package facade.primact; import TemplateCompiler.JevDialogueLog; /** * The game's act for making Grace speak, unchanged except that it also notes * which lines were spoken so Jev can be told what the player is replying to. * array[0..3] are up to four script ids; 0 is Grace's sprite id, 7 the dialog layer. */ public class PushGraceDialogAnimation extends PushMultipleAnimationScripts { public void execute(final Object[] array) { JevDialogueLog.record(0, new Object[] { array[0], array[1], array[2], array[3] }); super.execute(new Object[] { new Integer(0), array[0], array[1], array[2], array[3], new Integer(7), new Boolean(false) }); } }