Something went wrong. Try again.
A card game engine for Magic: The Gathering inspired by Card Forge
Something went wrong. Try again.
123456789101112131415161718192021222324#pragma once
#include <uuid.h>#include <string>#include <flecs.h>#include <map>#include "card.h"using namespace std;
typedef uuids::uuid PlayerId;
struct Player { PlayerId id; string name; unsigned int life; flecs::entity hand; flecs::entity library; flecs::entity graveyard; flecs::entity exile; flecs::entity battlefield; flecs::entity commander; map<string, unsigned int> statusCounters; Mana manaPool;};