From aed82e6d60e967265b6c600d8cdf724734c29212 Mon Sep 17 00:00:00 2001 From: Cameron Pfiffer Date: Sat, 10 Oct 2026 22:00:55 -0700 Subject: [PATCH] money.ts's opening note gives the lab's real price --- src/money.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/money.ts b/src/money.ts index 0a7bab3a..c3ce5f38 100644 --- a/src/money.ts +++ b/src/money.ts @@ -1,6 +1,6 @@ // Money as the player sees it. The rules count money in small units: a GPU server is 150 of them and a // receptionist is paid 35. On the screen each unit is a thousand dollars, so the server costs $150K, a -// clinic sells for $700K, a lab for $6.05M, and a long game runs to hundreds of millions and then +// clinic sells for $700K, a lab for $18.1M, and a long game runs to hundreds of millions and then // billions. Nothing in the rules changes with the scale: it is only how a sum is written. // A rate is written for a game day, not a second, because nobody thinks of a business in cents a second. // Pay is a rate too, but the rules already count it by the day, so it is written as a year's salary. -- 2.51.2