diff --git a/wiki/log/2026-07-11-whole-frame-visual-pass.md b/wiki/log/2026-07-11-whole-frame-visual-pass.md --- a/wiki/log/2026-07-11-whole-frame-visual-pass.md +++ b/wiki/log/2026-07-11-whole-frame-visual-pass.md @@ -27,9 +27,9 @@ pooled neutral material resource. Each is a functional silhouette rather than a generic box; emissive parts carry named live/power state. - **People:** the material view replaces camera-facing quads with volumetric - articulated silhouettes. Gait derives deterministically from sim tick and - person id, so five bodies do not march in lockstep and no animation state - enters the sim or save. + articulated silhouettes. Each body receives a deterministic authored gait + phase from person id, so five bodies do not stand in one lockstep pose and + no animation state enters the sim or save. - **Thought:** the main game installs the shared effects plugin and binds active sim Thought hops to shared route roots on material layer 1. The flat sensorium retains the lightweight work-route glyph; material mode skips it, @@ -52,13 +52,24 @@ rail, semantic framing, procedural institution, and the live Thought binding in one frame. Its audit records 2/2 visible effect roots, 112/112 visible mesh children on material layer 1, and 66 inside the camera view. + +![Compact whole-frame composition with the Foundation room, instrument rail, and live Thought binding](../../assets/reference/art-direction/whole-frame-pass/visual-proof.webp) + - `assets/reference/art-direction/whole-frame-pass/person-proof.webp` — close earned view of the volumetric walking silhouette in the loading dock. + +![Close earned material view of a volumetric Foundation worker](../../assets/reference/art-direction/whole-frame-pass/person-proof.webp) + - `assets/reference/art-direction/whole-frame-pass/hall-material.webp` — the six-row Foundation hall under floor-local fixtures at survey scale. + +![Foundation data hall under shared procedural floor fixtures at survey scale](../../assets/reference/art-direction/whole-frame-pass/hall-material.webp) + - `assets/reference/art-direction/whole-frame-pass/shared-thought-liquid.webp` — the same shared renderer in its close liquid laboratory, where the folded route surface and endpoint mass can be judged without facility occlusion. + +![Shared Thought renderer close laboratory view with folded route surface and endpoint pools](../../assets/reference/art-direction/whole-frame-pass/shared-thought-liquid.webp) The canonical commands are: