diff --git a/src/money.ts b/src/money.ts index 0a7bab3a..c3ce5f38 100644 --- a/src/money.ts +++ b/src/money.ts @@ -1,6 +1,6 @@ // Money as the player sees it. The rules count money in small units: a GPU server is 150 of them and a // receptionist is paid 35. On the screen each unit is a thousand dollars, so the server costs $150K, a -// clinic sells for $700K, a lab for $6.05M, and a long game runs to hundreds of millions and then +// clinic sells for $700K, a lab for $18.1M, and a long game runs to hundreds of millions and then // billions. Nothing in the rules changes with the scale: it is only how a sum is written. // A rate is written for a game day, not a second, because nobody thinks of a business in cents a second. // Pay is a rate too, but the rules already count it by the day, so it is written as a year's salary.