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A Quadrilateral Cowboy clone intended to help me learn Game Dev
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283 B · 17 lines
Rust
1234567891011121314151617use godot::prelude::*;use godot::classes::{Node3D, INode3D};
#[derive(GodotClass)]#[class(base=Node3D)]pub struct Level1 { base: Base<Node3D>}
#[godot_api]impl INode3D for Level1 { fn init(base: Base<Node3D>) -> Self { Self { base } }}