diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..11f1392 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2026 Cee (cee.wtf) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/README.md b/README.md index 6118dee..5755186 100644 --- a/README.md +++ b/README.md @@ -159,7 +159,9 @@ The same pattern (per-bucket files, 4 reusable test helpers, parallel-agent-frie ## License -The simulator code is mine to share. The game DLLs it loads at runtime are MegaCrit's — you need a legal copy of Slay the Spire 2 installed. +[MIT](LICENSE) — fork it, modify it, ship it commercially, just keep the copyright line in the source. + +The game DLLs it loads at runtime are MegaCrit's — you need a legal copy of Slay the Spire 2 installed. StS2Sim doesn't redistribute any game assets. ``` the engine wants a stage