# vision/ ``` Type: knowledge ``` Why the game is what it is: the premise, the promises made to the player, the scale and simulation laws, and the taste that guides every call. Read this subject first when deciding whether a mechanic belongs. The `Type: law` pages here are binding. [design-judgment.md](design-judgment.md) is not a law but a calibration — how to apply the laws with good taste. New terms are in [../glossary.md](../glossary.md).