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A card game engine for Magic: The Gathering inspired by Card Forge
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123456789101112131415161718192021222324#include "raylib.h"#include <iostream>#include "app.h"#include <uuid.h>using namespace std;
int main(int argc, char* argv[]) { std::random_device rd; auto seed_data = std::array<int, std::mt19937::state_size> {}; std::generate(std::begin(seed_data), std::end(seed_data), std::ref(rd)); std::seed_seq seq(std::begin(seed_data), std::end(seed_data)); std::mt19937 generator(seq); uuids::uuid_random_generator gen{generator}; App app(&gen); try { app.run(); } catch (const char* msg) { cerr << "Error running app:" << endl << msg << endl; return 1; }
return 0;}