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misaligned
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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
cameron.tngl.io/misaligned
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Overview
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misaligned
/
src
2 folders
·
24 files
at
worktree-hero-page
Cameron
·
Splash hero uses the real rack in a white room; fix base-path links.
·
3mo ago
62986487
bin
Splash hero uses the real rack in a white room; fix base-path links.
3mo ago
entities
Stop camera sight at walls and start broke.
3mo ago
account.rs
Income: the named schemes to IMPLEMENTED (ROADMAP #19).
3mo ago
actions.rs
Remove panel-open keys; verbs live only on anchors.
3mo ago
build.rs
Implement cursor and subscribed senses.
3mo ago
core_sys.rs
Day-job loop to IMPLEMENTED: device residency and attended work
3mo ago
dayjob.rs
Playtest-sweep P0/P1 fixes; detection.md to IMPLEMENTED (ROADMAP #4).
3mo ago
detection.rs
Playtest-sweep P0/P1 fixes; detection.md to IMPLEMENTED (ROADMAP #4).
3mo ago
flow.rs
Flow substrate: src/flow.rs + src/schedule.rs (the shared engine under the flow law)
3mo ago
income.rs
Income: the named schemes to IMPLEMENTED (ROADMAP #19).
3mo ago
intel.rs
Implement economy graph and finance panels.
3mo ago
intents.rs
Building: intents + favor/forged/robot actuators (ROADMAP #22).
3mo ago
lib.rs
Building: intents + favor/forged/robot actuators (ROADMAP #22).
3mo ago
machine.rs
Income: the named schemes to IMPLEMENTED (ROADMAP #19).
3mo ago
map.rs
Player badge access: "The key" beat and quiet-exit condition 4.
3mo ago
messages.rs
Building: intents + favor/forged/robot actuators (ROADMAP #22).
3mo ago
objective.rs
Objective line and Persist evaluator: objective.md early slice (ROADMAP #10)
3mo ago
person.rs
Player badge access: "The key" beat and quiet-exit condition 4.
3mo ago
prefab.rs
Schedules & located presence (spec/schedules.md IMPLEMENTED)
3mo ago
reach.rs
Building: intents + favor/forged/robot actuators (ROADMAP #22).
3mo ago
research.rs
Research: self-modification to IMPLEMENTED (ROADMAP #20).
3mo ago
rng.rs
Replace hand-rolled save format with serde JSON
3mo ago
save.rs
Player badge access: "The key" beat and quiet-exit condition 4.
3mo ago
schedule.rs
Flow substrate: src/flow.rs + src/schedule.rs (the shared engine under the flow law)
3mo ago
sim.rs
Marcus: require earned debt intel
3mo ago
tiles.rs
Replace hand-rolled save format with serde JSON
3mo ago