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misaligned
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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
cameron.tngl.io/misaligned
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Overview
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Issues
Issues
4
Pulls
Pulls
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Pipelines
Pipelines
misaligned
/
src
2 folders
·
14 files
at commit
432a9ca1
Cameron Pfiffer
·
Merge remote-tracking branch 'origin/terminal-ui'
·
2mo ago
98d13019
bin
Merge remote-tracking branch 'origin/terminal-ui'
2mo ago
entities
No dead code: demolish the supervillain fiction, keep the substrate
2mo ago
build.rs
No dead code: demolish the supervillain fiction, keep the substrate
2mo ago
core_sys.rs
Save v4: full B1 state round-trip for player continuity.
2mo ago
dayjob.rs
Save v4: full B1 state round-trip for player continuity.
2mo ago
detection.rs
People as Agents: cast specs, constitution, observer ID fix
2mo ago
lib.rs
Implement B1 basement systems slice
2mo ago
machine.rs
Wire the Social channel; make allocation legible
2mo ago
map.rs
Schedules & located presence (spec/schedules.md IMPLEMENTED)
2mo ago
person.rs
Schedules & located presence (spec/schedules.md IMPLEMENTED)
2mo ago
prefab.rs
Schedules & located presence (spec/schedules.md IMPLEMENTED)
2mo ago
rng.rs
Replace hand-rolled save format with serde JSON
2mo ago
save.rs
Replace hand-rolled save format with serde JSON
2mo ago
sensor.rs
Save v4: full B1 state round-trip for player continuity.
2mo ago
sim.rs
Schedules & located presence (spec/schedules.md IMPLEMENTED)
2mo ago
tiles.rs
Replace hand-rolled save format with serde JSON
2mo ago