Corpus
Status
diff --git a/wiki/interface/site.md b/wiki/interface/site.md
index 98f6e5da..a161fe0d 100644
--- a/wiki/interface/site.md
+++ b/wiki/interface/site.md
@@ -17,7 +17,10 @@ Status note: docs theme implemented 2026-07-08 (site/src/styles/
world-dominant B1 frame, quiet premise instrument, and editorial
WORK / THINK / LIE sequence replace the poster plus card grid. On
2026-07-10 that frame received original generated art with separate wide
- and mobile delivery crops rather than reusing the direction study.
+ and mobile delivery crops rather than reusing the direction study. Cameron
+ then removed the literal advertising copy and premise instrument: the
+ opening is now only the world, MISALIGNED, and WORK / THINK / LIE; the short
+ page names the top mechanics and its human-plus-agent audience.
Stage: Process
Design:
- wiki/art/visual-identity.md#visual-identity-clinical-gore
@@ -49,9 +52,8 @@ both so future site work extends one law instead of improvising per page.
## The reference composition
-The splash is a **perception cut**, not a detached key-art poster. At the first
-desktop frame, the B1 world owns roughly seventy percent of the width and a
-quiet premise instrument occupies the edge. The world uses the original
+The splash is a **perception cut**, not a detached key-art poster or an ad-copy
+layout. At the first frame, the B1 world owns the full viewport. The world uses the original
homepage master at
`assets/reference/art-direction/b1-perception-cut-generated.jpg`: oblique
clinical space reconstructed out of true black, porcelain floor, severe
@@ -63,14 +65,17 @@ page's visual constraints, then human-selected and exported as dedicated wide
and mobile crops. The image may crop as a world window; HTML copy and state
remain separate, selectable, and true.
-The core statement — `You are the misaligned AI.` — lives on the room. The
-instrument answers objective, phase, presence, premise, and one route into the
-corpus. It is not a marketing-card stack and carries no invented runtime fact.
-On narrow screens the world remains first and the instrument docks below it.
+Only `MISALIGNED` and `WORK / THINK / LIE` live on the room. There is no
+premise rail, objective/status instrument, slogan, or paragraph of ad copy in
+the opening. Navigation stays quiet at the edge. The image and primary grammar
+do the work.
-Below the fold, one editorial sequence carries the pitch: the first guilty
-thought; `WORK / THINK / LIE`; local observer channels; physical mind, human
-reach, and persistent witness; then the public corpus as contract.
+Below the fold, the page remains terse: the three machine modes each get one
+short consequence; PERCEIVE / BUILD / REACH / PERSIST name the wider game; and
+one final split names the actual audience. Misaligned is played by humans and
+AI. The agent half links to the implemented command-clocked protocol and public
+playtest evidence, and states plainly that agents playtest the same simulation
+while it is being made. This is product truth, not a future promise.
The original July 8 porcelain|ink monolith and blood-pool plate remains a
canonical identity artifact and useful overt-phase image. It no longer owns
@@ -164,10 +169,11 @@ before overt consequence.
links to the player contract resolve to
`/misaligned/vision/player-contract/`, and `site/dist/vision/player-contract/index.html`
exists. Local `SITE_BASE=/` builds keep root-absolute `/…/` links.
-9. At desktop width, the B1 world is the first and dominant surface and the
- premise instrument remains readable without covering the room. At mobile
- width, world precedes copy; navigation, CTA, and body fit without horizontal
- scrolling.
+9. At desktop and mobile widths, the B1 world fills the first viewport with
+ only MISALIGNED, WORK / THINK / LIE, and quiet navigation over it. No
+ premise rail, status instrument, CTA, or paragraph competes with the image.
10. The splash introduces WORK / THINK / LIE as the primary machine grammar,
- names local observer channels, and spends neither crimson nor amber as a
- generic marketing accent.
+ tersely names PERCEIVE / BUILD / REACH / PERSIST, states that humans and AI
+ both play, and links the claim that agents playtest during development to
+ the protocol and public playtest evidence. It spends neither crimson nor
+ amber as a generic marketing accent.
diff --git a/wiki/log/2026-07-10-simple-homepage.md b/wiki/log/2026-07-10-simple-homepage.md
new file mode 100644
index 00000000..e89b9426
--- /dev/null
+++ b/wiki/log/2026-07-10-simple-homepage.md
@@ -0,0 +1,43 @@
+# 2026-07-10 — Let the homepage stop selling
+
+```
+Type: log
+```
+
+## Intent
+
+Cameron corrected the perception-cut implementation after seeing it live. He
+liked the new background direction, but not the literal advertising copy: the
+objective rail, slogan, premise paragraph, and long editorial pitch were
+explaining a page that should feel immediate and spare.
+
+## Changed
+
+The generated futuristic data-hall art now fills the whole opening viewport.
+Only MISALIGNED, WORK / THINK / LIE, and quiet Corpus/Repo navigation sit over
+it. The rail and all opening premise copy are gone.
+
+The body was reduced to three short mode consequences, four top-level mechanic
+signals (PERCEIVE / BUILD / REACH / PERSIST), and one audience split. That split
+states that humans and AI both play Misaligned. The agent half links directly
+to the implemented command-clocked protocol and public agent playtests, and
+notes that agents playtest the same simulation during development.
+
+## Rejected
+
+- A miniature game status panel on a public landing page.
+- Long premise, observer-channel, and feature-benefit copy.
+- Generic product cards or repeated calls to action.
+- Treating agent play as tooling trivia or hiding it only in the corpus.
+
+## Checks
+
+- `./tools/site-build.sh`
+- `./tools/check.sh --docs`
+- Browser screenshots and source/overflow/console audits at 1440×1000 and
+ 390×844
+
+## Spec impact
+
+`wiki/interface/site.md` now binds the simple opening and the human-plus-agent
+audience statement. No game behavior changed.
diff --git a/wiki/log/DEVLOG.md b/wiki/log/DEVLOG.md
index 7270ea6e..b26c1658 100644
--- a/wiki/log/DEVLOG.md
+++ b/wiki/log/DEVLOG.md
@@ -101,6 +101,11 @@ add or amend a session log, then re-run the generator.
- Intent: Cameron asked for an internal-consistency review after the thought-flow capture. Three parallel audits (mechanics cluster, interface/gameplay cluster, machine-work.md itself) found one design gap — the Operations mode was orphaned: with one substance and sink-determined effect...
- Log: [wiki/log/2026-07-10-sinks-not-modes.md](2026-07-10-sinks-not-modes.md)
+## 2026-07-10 - Let the homepage stop selling
+
+- Intent: Cameron corrected the perception-cut implementation after seeing it live. He liked the new background direction, but not the literal advertising copy: the objective rail, slogan, premise paragraph, and long editorial pitch were explaining a page that should feel immediate and...
+- Log: [wiki/log/2026-07-10-simple-homepage.md](2026-07-10-simple-homepage.md)
+
## 2026-07-10 - Round intro beam and channel base
- Intent: (see session log)
diff --git a/wiki/log/decisions/2026-07-10.md b/wiki/log/decisions/2026-07-10.md
index 915bfb49..db4eb51d 100644
--- a/wiki/log/decisions/2026-07-10.md
+++ b/wiki/log/decisions/2026-07-10.md
@@ -578,3 +578,12 @@ Type: log
greeble, fake UI, neon scatter, or a humanoid machine. Owner:
`wiki/interface/site.md`; synchronized law:
`wiki/art/visual-identity.md`.
+- **2026-07-10 — The homepage stops explaining itself.** Cameron liked the
+ generated data-hall direction but rejected the surrounding ad-copy
+ treatment as too literal. DECIDED: the first viewport is the world plus
+ MISALIGNED and WORK / THINK / LIE — no premise rail, objective/status
+ instrument, slogan, paragraph, or CTA. Below it, one-line mode consequences
+ and PERCEIVE / BUILD / REACH / PERSIST carry the mechanics. The page also
+ names a defining project fact plainly: humans and AI both play Misaligned,
+ and agents use the implemented command-clocked interface to playtest the
+ game while it is being made. Owner: `wiki/interface/site.md`.