diff --git a/src/content/docs/en-us/0.9.x/items.md b/src/content/docs/en-us/0.9.x/items.md index 8a4038b..c234e58 100644 --- a/src/content/docs/en-us/0.9.x/items.md +++ b/src/content/docs/en-us/0.9.x/items.md @@ -15,7 +15,7 @@ Adds more useful info to various tooltips. You can enable/disable each one. A creative only item that allows you to open things you shouldn't. -As of 0.7.0 you can pick: +The lockpick can open: - Villager inventories. diff --git a/src/content/docs/en-us/0.9.x/mechanics.md b/src/content/docs/en-us/0.9.x/mechanics.md index e84fe53..5db6f2f 100644 --- a/src/content/docs/en-us/0.9.x/mechanics.md +++ b/src/content/docs/en-us/0.9.x/mechanics.md @@ -40,7 +40,7 @@ All newly generated spikes will be shorter. Allows throwing certain items, which would otherwise be useless\* -::: details Throwable items as of 0.5.0 +::: details Throwable items - Bone Meal - Glowing and Normal Ink Sacs diff --git a/src/content/docs/en-us/0.9.x/misc.md b/src/content/docs/en-us/0.9.x/misc.md index 09e795f..6bb93ca 100644 --- a/src/content/docs/en-us/0.9.x/misc.md +++ b/src/content/docs/en-us/0.9.x/misc.md @@ -80,7 +80,7 @@ This is probably the easiest way, since you don't even need to import Andromeda. In your `custom` block you can define Andromeda configs. The recommended way is to define a feature as an object with conditions. You must specify `value` and all the other conditions are optional. -Here you add a version predicate using fabric's notation. As of 0.9.1 only `minecraft` and `andromeda` are supported. If you need something else feel free to reach out, or use the entrypoint. +Here you add a version predicate using fabric's notation. Only `minecraft` and `andromeda` are supported. If you need something else feel free to reach out, or use the entrypoint. ```json "andromeda:features": { diff --git a/src/content/docs/en-us/0.9.x/world.md b/src/content/docs/en-us/0.9.x/world.md index dace3dc..3ce5780 100644 --- a/src/content/docs/en-us/0.9.x/world.md +++ b/src/content/docs/en-us/0.9.x/world.md @@ -5,7 +5,7 @@ description: World related tweaks ## Self Planting Crops -If possible, plants will plant themselves after some time. Since 0.7.0 you can white/blacklist plants. +If possible, plants will plant themselves after some time. It's possible to white/blacklist plants. Taken from [TinyTweaks](https://www.curseforge.com/minecraft/mc-mods/tinytweaks) by HephaestusDev diff --git a/src/content/docs/en-us/1.13.x/blocks.md b/src/content/docs/en-us/1.13.x/blocks.md index 3a25f64..cfb4b6d 100644 --- a/src/content/docs/en-us/1.13.x/blocks.md +++ b/src/content/docs/en-us/1.13.x/blocks.md @@ -33,7 +33,7 @@ It has some additional settings: ::: details Adding Custom Recipes -Since 1.9.0, the incubator format has been extended to spawn random entities, set NBT, and execute commands as the spawned entity. Since 1.10.0, `/` commands were replaced by [Commander commands](https://constellation-mc.github.io/commander/Commands) and `time` gained support for [Expressions](https://constellation-mc.github.io/commander/Expressions). +Commands here use [Commander commands](https://constellation-mc.github.io/commander/Commands) and `time` uses [Commander Expressions](https://constellation-mc.github.io/commander/Expressions). The most minimal example is: @@ -76,7 +76,7 @@ But more verbose is this: } ``` -As you can see, the `entries` field accepts either a single entity, or a weighted list. The syntax for `data` and singular `entries` is the same. +The `entries` field accepts either a single entity, or a weighted list. The syntax for `data` and singular `entries` is the same. The commands are executed as an entity. So, in the case of `/say hi!` all players will receive a message from a turtle named `Poseidon`. @@ -139,8 +139,6 @@ Have you ever raided a bastion? You may have noticed that it is very easy to dig Well, this tweak forces you to kill every monster around the chest before you can loot it. Attempting to open the chest will highlight all the monsters you need to kill. Pretty RPG-esque! -In versions >1.7.0 you can prevent players from breaking guarded chests. - ::: details configuration | Config | Description | [Expressions](https://constellation-mc.github.io/commander/Expressions) | diff --git a/src/content/docs/en-us/1.13.x/items.md b/src/content/docs/en-us/1.13.x/items.md index 37720a7..69af9e2 100644 --- a/src/content/docs/en-us/1.13.x/items.md +++ b/src/content/docs/en-us/1.13.x/items.md @@ -44,7 +44,7 @@ Adds more useful info to various tooltips. You can enable/disable each one. A creative only item that allows you to open things you shouldn't. -As of 0.7.0 you can pick: +The lockpick can open: - Villager inventories. diff --git a/src/content/docs/en-us/1.13.x/mechanics.md b/src/content/docs/en-us/1.13.x/mechanics.md index 62f499d..a0e5be9 100644 --- a/src/content/docs/en-us/1.13.x/mechanics.md +++ b/src/content/docs/en-us/1.13.x/mechanics.md @@ -53,7 +53,7 @@ All newly generated spikes will be shorter. Throw certain items, which would otherwise be useless\* -::: details Throwable items as of 0.5.0 +::: details Throwable items - Bone Meal - Glowing and Normal Ink Sacs @@ -74,7 +74,7 @@ With this on, zombies will throw any throwable items they pick up. All behaviors must be placed in `andromeda/item_throw_behavior` of your datapack, along with `recipes`, `tags`, `loot_tables`, etc. The name of the file doesn't matter. -Since 1.10.0, Andromeda uses [Commander](https://modrinth.com/mod/cmd) for its data pack features. You can learn about commands, Arithmetica and more over at its wiki. https://constellation-mc.github.io/commander/ +Andromeda uses [Commander](https://modrinth.com/mod/cmd) for its data pack features. You can learn about commands, Arithmetica and more over at its wiki. https://constellation-mc.github.io/commander/ Example: diff --git a/src/content/docs/en-us/1.13.x/misc.md b/src/content/docs/en-us/1.13.x/misc.md index 097c099..02b553a 100644 --- a/src/content/docs/en-us/1.13.x/misc.md +++ b/src/content/docs/en-us/1.13.x/misc.md @@ -65,7 +65,7 @@ Data is sent to Mixpanel EU servers. Unlike analytical data, this data doesn't h [![Requires Commander](/assets/images/badges/commander.svg)](https://modrinth.com/mod/cmd) -With the new config system introduced in 1.12.0, Andromeda gained support for Commander expressions right in the config. In most cases only `game` configs support expressions. +Andromeda supports Commander expressions right in the config. In most cases only `game` configs support expressions. ::: warning Important! @@ -73,7 +73,7 @@ Even though all expression fields accept values with a floating point, in some c ::: -This allows you to replace a bunch of boolean toggles and number values with expressions. For example: +This makes it possible to replace a bunch of boolean toggles and number values with expressions. For example: ```json { @@ -92,7 +92,7 @@ This allows you to replace a bunch of boolean toggles and number values with exp ## Data Pack Configs 🧩 -Datapack configs work similarly to recipes, but instead of the path being your recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified. +Datapack configs work similarly to recipes, but instead of the path being a recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified. Only `game` configs can be overriden using data packs! @@ -112,7 +112,7 @@ Here's an example config that changes farmland moisture: } ``` -Andromeda 1.4.2 introduces `andromeda:default`. A special key that is applied to all dimensions before their specific config. Here's a generic example: +`andromeda:default` is special key that is applied to all dimensions before their specific config. Here's a generic example: ```json { diff --git a/src/content/docs/en-us/1.13.x/world.md b/src/content/docs/en-us/1.13.x/world.md index dad1466..ed7a4d0 100644 --- a/src/content/docs/en-us/1.13.x/world.md +++ b/src/content/docs/en-us/1.13.x/world.md @@ -25,7 +25,7 @@ Control farmland hydration range. As simple as that! ## Self Planting Crops 🌾 -If possible, plants will plant themselves after some time. +If possible, plants will plant themselves after some time. It's possible to white/blacklist plants. Based on [TinyTweaks](https://www.curseforge.com/minecraft/mc-mods/tinytweaks) by HephaestusDev diff --git a/src/content/docs/en-us/2.1.x/blocks.md b/src/content/docs/en-us/2.1.x/blocks.md index b89ef35..1e53d2e 100644 --- a/src/content/docs/en-us/2.1.x/blocks.md +++ b/src/content/docs/en-us/2.1.x/blocks.md @@ -55,8 +55,6 @@ Have you ever raided a bastion? You may have noticed that it is very easy to dig Well, this tweak forces you to kill every monster around the chest before you can loot it. Attempting to open the chest will highlight all the monsters you need to kill. Pretty RPG-esque! -In versions >1.7.0 you can prevent players from breaking guarded chests. - ::: details configuration | Config | Description | diff --git a/src/content/docs/en-us/2.1.x/items.md b/src/content/docs/en-us/2.1.x/items.md index 4b94e40..4f802ce 100644 --- a/src/content/docs/en-us/2.1.x/items.md +++ b/src/content/docs/en-us/2.1.x/items.md @@ -44,7 +44,7 @@ Adds more useful info to various tooltips. You can enable/disable each one. A creative only item that allows you to open things you shouldn't. -As of 0.7.0 you can pick: +The lockpick can open: - Villager inventories. diff --git a/src/content/docs/en-us/2.1.x/misc.md b/src/content/docs/en-us/2.1.x/misc.md index 05bbcc9..7dcd802 100644 --- a/src/content/docs/en-us/2.1.x/misc.md +++ b/src/content/docs/en-us/2.1.x/misc.md @@ -57,7 +57,7 @@ or a URL, that is then combined with `[lang code].json` to request translation f ## Data Pack Configs 🧩 -Datapack configs work similarly to recipes, but instead of the path being your recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified. +Datapack configs work similarly to recipes, but instead of the path being a recipe ID, it's Andromeda's module ID. For example: `config/andromeda/world/moist_control.json` becomes `data/{pack id}/andromeda/scoped_config/world/moist_control.json`. These work like overlays, where only the specified options are modified. Only `game` configs can be overriden using data packs! @@ -77,7 +77,7 @@ Here's an example config that changes farmland moisture: } ``` -Andromeda 1.4.2 introduces `andromeda:default`. A special key that is applied to all dimensions before their specific config. Here's a generic example: +`andromeda:default` is special key that is applied to all dimensions before their specific config. Here's a generic example: ```json { diff --git a/src/content/docs/en-us/2.1.x/world.md b/src/content/docs/en-us/2.1.x/world.md index 6c0ca59..e449f40 100644 --- a/src/content/docs/en-us/2.1.x/world.md +++ b/src/content/docs/en-us/2.1.x/world.md @@ -25,7 +25,7 @@ Control farmland hydration range. As simple as that! ## Self Planting Crops 🌾 -If possible, plants will plant themselves after some time. +If possible, plants will plant themselves after some time. It's possible to white/blacklist plants. Based on [TinyTweaks](https://www.curseforge.com/minecraft/mc-mods/tinytweaks) by HephaestusDev diff --git a/src/content/docs/en-us/2.2.x/blocks.md b/src/content/docs/en-us/2.2.x/blocks.md index f4423db..3f4efd4 100644 --- a/src/content/docs/en-us/2.2.x/blocks.md +++ b/src/content/docs/en-us/2.2.x/blocks.md @@ -55,8 +55,6 @@ Have you ever raided a bastion? You may have noticed that it is very easy to dig Well, this tweak forces you to kill every monster around the chest before you can loot it. Attempting to open the chest will highlight all the monsters you need to kill. Pretty RPG-esque! -In versions >1.7.0 you can prevent players from breaking guarded chests. - ::: details configuration | Config | Description | diff --git a/src/content/docs/en-us/2.3.x/blocks.md b/src/content/docs/en-us/2.3.x/blocks.md index 7cea51e..4f77596 100644 --- a/src/content/docs/en-us/2.3.x/blocks.md +++ b/src/content/docs/en-us/2.3.x/blocks.md @@ -55,8 +55,6 @@ Have you ever raided a bastion? You may have noticed that it is very easy to dig Well, this tweak forces you to kill every monster around the chest before you can loot it. Attempting to open the chest will highlight all the monsters you need to kill. Pretty RPG-esque! -In versions >1.7.0 you can prevent players from breaking guarded chests. - ::: details configuration | Config | Description | diff --git a/src/content/docs/en-us/2.3.x/bug-fixes.md b/src/content/docs/en-us/2.3.x/bug-fixes.md new file mode 100644 index 0000000..72c550f --- /dev/null +++ b/src/content/docs/en-us/2.3.x/bug-fixes.md @@ -0,0 +1,14 @@ +--- +title: Bug Fixes +description: Fixes for wierd issues +--- + +Kind of ironic. + +> Minecraft versions after 26.2 have this fixed! + +## Frame-Independent Advancement Shadow 🏆 + +You know that shadow in the advancement menu when you hover over an advancement? + +Now it won't speed up/slow down when your frame rate changes.