From 02427d007bd26dbcf49aa0d55fcdcea745abd020 Mon Sep 17 00:00:00 2001 From: Cass Unterholzner Date: Sat, 27 Jun 2026 11:53:14 -0500 Subject: [PATCH] Removing note for material colors as they are baked into the materials in the mesh --- src/game.zig | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/game.zig b/src/game.zig index 90f4da5..c060b65 100644 --- a/src/game.zig +++ b/src/game.zig @@ -174,14 +174,6 @@ pub fn setupCamera(self: *Game) void { self.registry.add(cameraEntity, pdEcs.Camera{ .camera = &self.camera }); } -// Colors: -// - Dark Grey: vec4(0.612, 0.612, 0.612, 1.0) -// - Material: vec4(0.8, 0.8, 0.8, 1.0) -// - Grey: vec4(0.737, 0.737, 0.737, 1.0) -// - Iron: vec4(0.478, 0.478, 0.478, 1.0) -// - Red Wood: vec4(0.847, 0.772, 0.716, 1.0) -// - Steel: vec4(0.791, 0.823, 0.834, 1.0) - fn loadModels(alloc: std.mem.Allocator) anyerror!ModelList { var list: ModelList = .init(alloc); const roomBaseModel = try rl.loadModel("resources/models/room/room-base.glb"); -- 2.51.2