use bevy::{prelude::*, input::common_conditions::input_toggle_active}; use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin}; mod game; mod level; mod terminal; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(EguiPlugin::default()) .add_plugins(WorldInspectorPlugin::new().run_if(input_toggle_active(false, KeyCode::Escape))) .init_state::() .add_plugins(level::plugin) .add_plugins(terminal::plugin) .add_plugins(game::plugin) .run(); }