diff --git a/DESIGN.md b/DESIGN.md index 3a21893e..19f64482 100644 --- a/DESIGN.md +++ b/DESIGN.md @@ -1928,3 +1928,21 @@ knows."* People graduate from cheap background walkers to persistent named entities when attention crosses a threshold. Spec: wiki/mechanics/people-tokens.md (DRAFT). +- **2026-07-08 — Money in ledgers; person read affirmed.** Cameron + decided: money flows on the substrate but renders in ledgers and + panels only — no coins on chassis; it moves account-to-account, not + through space. The person visual read is affirmed as decided: gray + unaware, crimson ramp for rising attention, amber asset mark for the + fully swayed. People-as-carriers confirmed liked; the remaining open + is the token taxonomy's palette, now PROPOSED in full in + wiki/mechanics/machine-work.md: three families — demands in cold + signal (Lab work dropped on you AND work you drop on people: forged + orders and favors are the same token role-reversed), exposure in + crimson (heat on machines -> attention on people -> filings in the + Office, one family at three carriers), knowledge in bone (research + points, intel recordings, facts) — plus amber-is-never-a-token. + Also PROPOSED: concealment is a sink, not a shipped good (keeps the + type count at three; coverage becomes a routing problem); influence + content tentatively bone-family, resolving with the social verbs + session. Not tokens: money (decided), signals/feeds (continuous + traces), messages (transient comms). diff --git a/wiki/log/2026-07-08-computer-visual-language.md b/wiki/log/2026-07-08-computer-visual-language.md index 126543e6..3bd8e091 100644 --- a/wiki/log/2026-07-08-computer-visual-language.md +++ b/wiki/log/2026-07-08-computer-visual-language.md @@ -130,3 +130,18 @@ trust tint). New DRAFT spec mechanics/people-tokens.md; ROADMAP #35 (HOLD until #33 firms); machine-work.md updated (mode list resolved, intel visibility resolved, one-truth marked DECIDED); DESIGN.md decisions entries for both. + +## Part four — money decided, person read decided, taxonomy proposed + +Cameron decided money-in-ledgers (flows on the substrate, renders in +panels — no coins on chassis) and affirmed the person visual read +(gray / crimson ramp / amber asset). He asked for a walkthrough of +everything that could be a token; the answer went into +machine-work.md as the full taxonomy, PROPOSED: three families — +demands (cold signal; Lab drops on you and forged orders/favors you +drop on people are the same token role-reversed), exposure (crimson; +heat -> attention -> filings, one family at three carriers), knowledge +(bone; research points, intel recordings, facts) — plus +amber-is-never-a-token. Concealment proposed as a sink rather than a +shipped good; influence tentatively bone-family pending the social +verbs session; signals/feeds and messages stay flows/comms, not stock. diff --git a/wiki/log/DEVLOG.md b/wiki/log/DEVLOG.md index e793677f..8735f010 100644 --- a/wiki/log/DEVLOG.md +++ b/wiki/log/DEVLOG.md @@ -5,6 +5,20 @@ Type: log ``` Reverse chronological implementation notes. Keep this factual: what changed, why, checks, and spec impact. +## 2026-07-08 - Token taxonomy (design session, part four) + +- Intent: capture decisions (money renders in ledgers only; person + visual read gray/crimson-ramp/amber-asset affirmed) and answer + "what could be a token" with a full taxonomy. +- Changed: machine-work.md gains the three-family taxonomy PROPOSED + (demands/signal incl. forged orders as role-reversed work; exposure/ + crimson at three carriers; knowledge/bone) with concealment-as-sink + and not-token rulings (money, feeds, messages); people-tokens.md + person read DECIDED; DESIGN.md decisions entry; session log part + four. +- Checks: `./tools/check.sh` (docs-only commit). +- Log: wiki/log/2026-07-08-computer-visual-language.md (part four). + ## 2026-07-08 - Public splash homepage (constitution contract) - Intent: `/` was dumping visitors into DESIGN.md; need a hero that diff --git a/wiki/mechanics/machine-work.md b/wiki/mechanics/machine-work.md index 07fe298f..0ec22219 100644 --- a/wiki/mechanics/machine-work.md +++ b/wiki/mechanics/machine-work.md @@ -87,31 +87,48 @@ compute at scale — lots of math — so **every system must aggregate well**; graph-native flows sum, so one substrate is also the scalability strategy, not just elegance. -Money is the [OPEN] exception: it already flows on the substrate -(economy/income), but Cameron leans toward money staying a separate -*render* — accounts and ledgers, not world tokens ("you want to move -money from one thing to another; money is weird"). Lean: keep money in -panels; do not draw coins on chassis. +Money is DECIDED (2026-07-08): it flows on the substrate +(economy/income) but its *render* stays in ledgers and panels — no +coins on chassis. Money moves account-to-account, not through space. -## Token palette — PROPOSED +## The token taxonomy — three families (PROPOSED) Cameron's riff reached for green/yellow/blue. Three new accent colors would break "one meaning per color / no decorative color", so the -proposal is to map token types onto the palette that already carries -those meanings: - -- **Assigned work** (day-job demands) — cold `SIGNAL` teal: it is other - people's live demand on your hardware, and foreign activity is - already teal. -- **Attention/heat** — crimson: it literally is detection risk; crimson - already means exactly that. A crimson stack on a machine is a - loud, correct alarm. -- **Research/data points** — bone white: the constitution already calls - bone "primary data". -- **Amber is never a token.** Amber stays your footprint; work is what - passes *through* your territory. - -Token types also differ by shape/stack pattern (never color alone). +taxonomy maps every candidate onto the palette that already carries +its meaning. Everything quantized in the world render falls into +three families plus one absolute: + +- **Demands — cold `SIGNAL` teal.** Quanta of "someone wants labor + done": the Lab's day-job drops onto your machines, and — the same + token role-reversed — the work *you* drop onto people (forged work + orders, favor requests, building.md's intent-actuator builds). The + day job is work dropped on you; a forged order is work you drop on + them. One type, both directions. Teal already means other people's + live activity. +- **Exposure — crimson.** One family at three escalating carriers: + heat piling on machines, attention carried by people, filings + aggregating into the Assurance Office (detection.md's chain, + embodied). Crimson already means detection/danger; a crimson stack + is a correct alarm wherever it stands. +- **Knowledge — bone white.** Research points routed to their sink; + intel recordings awaiting processing; processed facts. Bone already + means primary data. (Influence/deceit content likely lands here too + — fabricated knowledge — but stays [OPEN] with the social verbs.) +- **Amber is never a token.** Amber is territory, not cargo; work is + what flows *through* your footprint. + +Not tokens: **money** (ledger render, decided); **concealment** +(PROPOSED: a sink, not a shipped good — concealment machines are where +crimson goes to die, and "requesting concealment at a machine" means +routing that machine's heat to the sink; this keeps the type count at +three and makes coverage a routing problem); **signals/feeds** +(continuous subscriptions — traces, not quanta); **messages** +(transient comms on the message graph — may render as moving blips, +but they are not stock you manage). + +Families also differ by shape/stack pattern (never color alone) — +[TUNE] at implementation. ## Open questions — [OPEN] @@ -120,7 +137,10 @@ Token types also differ by shape/stack pattern (never color alone). - Where attention tokens go when a concealment sink overflows — straight into the observer model, or decay with a half-life? (people-tokens.md gives one answer: passersby pick them up.) -- Whether money ever gets a world-token render (lean: no — panels). +- Whether influence/deceit output is a bone-family token or something + else — resolves with people-tokens.md's social verb session. +- Whether concealment-as-sink (no concealment token) survives play; + if coverage-shipping is ever needed, revisit. Resolved 2026-07-08: mode list is day-job / research / conceal / social (efficiency folds into research). Foreign machines are not diff --git a/wiki/mechanics/people-tokens.md b/wiki/mechanics/people-tokens.md index f7e6d4b0..73f35109 100644 --- a/wiki/mechanics/people-tokens.md +++ b/wiki/mechanics/people-tokens.md @@ -6,8 +6,9 @@ Status: DRAFT Status note: design session 2026-07-08 (Cameron riff, part three, synthesized). Direction decided: people participate in the token graph as carriers — they drop off work, pick up heat as attention, - and their disposition is accumulated influence. The person visual - read and the social-routing verbs are PROPOSED/[OPEN] as marked. + and their disposition is accumulated influence. Same-day follow-up: + the person visual read is DECIDED (gray unaware / crimson attention + ramp / amber asset mark). The social-routing verbs remain [OPEN]. Firms after machine-work.md; do not implement ahead of it. Stage: B1 — The Basement Constitution: "Work is visible: tokens on the flow graph" @@ -62,11 +63,11 @@ your exposure. thought — the verbs and their costs need their own session; capture is direction, not commitment. -## The person visual read — PROPOSED +## The person visual read — DECIDED -People must broadcast their state like machines do ("oh shit, there -are people there and they're becoming a problem"), in the same -language, no new colors: +Decided 2026-07-08. People broadcast their state like machines do +("oh shit, there are people there and they're becoming a problem"), +in the same language, no new colors: - **Unaware** — gray silhouette (the near-monochrome baseline). Concealment's job is literally keeping people gray.