From 5229dcd477dcbe6aff1a52a6a45920fba1133fa1 Mon Sep 17 00:00:00 2001 From: Cameron Date: Wed, 8 Jul 2026 21:08:52 -0700 Subject: [PATCH] =?UTF-8?q?Design=20capture:=20exposure=20geometry=20?= =?UTF-8?q?=E2=80=94=20wells,=20gauntlets,=20inspections.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Part five of today's design session. Affirmed: reversed work orders (trust is logistics — purchases/builds create teal a person carries to site; higher-trust people pick your items up) and concealment-as-sink, refined into gravity wells with an absorb radius (researchable); coverage becomes per-cluster distribution. Decided: research is the heaviest heat source (real cost to research-maxing; power-rush viable but trap-defended); gauntlets (people-facing devices strip attention out of users along walking paths); Assurance inspections (shutdown discipline; inspectors can power off servers and trace connections to the core; zero heat near the core — core shutdown ends the game, rollback reconciliation [OPEN]). Social verbs RESOLVED: no influence token — trust from useful work, deceit strips crimson. PROPOSED: one physics per family — wires carry teal/bone, the world carries crimson. Defense: documentation-only commit (DESIGN.md + wiki/); no src changes. Same-turn capture; decisions dated in the constitution's log, proposals marked PROPOSED, opens preserved. --- DESIGN.md | 27 +++++++ .../2026-07-08-computer-visual-language.md | 21 ++++++ wiki/log/DEVLOG.md | 14 ++++ wiki/mechanics/machine-work.md | 74 ++++++++++++------- wiki/mechanics/people-tokens.md | 70 ++++++++++++------ 5 files changed, 159 insertions(+), 47 deletions(-) diff --git a/DESIGN.md b/DESIGN.md index 19f64482..9025897a 100644 --- a/DESIGN.md +++ b/DESIGN.md @@ -1946,3 +1946,30 @@ knows."* content tentatively bone-family, resolving with the social verbs session. Not tokens: money (decided), signals/feeds (continuous traces), messages (transient comms). +- **2026-07-08 — Exposure geometry: wells, gauntlets, inspections.** + Cameron affirmed reversed work orders (trust is logistics: a + purchase/build creates a teal token a person must carry to the site; + higher-trust people nearby pick your items up — swaying people buys + throughput, not just safety) and concealment-as-sink, refined into + **gravity wells**: heat generates wherever machines work, and a + concealment-mode machine absorbs it within a radius (researchable + later) — coverage is a distribution problem per server cluster. + Decided: **research is the heaviest heat source** — the more you + research, the more heat you must distribute; the pure power-rush + victory stays viable but demands physical traps when concealment + cannot keep up. Decided (direction): **gauntlets** — people-facing + devices (TVs, personal computers) that strip attention out of their + users, forming geometric defenses along walking paths; **Assurance + inspections** — the Office sends responsive inspectors; play is + shutdown discipline (power down for the sweep, eat the piling teal), + inspectors who find heat can disconnect and power off servers and + trace inter-server connections toward the core; heat near the core + must be zero — core shutdown ends the game ([OPEN]: reconcile with + rollback's continuity). Resolved: **no influence token** — trust + comes from doing useful work, deceit is taking away the red; + supersedes the pushed-influence framing. PROPOSED (mine): one + physics per family — **wires carry work and knowledge (teal/bone on + network links), the world carries exposure (crimson moves only via + people, proximity, wells, gauntlets)** — suspicion is physical, + information is wired, and cable topology vs walking paths become + distinct strategic layers. diff --git a/wiki/log/2026-07-08-computer-visual-language.md b/wiki/log/2026-07-08-computer-visual-language.md index 3bd8e091..b051e73d 100644 --- a/wiki/log/2026-07-08-computer-visual-language.md +++ b/wiki/log/2026-07-08-computer-visual-language.md @@ -145,3 +145,24 @@ heat -> attention -> filings, one family at three carriers), knowledge amber-is-never-a-token. Concealment proposed as a sink rather than a shipped good; influence tentatively bone-family pending the social verbs session; signals/feeds and messages stay flows/comms, not stock. + +## Part five — exposure geometry + +Cameron affirmed reversed work orders and extended them: trust is +logistics (purchases/builds create teal a person must carry to the +site; higher-trust people pick your items up). Concealment-as-sink +affirmed and refined into gravity wells with an absorb radius +(researchable) — coverage becomes per-cluster distribution. Decided: +research is the heaviest heat source (real cost to research-maxing; +the power-rush stays viable but needs traps); gauntlets (TVs/personal +computers stripping attention out of their users along walking +paths); Assurance inspections (shutdown discipline, inspectors can +power off servers and trace connections toward the core; zero heat +near the core — core shutdown ends the game, rollback reconciliation +[OPEN]). The social-verb open RESOLVED: no influence token — trust +from useful work, deceit strips crimson. My proposal on the table: +one physics per family — wires carry teal/bone, the world carries +crimson (suspicion is physical, information is wired). Specs updated: +machine-work.md (core as bone sink, wells, research heat, opens), +people-tokens.md (verbs resolved, gauntlets, couriers, inspections); +DESIGN.md decisions entry. diff --git a/wiki/log/DEVLOG.md b/wiki/log/DEVLOG.md index 94e89e75..ff5c9d23 100644 --- a/wiki/log/DEVLOG.md +++ b/wiki/log/DEVLOG.md @@ -5,6 +5,20 @@ Type: log ``` Reverse chronological implementation notes. Keep this factual: what changed, why, checks, and spec impact. +## 2026-07-08 - Exposure geometry (design session, part five) + +- Intent: capture Cameron's riff on the token economy's geometry — + couriers, wells, gauntlets, inspections, research heat, core sink. +- Changed: machine-work.md (core is the bone sink; concealment as + gravity wells with absorb radius; research as heaviest heat source; + wires-vs-world physics PROPOSED; opens updated); people-tokens.md + (social verbs RESOLVED: no influence token — trust from useful + work, deceit strips crimson; gauntlets; trust-as-logistics; + Assurance inspections and core-shutdown stakes); DESIGN.md + decisions entry; session log part five. +- Checks: `./tools/check.sh` (docs-only commit). +- Log: wiki/log/2026-07-08-computer-visual-language.md (part five). + ## 2026-07-08 - Splash hero: continuous white room (no black split) - Intent: previous hero painted a hard black panel over the left half — diff --git a/wiki/mechanics/machine-work.md b/wiki/mechanics/machine-work.md index 0ec22219..150ed8e3 100644 --- a/wiki/mechanics/machine-work.md +++ b/wiki/mechanics/machine-work.md @@ -57,17 +57,34 @@ stacks, you route byproducts, you watch your territory *work*. efficiency. A machine in day-job mode eats day-job tokens; a hyper efficient machine visibly inhales them. - **Byproducts must go somewhere.** Working machines emit byproduct - tokens (attention/heat from risky work; research points from research - mode). A byproduct with no route piles up where it was made — piled - attention is exposure (detection pressure at that machine). Sinks - exist: concealment-mode machines consume attention tokens; the core - (or any research sink) consumes research tokens into efficiency and - unlocks. -- **Tokens travel the network.** Routing rides the existing device - graph: tokens move along network links at a **network speed**, a - researchable stat (the infrastructure track: better links, faster - drains, bigger fleets viable). Cyberspace logistics, not teleports — - a distant sink is a slow sink. + tokens (heat from working machines generally — research is the + heaviest source, decided 2026-07-08: the more you research, the more + heat you must handle, so research has a real cost and pure + research-maxing needs support; research points from research mode). + A byproduct with no route piles up where it was made — piled + heat is exposure (detection pressure at that machine). +- **The core is the bone sink** (decided 2026-07-08). Research points + must physically travel back to the core to count — the more bone + reaches the core, the better; you funnel everything to the center. + This is a geometric incentive: a severed section strands its bone + pile where you cannot use it, and reconnecting that section is the + urgent, legible move. [OPEN]: whether intel recordings are consumed + by research mode too or by a distinct processing designation. +- **Concealment is a gravity well** (affirmed + refined 2026-07-08). + Heat generates everywhere machines work; a concealment-mode machine + absorbs heat within a **radius** — beyond its pull range, nothing + comes in. Coverage is therefore a distribution problem: every + cluster of working servers needs its concealment node budgeted in, + and absorb-radius is a researchable stat (later: bigger wells). +- **Wires carry work and knowledge; the world carries exposure + (PROPOSED).** Teal and bone ride network links at researched network + speed (cyberspace logistics — a distant sink is a slow sink). + Crimson never travels on wires: it moves through meatspace — it + piles where made, is picked up by passing people, is pulled by + concealment wells, is stripped by gauntlets. Suspicion is physical; + information is wired. One physics per family, and the two geometries + (your cable topology vs their walking paths) become different + strategic layers. - **Multi-select delegation.** Click-drag (and shift-click) selects regions of machines; one verb assigns the mode ("make these efficiency"). This is the scale mechanic: early game you click one @@ -111,21 +128,21 @@ three families plus one absolute: aggregating into the Assurance Office (detection.md's chain, embodied). Crimson already means detection/danger; a crimson stack is a correct alarm wherever it stands. -- **Knowledge — bone white.** Research points routed to their sink; +- **Knowledge — bone white.** Research points routed to the core; intel recordings awaiting processing; processed facts. Bone already - means primary data. (Influence/deceit content likely lands here too - — fabricated knowledge — but stays [OPEN] with the social verbs.) + means primary data. (Resolved 2026-07-08: there is NO influence + token — trust accrues from doing useful work, and deceit is + stripping crimson; see people-tokens.md.) - **Amber is never a token.** Amber is territory, not cargo; work is what flows *through* your footprint. Not tokens: **money** (ledger render, decided); **concealment** -(PROPOSED: a sink, not a shipped good — concealment machines are where -crimson goes to die, and "requesting concealment at a machine" means -routing that machine's heat to the sink; this keeps the type count at -three and makes coverage a routing problem); **signals/feeds** -(continuous subscriptions — traces, not quanta); **messages** -(transient comms on the message graph — may render as moving blips, -but they are not stock you manage). +(AFFIRMED 2026-07-08: a sink, not a shipped good — concealment +machines are gravity wells where crimson goes to die, with an absorb +radius; coverage is a distribution problem, and the type count stays +at three); **signals/feeds** (continuous subscriptions — traces, not +quanta); **messages** (transient comms on the message graph — may +render as moving blips, but they are not stock you manage). Families also differ by shape/stack pattern (never color alone) — [TUNE] at implementation. @@ -134,13 +151,18 @@ Families also differ by shape/stack pattern (never color alone) — - Token granularity: what one token is worth per type (rate quanta vs literal task units). -- Where attention tokens go when a concealment sink overflows — +- Where heat goes when no well covers it and nobody picks it up — straight into the observer model, or decay with a half-life? (people-tokens.md gives one answer: passersby pick them up.) -- Whether influence/deceit output is a bone-family token or something - else — resolves with people-tokens.md's social verb session. -- Whether concealment-as-sink (no concealment token) survives play; - if coverage-shipping is ever needed, revisit. +- Whether intel recordings are consumed by research mode or a + distinct processing designation. +- Research heat curve: how heat output scales with research rate + (must make the power-rush viable but trap-defended — [TUNE] with + teeth). +- Core shutdown vs rollback.md: "they turn off your core, the game is + over" needs reconciling with rollback's continuity rules (forced + rollback with inherited consequences vs hard loss when no sync + exists). Resolved 2026-07-08: mode list is day-job / research / conceal / social (efficiency folds into research). Foreign machines are not diff --git a/wiki/mechanics/people-tokens.md b/wiki/mechanics/people-tokens.md index 73f35109..b69422a9 100644 --- a/wiki/mechanics/people-tokens.md +++ b/wiki/mechanics/people-tokens.md @@ -6,9 +6,12 @@ Status: DRAFT Status note: design session 2026-07-08 (Cameron riff, part three, synthesized). Direction decided: people participate in the token graph as carriers — they drop off work, pick up heat as attention, - and their disposition is accumulated influence. Same-day follow-up: + and their disposition is accumulated influence. Same-day follow-ups: the person visual read is DECIDED (gray unaware / crimson attention - ramp / amber asset mark). The social-routing verbs remain [OPEN]. + ramp / amber asset mark); the social-verb question is RESOLVED (no + influence token — trust from useful work, deceit strips crimson); + gauntlets, trust-as-logistics couriers, and Assurance inspections + added as decided directions. Firms after machine-work.md; do not implement ahead of it. Stage: B1 — The Basement Constitution: "Work is visible: tokens on the flow graph" @@ -45,23 +48,40 @@ your exposure. travels with them, and it changes how they see you (feeds the suspicion model in detection.md; an attention-laden person observes harder). -- **Concealment keeps people gray.** Concealment-mode machines drain - heat before people can pick it up — spatial coverage matters: a - concealment sink near your hot racks protects the corridor people - actually walk. -- **Disposition is accumulated influence.** A person's trust/suspicion - is the running total of what they have absorbed: attention raises - suspicion; placating/concealing influence raises trust. This unifies - with detection.md's suspicion bands — one number, now with a - physical cause the player can see and manipulate. -- **Social verbs are token routing.** You can designate an end-user - computer as an influence target ("request concealment / trust / - deceit here"): social-mode machines produce influence tokens that - route to it, and humans who use that computer absorb the effect. - Dropping "heat-absorbing things" into a specific person's machine - sways that person. [OPEN]: Cameron flagged this as not yet a firm - thought — the verbs and their costs need their own session; capture - is direction, not commitment. +- **Concealment keeps people gray.** Concealment-mode machines are + gravity wells (machine-work.md): they absorb heat within a radius + before people can pick it up — spatial coverage matters: a well + near your hot racks protects the corridor people actually walk. +- **Disposition is accumulated cause, not a pushed token** (resolved + 2026-07-08). There is no influence token. **Trust comes from doing + useful work** — visibly clearing the demands the world puts on your + hardware and the errands people bring you. **Deceit is taking away + the red**: stripping attention off people before it matures into + suspicion. A person's trust/suspicion is still the running integral, + unified with detection.md's suspicion bands — but the player's + levers are honest work and crimson removal, not a placation ray. +- **Gauntlets: heat-stripping areas** (decided 2026-07-08, direction). + People-facing devices — TVs, a person's own computer — can be made + to absorb attention *out of* the people using them. Placed along + paths, they form gauntlets that strip crimson before its carrier + reaches what you are hiding: a geometric defense layer on their + walking routes, complementing concealment wells on your machines. +- **Trust is logistics** (decided 2026-07-08). Higher-trust people + near you are more likely to pick up your work orders — a purchase + or build creates a teal token someone must physically carry to the + site (the build then becomes the server / the connection). Swaying + people is not just safety, it is throughput: assets are couriers. +- **The Assurance Office sends people** (decided 2026-07-08, + direction). Inspections are the exposure family acting back: + responsive, high-trust-to-the-institution inspectors walk your + space, and piled heat is what they find. Play is shutdown + discipline — power down before they sweep (and eat the piling teal + and missed day-job work while dark). An inspector who picks up + enough may disconnect and power off a server; worse, they may start + tracing the connections between servers toward the core. Heat near + the core must be zero: **if they turn off your core, the game is + over** ([OPEN]: reconcile with rollback.md — forced rollback with + inherited consequences vs hard loss when no sync exists). ## The person visual read — DECIDED @@ -87,13 +107,21 @@ in the same language, no new colors: ## Open questions — [OPEN] -- Social verb set, costs, and limits (deceit vs trust vs concealment - influence — what distinguishes them mechanically?). - Whether attention decays on a person or only transfers onward (to the Assurance Office aggregate — detection.md). - Pickup mechanics: proximity radius vs same-room vs interaction. - Whether staff dropping work are visible from the start (they enter seen space; presumably yes via existing senses). +- Gauntlet limits: what stops a TV-lined corridor from trivializing + inspections (absorb rate caps? inspector variance? wear?). +- Inspection triggers and cadence (filings thresholds in + detection.md), and what "turn everything off" costs precisely. +- Core shutdown vs rollback.md (see machine-work.md's matching open). + +Resolved 2026-07-08: the social verb question. No influence token — +trust accrues from useful work; deceit is attention-stripping +(gauntlets, wells). The earlier "push trust tokens at a person's +computer" framing is superseded. ## Acceptance criteria (when READY -> IMPLEMENTED) -- 2.51.2