emerald block in your hand.
You can specify additional items using the `andromeda:tempting_for_villagers` tag.
-## Furnace Minecart Tweaks🛤️
+## Furnace Minecart Tweaks🛤️
A few tweaks to make furnace minecarts just a bit more useful
@@ -113,13 +113,13 @@ A few tweaks to make furnace minecarts just a bit more useful
Optionally, Furnace minecarts will take fuel from nearby inventory carts, such as minecarts with chests, hoppers and possibly modded ones.
If a cart has stopped, it has to be pushed before it moves.
-## New Minecarts 🛤️
+## New Minecarts 🛤️
- Anvil Minecart: It's heavy!
- Note Block Minecart: Works the same way normal note blocks do.
- Jukebox Minecart: Music on Rails!
-## New Boats 🛶
+## New Boats 🛶
diff --git a/docs/gui.md b/docs/gui.md
index 967816e..f7ca387 100644
--- a/docs/gui.md
+++ b/docs/gui.md
@@ -6,13 +6,13 @@ description: GUI and display related tweaks
# GUI
-## Tooltip, not Name 💬
+## Tooltip, not Name 💬
Display an item's tooltip instead of its name when you select that item on your hotbar.
-## GUI Particles ✨
+## GUI Particles ✨
This tweak adds particle effects to various GUIs, such as the anvil, enchantment table, furnace, and the creative inventory.
@@ -20,13 +20,13 @@ This tweak adds particle effects to various GUIs, such as the anvil, enchantment
In the config, you can enable/disable particle effects for each GUI individually, and adjust the velocity of particles in the Creative inventory.
-## No More Adventure 🏹
+## No More Adventure 🏹
Remove "Adventure Mode" from the gamemode switcher
-## Item Frame Tooltips 💡
+## Item Frame Tooltips 💡
Display an in-world tooltip when you look at item frames.
diff --git a/docs/items.md b/docs/items.md
index ae33375..dafffea 100644
--- a/docs/items.md
+++ b/docs/items.md
@@ -6,7 +6,7 @@ description: Item related tweaks
# Items
-## Pouches 🌱🌺🌳
+## Pouches 🌱🌺🌳
A collection of plant-themed pouches!
@@ -15,7 +15,7 @@ A collection of plant-themed pouches!
- Sapling Pouch: Contains common sapling types. [Loot table](https://github.com/constellation-mc/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/loot_tables/pouches/saplings.json)
- Special Pouch: This pouch doesn't have it's own table, but can be configured using the `CustomLootId` NBT entry. Set to seeds by default. (provided loot table has no context!)
-## Magnet 🧲
+## Magnet 🧲
@@ -32,7 +32,7 @@ A collection of plant-themed pouches!
:::
-## Tooltips 💬
+## Tooltips 💬
@@ -43,7 +43,7 @@ Adds more useful info to various tooltips. You can enable/disable each one.
* Compass. Shows distance to compass' target.
* Recovery Compass. Shows distance to the last death spot.
-## Lockpick 🔓
+## Lockpick 🔓
A creative only item that allows you to open things you shouldn't.
@@ -60,13 +60,13 @@ As of 0.7.0 you can pick:
:::
-## Informative Item Names ⚒⛏
+## Informative Item Names ⚒⛏
Show item durability (in %) if durability is < 100% or item count if count is > 1
-## Infinite Totem of Undying ♾️♥️
+## Infinite Totem of Undying ♾️♥️
@@ -91,7 +91,7 @@ Now throw a nether star and a totem onto the beacon and watch them ascend.
You can also disable ascension in the config and create your own way to get the totem!
-## Mending Tweaks ⚒️
+## Mending Tweaks ⚒️
Tweaks mending by making it remove the "Too Expensive" error instead of repairing items via XP.
@@ -99,7 +99,7 @@ Also sets anvil's XP cap to 40 levels, but not really because the cap is 40 + th
Inspired by TheMisterEpic's "This Minecraft Enchantment has been BROKEN for 3 YEARS..." video
-## Minecart Block Picking 🥒
+## Minecart Block Picking 🥒
Allows you to "pick up" blocks using minecarts. All contents and some properties are copied to the cart.
diff --git a/docs/mechanics.md b/docs/mechanics.md
index 3a20724..77f8d78 100644
--- a/docs/mechanics.md
+++ b/docs/mechanics.md
@@ -6,7 +6,7 @@ description: Things and stuff idk
# Mechanics
-## Linkart
+## Linkart
Allows linking minecarts together via chains. if this sounds familiar, this is [Linkart](https://www.curseforge.com/minecraft/mc-mods/linkart-updated) merged into Andromeda.
@@ -26,7 +26,7 @@ This option adds an `andromeda:linkers` tag, to allow using chains from other mo
:::
-## Villager Gifting 🎁
+## Villager Gifting 🎁
Restore some reputation by giving gifts to villagers!
@@ -38,7 +38,7 @@ This option adds 4 new tags:
The defaults can be found here: [andromeda/tags/items/villager_gifts/](https://github.com/constellation-mc/andromeda/tree/1.19-fabric/src/main/resources/data/andromeda/tags/items/villager_gifts)
-## Dragon Fight Tweaks 🐉
+## Dragon Fight Tweaks 🐉
### 1. Respawn Crystals
@@ -58,7 +58,7 @@ Reduce the range in which the dragon can heal itself with crystals from 32 block
All newly generated spikes will be shorter.
-## Wandering Trader Horn 🐐
+## Wandering Trader Horn 🐐
Every 2 days, you can blow the "sing" horn to summon a wandering trader.
diff --git a/docs/misc.md b/docs/misc.md
index 904e5ce..0ecd245 100644
--- a/docs/misc.md
+++ b/docs/misc.md
@@ -6,13 +6,13 @@ description: Other tweaks and non-tweaks
# Misc
-## Tiny Storage 📦
+## Tiny Storage 📦
Store items in the 2x2 crafting space!
By default, this option will follow the `keepInventory` game rule, but can be configured to always keep the items.
-## Auto-generate Recipe Advancements 📗
+## Auto-generate Recipe Advancements 📗
> Totally goes well with [RBIP](https://modrinth.com/mod/rbip)
@@ -28,17 +28,17 @@ The following configuration options are available:
* Blacklisted IDs: This option allows you to specify recipe IDs to be excluded from advancement generation.
-## Minor Inconvenience 💥
+## Minor Inconvenience 💥
Players will explode after taking any damage. Have fun! ❤️
-## Auto-Update Translations 🔁
+## Auto-Update Translations 🔁
Download latest translations directly from GitHub.
This will download, if available, your currently selected language and EN-US.
-## Data Pack Configs 🧩
+## Data Pack Configs 🧩
Datapack configs work similarly to recipes, but instead of the path being your recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified.
@@ -75,4 +75,4 @@ Andromeda 1.4.2 introduces `andromeda:default`. A special key that is applied to
All per-world and per-dimension configs can be reloaded using `/reload`!
-## ???
+## ???
diff --git a/docs/world.md b/docs/world.md
index bca7a58..1fc46e3 100644
--- a/docs/world.md
+++ b/docs/world.md
@@ -6,7 +6,7 @@ description: World related tweaks
# World
-## Loot Barrels 💎
+## Loot Barrels 💎
Add random barrels with loot to caves!
@@ -14,17 +14,17 @@ Add random barrels with loot to caves!
By default, barrels will contain same loot as a village toolsmith. You should be able to change the loot and decorations by overriding the feature using a data pack!
-## Moist Control 💦
+## Moist Control 💦
Control farmland hydration range. As simple as that!
-## Self Planting Crops 🌾
+## Self Planting Crops 🌾
If possible, plants will plant themselves after some time. Since 0.7.0 you can white/blacklist plants.
Based on [TinyTweaks](https://www.curseforge.com/minecraft/mc-mods/tinytweaks) by HephaestusDev
-## Falling Bee Nests 🐝
+## Falling Bee Nests 🐝
Randomly, bee nests will fall from their trees, making the bees inside homeless & if a player is nearby, very angry.
@@ -42,13 +42,13 @@ Arrows also work!
Your browser does not support the video tag.
-## Temperature Based Crop Growth Speed 🌡️
+## Temperature Based Crop Growth Speed 🌡️
When this option is on, plants will only grow in their preferred temperatures, e.g. cacti will only grow in deserts, nether and savannas.
This option is data-driven! Checkout [this](https://github.com/constellation-mc/andromeda/blob/1.20-fabric/src/main/resources/data/andromeda/andromeda/crop_temperatures/crops/minecraft_wheat.json) for an example and more info.
-## Fast Fire Spread 🔥
+## Fast Fire Spread 🔥
Fire will spread much faster and wider.
diff --git a/docs/zh-cn/1.13.x/blocks.md b/docs/zh-cn/1.13.x/blocks.md
new file mode 100644
index 0000000..ce701c5
--- /dev/null
+++ b/docs/zh-cn/1.13.x/blocks.md
@@ -0,0 +1,179 @@
+---
+lang: zh-CN
+title: 方块
+description: 方块相关调整
+---
+
+# 方块
+
+## 孵蛋器 🐣
+[](https://modrinth.com/mod/cmd)
+
+
+
+一个方便且实用的孵蛋装置!
+
+上手指南:
+
+