diff --git a/backend/Cargo.lock b/backend/Cargo.lock index b8b4b58..b789279 100644 --- a/backend/Cargo.lock +++ b/backend/Cargo.lock @@ -13,9 +13,9 @@ dependencies = [ [[package]] name = "adler2" -version = "2.0.0" +version = "2.0.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "512761e0bb2578dd7380c6baaa0f4ce03e84f95e960231d1dec8bf4d7d6e2627" +checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa" [[package]] name = "aho-corasick" @@ -157,7 +157,7 @@ checksum = "3b43422f69d8ff38f95f1b2bb76517c91589a924d1559a0e935d7c8ce0274c11" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -192,7 +192,7 @@ checksum = "e539d3fca749fcee5236ab05e93a52867dd549cc157c8cb7f99595f3cedffdb5" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -335,15 +335,15 @@ dependencies = [ [[package]] name = "bumpalo" -version = "3.17.0" +version = "3.18.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1628fb46dfa0b37568d12e5edd512553eccf6a22a78e8bde00bb4aed84d5bdbf" +checksum = "793db76d6187cd04dff33004d8e6c9cc4e05cd330500379d2394209271b4aeee" [[package]] name = "bytemuck" -version = "1.23.0" +version = "1.23.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9134a6ef01ce4b366b50689c94f82c14bc72bc5d0386829828a2e2752ef7958c" +checksum = "5c76a5792e44e4abe34d3abf15636779261d45a7450612059293d1d2cfc63422" [[package]] name = "byteorder" @@ -387,9 +387,9 @@ dependencies = [ [[package]] name = "camino" -version = "1.1.9" +version = "1.1.10" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8b96ec4966b5813e2c0507c1f86115c8c5abaadc3980879c3424042a02fd1ad3" +checksum = "0da45bc31171d8d6960122e222a67740df867c1dd53b4d51caa297084c185cab" dependencies = [ "serde", ] @@ -429,9 +429,9 @@ dependencies = [ [[package]] name = "cc" -version = "1.2.25" +version = "1.2.26" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d0fc897dc1e865cc67c0e05a836d9d3f1df3cbe442aa4a9473b18e12624a4951" +checksum = "956a5e21988b87f372569b66183b78babf23ebc2e744b733e4350a752c4dafac" dependencies = [ "shlex", ] @@ -465,9 +465,9 @@ dependencies = [ [[package]] name = "cfg-if" -version = "1.0.0" +version = "1.0.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd" +checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268" [[package]] name = "cfg_aliases" @@ -632,7 +632,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "13b588ba4ac1a99f7f2964d24b3d896ddc6bf847ee3855dbd4366f058cfcd331" dependencies = [ "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -642,7 +642,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "32a2785755761f3ddc1492979ce1e48d2c00d09311c39e4466429188f3dd6501" dependencies = [ "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -666,7 +666,7 @@ dependencies = [ "proc-macro2", "quote", "strsim", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -677,7 +677,7 @@ checksum = "fc34b93ccb385b40dc71c6fceac4b2ad23662c7eeb248cf10d529b7e055b6ead" dependencies = [ "darling_core", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -700,7 +700,7 @@ dependencies = [ "proc-macro2", "quote", "rustc_version", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -758,7 +758,7 @@ checksum = "97369cbbc041bc366949bc74d34658d6cda5621039731c6310521892a3a20ae0" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -781,7 +781,7 @@ checksum = "788160fb30de9cdd857af31c6a2675904b16ece8fc2737b2c7127ba368c9d0f4" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -848,9 +848,9 @@ checksum = "a3d8a32ae18130a3c84dd492d4215c3d913c3b07c6b63c2eb3eb7ff1101ab7bf" [[package]] name = "enumflags2" -version = "0.7.11" +version = "0.7.12" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "ba2f4b465f5318854c6f8dd686ede6c0a9dc67d4b1ac241cf0eb51521a309147" +checksum = "1027f7680c853e056ebcec683615fb6fbbc07dbaa13b4d5d9442b146ded4ecef" dependencies = [ "enumflags2_derive", "serde", @@ -858,13 +858,13 @@ dependencies = [ [[package]] name = "enumflags2_derive" -version = "0.7.11" +version = "0.7.12" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "fc4caf64a58d7a6d65ab00639b046ff54399a39f5f2554728895ace4b297cd79" +checksum = "67c78a4d8fdf9953a5c9d458f9efe940fd97a0cab0941c075a813ac594733827" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -941,9 +941,9 @@ dependencies = [ [[package]] name = "flate2" -version = "1.1.1" +version = "1.1.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "7ced92e76e966ca2fd84c8f7aa01a4aea65b0eb6648d72f7c8f3e2764a67fece" +checksum = "4a3d7db9596fecd151c5f638c0ee5d5bd487b6e0ea232e5dc96d5250f6f94b1d" dependencies = [ "crc32fast", "miniz_oxide", @@ -973,7 +973,7 @@ checksum = "1a5c6c585bc94aaf2c7b51dd4c2ba22680844aba4c687be581871a6f518c5742" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -1001,6 +1001,21 @@ dependencies = [ "new_debug_unreachable", ] +[[package]] +name = "futures" +version = "0.3.31" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "65bc07b1a8bc7c85c5f2e110c476c7389b4554ba72af57d8445ea63a576b0876" +dependencies = [ + "futures-channel", + "futures-core", + "futures-executor", + "futures-io", + "futures-sink", + "futures-task", + "futures-util", +] + [[package]] name = "futures-channel" version = "0.3.31" @@ -1008,6 +1023,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "2dff15bf788c671c1934e366d07e30c1814a8ef514e1af724a602e8a2fbe1b10" dependencies = [ "futures-core", + "futures-sink", ] [[package]] @@ -1054,7 +1070,7 @@ checksum = "162ee34ebcb7c64a8abebc059ce0fee27c2262618d7b60ed8faf72fef13c3650" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -1075,6 +1091,7 @@ version = "0.3.31" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "9fa08315bb612088cc391249efdc3bc77536f16c91f6cf495e6fbe85b20a4a81" dependencies = [ + "futures-channel", "futures-core", "futures-io", "futures-macro", @@ -1310,7 +1327,7 @@ dependencies = [ "proc-macro-error", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -1389,7 +1406,7 @@ dependencies = [ "proc-macro-error", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -1400,9 +1417,9 @@ checksum = "8a9ee70c43aaf417c914396645a0fa852624801b24ebb7ae78fe8272889ac888" [[package]] name = "hashbrown" -version = "0.15.3" +version = "0.15.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "84b26c544d002229e640969970a2e74021aadf6e2f96372b9c58eff97de08eb3" +checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5" [[package]] name = "heck" @@ -1503,9 +1520,9 @@ dependencies = [ [[package]] name = "hyper-util" -version = "0.1.13" +version = "0.1.14" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b1c293b6b3d21eca78250dc7dbebd6b9210ec5530e038cbfe0661b5c47ab06e8" +checksum = "dc2fdfdbff08affe55bb779f33b053aa1fe5dd5b54c257343c17edfa55711bdb" dependencies = [ "base64 0.22.1", "bytes", @@ -1690,7 +1707,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "cea70ddb795996207ad57735b50c5982d8844f38ba9ee5f1aedcfb708a2aa11e" dependencies = [ "equivalent", - "hashbrown 0.15.3", + "hashbrown 0.15.4", "serde", ] @@ -1946,7 +1963,9 @@ name = "manhunt-app" version = "0.1.0" dependencies = [ "chrono", + "futures", "rand 0.9.1", + "rand_chacha 0.9.0", "serde", "serde_json", "tauri", @@ -1999,9 +2018,9 @@ checksum = "6877bb514081ee2a7ff5ef9de3281f14a4dd4bceac4c09388074a6b5df8a139a" [[package]] name = "miniz_oxide" -version = "0.8.8" +version = "0.8.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3be647b768db090acb35d5ec5db2b0e1f1de11133ca123b9eacf5137868f892a" +checksum = "1fa76a2c86f704bdb222d66965fb3d63269ce38518b83cb0575fca855ebb6316" dependencies = [ "adler2", "simd-adler32", @@ -2127,7 +2146,7 @@ dependencies = [ "proc-macro-crate 3.3.0", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -2557,7 +2576,7 @@ dependencies = [ "phf_shared 0.11.3", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -2712,7 +2731,7 @@ version = "3.3.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "edce586971a4dfaa28950c6f18ed55e0406c1ab88bbce2c6f6293a7aaba73d35" dependencies = [ - "toml_edit 0.22.26", + "toml_edit 0.22.27", ] [[package]] @@ -2983,9 +3002,9 @@ dependencies = [ [[package]] name = "rustc-demangle" -version = "0.1.24" +version = "0.1.25" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "719b953e2095829ee67db738b3bfa9fa368c94900df327b3f07fe6e794d2fe1f" +checksum = "989e6739f80c4ad5b13e0fd7fe89531180375b18520cc8c82080e4dc4035b84f" [[package]] name = "rustc_version" @@ -3054,7 +3073,7 @@ dependencies = [ "proc-macro2", "quote", "serde_derive_internals", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3120,7 +3139,7 @@ checksum = "5b0276cf7f2c73365f7157c8123c21cd9a50fbbd844757af28ca1f5925fc2a00" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3131,7 +3150,7 @@ checksum = "18d26a20a969b9e3fdf2fc2d9f21eda6c40e2de84c9408bb5d3b05d499aae711" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3154,14 +3173,14 @@ checksum = "175ee3e80ae9982737ca543e96133087cbd9a485eecc3bc4de9c1a37b47ea59c" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] name = "serde_spanned" -version = "0.6.8" +version = "0.6.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "87607cb1398ed59d48732e575a4c28a7a8ebf2454b964fe3f224f2afc07909e1" +checksum = "bf41e0cfaf7226dca15e8197172c295a782857fcb97fad1808a166870dee75a3" dependencies = [ "serde", ] @@ -3205,7 +3224,7 @@ dependencies = [ "darling", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3295,9 +3314,9 @@ dependencies = [ [[package]] name = "smallvec" -version = "1.15.0" +version = "1.15.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8917285742e9f3e1683f0a9c4e6b57960b7314d0b08d30d1ecd426713ee2eee9" +checksum = "67b1b7a3b5fe4f1376887184045fcf45c69e92af734b7aaddc05fb777b6fbd03" [[package]] name = "socket2" @@ -3424,9 +3443,9 @@ dependencies = [ [[package]] name = "syn" -version = "2.0.101" +version = "2.0.102" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8ce2b7fc941b3a24138a0a7cf8e858bfc6a992e7978a068a5c760deb0ed43caf" +checksum = "f6397daf94fa90f058bd0fd88429dd9e5738999cca8d701813c80723add80462" dependencies = [ "proc-macro2", "quote", @@ -3450,7 +3469,7 @@ checksum = "728a70f3dbaf5bab7f0c4b1ac8d7ae5ea60a4b5549c8a5914361c99147a709d2" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3513,7 +3532,7 @@ checksum = "f4e16beb8b2ac17db28eab8bca40e62dbfbb34c0fcdc6d9826b11b7b5d047dfd" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3613,7 +3632,7 @@ dependencies = [ "serde", "serde_json", "sha2", - "syn 2.0.101", + "syn 2.0.102", "tauri-utils", "thiserror 2.0.12", "time", @@ -3631,7 +3650,7 @@ dependencies = [ "heck 0.5.0", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "tauri-codegen", "tauri-utils", ] @@ -3843,7 +3862,7 @@ checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3854,7 +3873,7 @@ checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3922,7 +3941,7 @@ checksum = "6e06d43f1345a3bcd39f6a56dbb7dcab2ba47e68e8ac134855e7e2bdbaf8cab8" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -3940,21 +3959,21 @@ dependencies = [ [[package]] name = "toml" -version = "0.8.22" +version = "0.8.23" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "05ae329d1f08c4d17a59bed7ff5b5a769d062e64a62d34a3261b219e62cd5aae" +checksum = "dc1beb996b9d83529a9e75c17a1686767d148d70663143c7854d8b4a09ced362" dependencies = [ "serde", "serde_spanned", "toml_datetime", - "toml_edit 0.22.26", + "toml_edit 0.22.27", ] [[package]] name = "toml_datetime" -version = "0.6.9" +version = "0.6.11" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3da5db5a963e24bc68be8b17b6fa82814bb22ee8660f192bb182771d498f09a3" +checksum = "22cddaf88f4fbc13c51aebbf5f8eceb5c7c5a9da2ac40a13519eb5b0a0e8f11c" dependencies = [ "serde", ] @@ -3983,9 +4002,9 @@ dependencies = [ [[package]] name = "toml_edit" -version = "0.22.26" +version = "0.22.27" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "310068873db2c5b3e7659d2cc35d21855dbafa50d1ce336397c666e3cb08137e" +checksum = "41fe8c660ae4257887cf66394862d21dbca4a6ddd26f04a3560410406a2f819a" dependencies = [ "indexmap 2.9.0", "serde", @@ -3997,9 +4016,9 @@ dependencies = [ [[package]] name = "toml_write" -version = "0.1.1" +version = "0.1.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bfb942dfe1d8e29a7ee7fcbde5bd2b9a25fb89aa70caea2eba3bee836ff41076" +checksum = "5d99f8c9a7727884afe522e9bd5edbfc91a3312b36a77b5fb8926e4c31a41801" [[package]] name = "tower" @@ -4018,9 +4037,9 @@ dependencies = [ [[package]] name = "tower-http" -version = "0.6.5" +version = "0.6.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5cc2d9e086a412a451384326f521c8123a99a466b329941a9403696bff9b0da2" +checksum = "adc82fd73de2a9722ac5da747f12383d2bfdb93591ee6c58486e0097890f05f2" dependencies = [ "bitflags 2.9.1", "bytes", @@ -4059,20 +4078,20 @@ dependencies = [ [[package]] name = "tracing-attributes" -version = "0.1.28" +version = "0.1.29" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "395ae124c09f9e6918a2310af6038fba074bcf474ac352496d5910dd59a2226d" +checksum = "1b1ffbcf9c6f6b99d386e7444eb608ba646ae452a36b39737deb9663b610f662" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] name = "tracing-core" -version = "0.1.33" +version = "0.1.34" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e672c95779cf947c5311f83787af4fa8fffd12fb27e4993211a84bdfd9610f9c" +checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678" dependencies = [ "once_cell", ] @@ -4323,7 +4342,7 @@ dependencies = [ "log", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "wasm-bindgen-shared", ] @@ -4358,7 +4377,7 @@ checksum = "8ae87ea40c9f689fc23f209965b6fb8a99ad69aeeb0231408be24920604395de" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "wasm-bindgen-backend", "wasm-bindgen-shared", ] @@ -4461,7 +4480,7 @@ checksum = "1d228f15bba3b9d56dde8bddbee66fa24545bd17b48d5128ccf4a8742b18e431" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -4575,7 +4594,7 @@ checksum = "a47fddd13af08290e67f4acabf4b459f647552718f683a7b415d290ac744a836" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -4586,7 +4605,7 @@ checksum = "bd9211b69f8dcdfa817bfd14bf1c97c9188afa36f4750130fcdf3f400eca9fa8" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -4917,7 +4936,7 @@ checksum = "38da3c9736e16c5d3c8c597a9aaa5d1fa565d0532ae05e27c24aa62fb32c0ab6" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "synstructure", ] @@ -4963,7 +4982,7 @@ dependencies = [ "proc-macro-crate 3.3.0", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "zbus_names", "zvariant", "zvariant_utils", @@ -4998,7 +5017,7 @@ checksum = "28a6e20d751156648aa063f3800b706ee209a32c0b4d9f24be3d980b01be55ef" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -5018,7 +5037,7 @@ checksum = "d71e5d6e06ab090c67b5e44993ec16b72dcbaabc526db883a360057678b48502" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "synstructure", ] @@ -5052,7 +5071,7 @@ checksum = "5b96237efa0c878c64bd89c436f661be4e46b2f3eff1ebb976f7ef2321d2f58f" dependencies = [ "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", ] [[package]] @@ -5078,7 +5097,7 @@ dependencies = [ "proc-macro-crate 3.3.0", "proc-macro2", "quote", - "syn 2.0.101", + "syn 2.0.102", "zvariant_utils", ] @@ -5092,6 +5111,6 @@ dependencies = [ "quote", "serde", "static_assertions", - "syn 2.0.101", + "syn 2.0.102", "winnow 0.7.10", ] diff --git a/backend/Cargo.toml b/backend/Cargo.toml index a30f8cb..3c445f2 100644 --- a/backend/Cargo.toml +++ b/backend/Cargo.toml @@ -17,7 +17,9 @@ tauri = { version = "2", features = [] } tauri-plugin-opener = "2" serde = { version = "1", features = ["derive"] } serde_json = "1" -chrono = { version = "0.4.41", features = ["serde", "now"] } -tokio = { version = "1.45.1", features = ["sync", "macros", "time"] } -rand = { version = "0.9.1", features = ["thread_rng"] } -tauri-plugin-geolocation = "2.2.4" +chrono = { version = "0.4", features = ["serde", "now"] } +tokio = { version = "1.45", features = ["sync", "macros", "time"] } +rand = { version = "0.9", features = ["thread_rng"] } +tauri-plugin-geolocation = "2.2" +rand_chacha = "0.9.0" +futures = "0.3.31" diff --git a/backend/src/game.rs b/backend/src/game.rs deleted file mode 100644 index 6c62056..0000000 --- a/backend/src/game.rs +++ /dev/null @@ -1,447 +0,0 @@ -use std::{collections::HashMap, time::Duration}; -use tauri::Runtime; -use tokio::sync::RwLock; - -use crate::{ - powerup::{PowerUpType, PowerUpUsage}, - state::{GameEvent, GameState, Location, PlayerId, DT}, -}; - -type EventMessage = (PlayerId, DT, GameEvent); - -/// Struct representing an ongoing game, handles communication with -/// other clients via [Transport] and provides high-level methods for -/// taking actions in the game. -struct Game { - id: PlayerId, - is_host: bool, - state: RwLock>, - transport: T, - interval: Duration, -} - -pub trait Transport { - async fn receive_message(&self) -> Option; - async fn send_event_to(&self, id: PlayerId, event: GameEvent); - async fn send_event_host(&self, event: GameEvent); - async fn send_event_multiple(&self, ids: Vec, event: GameEvent); - async fn send_event_all(&self, event: GameEvent); -} - -pub trait LocationService { - fn get_loc(&self) -> Location; -} - -impl Game { - pub fn new(id: PlayerId, game_state: GameState, transport: T, interval: Duration) -> Self { - Self { - id, - is_host: game_state.host.is_some(), - state: RwLock::new(game_state), - transport, - interval, - } - } - - /// Mark yourself as caught, sends out a message to all other players - async fn mark_caught(&self) { - self.transport - .send_event_all(GameEvent::HiderCaught(self.id)) - .await; - } - - /// Get the active powerup, to be called when the user is in range of the powerup - async fn get_powerup(&self) { - let mut state = self.state.write().await; - if let Some(powerup) = state.public.available_powerup.take() { - state.player.held_powerup = Some(powerup.typ); - drop(state); - self.transport - .send_event_all(GameEvent::PowerUpDespawn) - .await; - } - } - - async fn use_powerup(&self) { - let mut state = self.state.write().await; - if let Some(powerup) = state.player.held_powerup.take() { - drop(state); - match powerup { - PowerUpType::PingSeeker => { - let e = GameEvent::PowerUpActivate(PowerUpUsage::PingSeeker); - self.transport.send_event_host(e).await; - } - PowerUpType::PingAllSeekers => { - let e = GameEvent::PingReq(None); - let state = self.state.read().await; - let seekers = state.public.iter_seekers().collect::>(); - drop(state); - let host_log = GameEvent::PowerUpActivate(PowerUpUsage::PingAllSeekers); - self.transport.send_event_host(host_log).await; - self.transport.send_event_multiple(seekers, e).await; - } - PowerUpType::ForcePingOther => { - let e = GameEvent::PingReq(None); - let mut state = self.state.write().await; - if let Some(target) = state.random_other_hider() { - let host_log = - GameEvent::PowerUpActivate(PowerUpUsage::ForcePingOther(target)); - self.transport.send_event_host(host_log).await; - self.transport.send_event_to(target, e).await; - } - } - } - } - } - - /// Start main loop of the game, this should ideally be put into its own thread via - /// [tokio::spawn]. - async fn main_loop( - &self, - ) -> ( - HashMap>, - Vec<(PlayerId, DT, GameEvent)>, - ) { - let interval = tokio::time::interval(self.interval); - tokio::pin!(interval); - - let mut ended = false; - - while !ended { - tokio::select! { - _ = interval.tick() => { - let mut state = self.state.write().await; - let messages = state.tick(); - drop(state); - for (player, event) in messages { - if let Some(player) = player { - self.transport.send_event_to(player, event).await; - } else { - self.transport.send_event_all(event).await; - } - } - } - - Some((player, time_sent, event)) = self.transport.receive_message() => { - if let GameEvent::GameEnd(dt) = event { - ended = true; - - } else { - let mut state = self.state.write().await; - let new_event = state.consume_event(time_sent, event, player); - drop(state); - if let Some(event) = new_event { - self.transport.send_event_all(event).await; - } - } - } - } - } - - let state = self.state.read().await; - let locations = state.player.locations.clone(); - - if self.is_host { - let player_count = state.public.caught_state.len(); - let mut player_location_history = - HashMap::>::with_capacity(player_count); - player_location_history.insert(self.id, locations); - while player_location_history.len() != player_count { - // TODO: Join with a timeout, etc - if let Some((id, _, GameEvent::PostGameSync(player_locations))) = - self.transport.receive_message().await - { - player_location_history.insert(id, player_locations); - } - } - let history = ( - player_location_history, - state.host.as_ref().unwrap().event_history.clone(), - ); - let ev = GameEvent::HostHistorySync(history.clone()); - self.transport.send_event_all(ev).await; - history - } else { - self.transport - .send_event_host(GameEvent::PostGameSync(locations)) - .await; - loop { - if let Some((_, _, GameEvent::HostHistorySync(history))) = - self.transport.receive_message().await - { - break history; - } - } - } - } -} - -#[cfg(test)] -mod tests { - use std::collections::HashMap; - use std::sync::Arc; - - use crate::state::{GameSettings, HostState, PingStartCondition}; - - use super::*; - use tokio::sync::mpsc::{Receiver, Sender}; - use tokio::sync::Mutex; - use tokio::task::yield_now; - use tokio::test; - - type EventRx = Receiver; - type EventTx = Sender; - - struct MockTransport { - player_id: PlayerId, - rx: Mutex, - txs: HashMap, - } - - impl MockTransport { - fn new(player_id: PlayerId) -> (Self, EventTx) { - let (tx, rx) = tokio::sync::mpsc::channel(5); - let trans = Self { - player_id, - rx: Mutex::new(rx), - txs: HashMap::new(), - }; - (trans, tx) - } - - fn set_txs(&mut self, txs: HashMap) { - self.txs = txs; - } - - fn make_msg(&self, e: GameEvent) -> EventMessage { - (self.player_id, chrono::Utc::now(), e) - } - } - - impl Transport for MockTransport { - async fn receive_message(&self) -> Option { - let mut rx = self.rx.lock().await; - rx.recv().await - } - - async fn send_event_to(&self, id: PlayerId, event: GameEvent) { - if let Some(tx) = self.txs.get(&id) { - if let Err(why) = tx.send(self.make_msg(event)).await { - eprintln!("Error sending msg to {id}: {why}"); - } - } - } - - async fn send_event_host(&self, event: GameEvent) { - // While testing, host is always player 0 - self.send_event_to(0, event).await; - } - - async fn send_event_multiple(&self, ids: Vec, event: GameEvent) { - for id in ids { - self.send_event_to(id, event.clone()).await; - } - } - - async fn send_event_all(&self, event: GameEvent) { - for id in self.txs.keys() { - self.send_event_to(*id, event.clone()).await; - } - } - } - - struct MockLocation; - - impl LocationService for MockLocation { - fn get_loc(&self) -> Location { - Location { - lat: 0.0, - long: 0.0, - heading: None, - } - } - } - - type MockGame = Game; - - struct TestMatch { - games: HashMap>, - } - - impl TestMatch { - /// New test match - /// player_count: number of players - /// num_seekers: number of seekers - /// host_seeker: whether to mark the host as a seeker - pub fn new( - player_count: u32, - num_seekers: u32, - host_seeker: bool, - settings: GameSettings, - ) -> Self { - let caught_state = - HashMap::::from_iter((0..player_count).into_iter().map(|id| { - let should_seeker = - (if id == 0 || host_seeker { id } else { id - 1 }) < num_seekers; - (id, should_seeker && (host_seeker || id != 0)) - })); - - let mut txs = HashMap::::with_capacity(player_count as usize); - let mut games = HashMap::::with_capacity(player_count as usize); - - for id in 0..player_count { - let (transport, tx) = MockTransport::new(id); - let state = GameState::new( - id == 0, - id, - caught_state.clone(), - settings.clone(), - MockLocation, - ); - txs.insert(id, tx); - let game = MockGame::new(id, state, transport, Duration::from_secs(1)); - games.insert(id, game); - } - - for game in games.values_mut() { - game.transport.set_txs(txs.clone()); - } - - Self { - games: games.into_iter().map(|(k, v)| (k, Arc::new(v))).collect(), - } - } - - pub fn start(&self) { - for game in self.games.values() { - let game = game.clone(); - tokio::spawn(async move { game.main_loop().await }); - } - } - - pub fn host(&self) -> Arc { - self.game(0) - } - - pub fn game(&self, id: PlayerId) -> Arc { - self.games.get(&id).unwrap().clone() - } - - pub async fn wait_tick(&self) { - tokio::time::sleep(Duration::from_secs(1)).await; - yield_now().await; - } - - pub async fn wait_assert_seekers_released(&self) { - tokio::time::sleep(Duration::from_secs(1)).await; - yield_now().await; - - self.assert_all_player_states(|state| { - assert!(state.public.seekers_started.is_some()); - }); - } - - /// Assert a condition on the host state - pub async fn assert_host_state(&self, f: F) { - let host = self.host(); - let state = host.state.read().await; - f(state.host.as_ref().unwrap()); - } - - /// Assert a condition on all player states - pub async fn assert_all_player_states)>(&self, f: F) { - for game in self.games.values() { - let state = game.state.read().await; - f(&state); - } - } - } - - const TEST_LOC: Location = Location { - lat: 0.0, - long: 0.0, - heading: None, - }; - - #[test] - async fn test_game() { - let settings = GameSettings { - hiding_time_seconds: 1, - ping_start: PingStartCondition::Players(3), - ping_minutes_interval: 0, - powerup_start: PingStartCondition::Players(3), - powerup_chance: 0, - powerup_minutes_cooldown: 1, - powerup_locations: vec![TEST_LOC.clone()], - }; - - // A test match with 5 players, player 0 (host) is a hider, players 1 and 2 are seekers. - let test_match = TestMatch::new(5, 2, false, settings); - - let correct_caught_state = HashMap::::from_iter([ - (0, false), - (1, true), - (2, true), - (3, false), - (4, false), - ]); - - // Let's make sure our initial `caught_state` is correct - test_match - .assert_all_player_states(|s| assert_eq!(s.public.caught_state, correct_caught_state)) - .await; - - test_match.start(); - - // Wait for seekers to be released, and then assert all player states properly reflect this - test_match.wait_assert_seekers_released().await; - - test_match.wait_tick().await; - - // After a tick, all players should have at least one location in [PlayerState::locations] - test_match - .assert_all_player_states(|s| assert!(!s.player.locations.is_empty())) - .await; - - // Now, let's see if we can mark player 3 as caught - let player_3 = test_match.game(3); - player_3.mark_caught().await; - yield_now().await; - - // All states should be updated to reflect this - test_match - .assert_all_player_states(|s| { - assert_eq!(s.public.caught_state.get(&3).copied(), Some(true)) - }) - .await; - - test_match.wait_tick().await; - - // And now, 3 players have been caught, meaning our [PingStartCondition] has been met, - // let's check the host state to make sure it's starting to perform pings - test_match - .assert_host_state(|h| assert!(h.last_ping.is_some())) - .await; - - test_match.wait_tick().await; - - // Value represents if the [Option] should be [Option::Some] - let correct_pings = HashMap::::from_iter([ - (0, true), - (1, false), - (2, false), - (3, false), - (4, true), - ]); - - // Now let's make sure the hiders are being pinged (3 was just caught, triggering pings. - // Therefore, 3 should not be pinged) - test_match - .assert_all_player_states(|s| { - for (k, v) in s.public.pings.iter() { - assert_eq!(v.is_some(), correct_pings[k]); - } - }) - .await; - } -} diff --git a/backend/src/game/events.rs b/backend/src/game/events.rs new file mode 100644 index 0000000..8507a56 --- /dev/null +++ b/backend/src/game/events.rs @@ -0,0 +1,20 @@ +use serde::{Deserialize, Serialize}; + +use super::{location::Location, state::PlayerPing, PlayerId}; + +/// An event used between players to update state +#[derive(Debug, Clone, Serialize, Deserialize)] +pub enum GameEvent { + /// A player has been caught and is now a seeker, contains the ID of the caught player + PlayerCaught(Id), + /// Public ping from a player revealing location + Ping(PlayerPing), + /// Force the player specified in `0` to ping, optionally display the ping as from the user + /// specified in `1`. + ForcePing(Id, Option), + /// Force a powerup to despawn because a player got it, contains the player that got it. + PowerupDespawn(Id), + /// Contains location history of the given player, used after the game to sync location + /// histories + PostGameSync(Id, Vec), +} diff --git a/backend/src/game/location.rs b/backend/src/game/location.rs new file mode 100644 index 0000000..461fdd9 --- /dev/null +++ b/backend/src/game/location.rs @@ -0,0 +1,19 @@ +use serde::{Deserialize, Serialize}; + +/// A "part" of a location +pub type LocationComponent = f64; + +#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)] +/// Some location in the world as gotten from a Geolocation API +pub struct Location { + /// Latitude + pub lat: LocationComponent, + /// Longitude + pub long: LocationComponent, + /// The bearing (float normalized from 0 to 1) optional as GPS can't always determine + pub heading: Option, +} + +pub trait LocationService { + fn get_loc(&self) -> Location; +} diff --git a/backend/src/game/mod.rs b/backend/src/game/mod.rs new file mode 100644 index 0000000..d68035f --- /dev/null +++ b/backend/src/game/mod.rs @@ -0,0 +1,594 @@ +use chrono::{DateTime, Utc}; +use events::GameEvent; +use powerups::PowerUpType; +use settings::GameSettings; +use std::{collections::HashMap, fmt::Debug, hash::Hash, time::Duration}; + +use tokio::{sync::RwLock, time::MissedTickBehavior}; + +mod events; +mod location; +mod powerups; +mod settings; +mod state; +mod transport; + +use location::LocationService; +use state::GameState; +use transport::Transport; + +/// Type used to uniquely identify players in the game +pub trait PlayerId: + Debug + Hash + Ord + Eq + PartialEq + Send + Sync + Sized + Copy + Clone +{ +} + +/// Convenence alias for UTC DT +pub type UtcDT = DateTime; + +/// Struct representing an ongoing game, handles communication with +/// other clients via [Transport], gets location with [LocationService], and provides high-level methods for +/// taking actions in the game. +struct Game> { + state: RwLock>, + transport: T, + location: L, + interval: Duration, +} + +impl> Game { + pub fn new( + my_id: Id, + interval: Duration, + random_seed: u64, + initial_caught_state: HashMap, + settings: GameSettings, + transport: T, + location: L, + ) -> Self { + let state = GameState::::new(settings, my_id, random_seed, initial_caught_state); + + Self { + transport, + location, + interval, + state: RwLock::new(state), + } + } + + pub async fn mark_caught(&self) { + let mut state = self.state.write().await; + let id = state.id; + state.mark_caught(id); + state.remove_ping(id); + // TODO: Maybe reroll for new powerups instead of just erasing it + state.use_powerup(); + + self.transport + .send_message(GameEvent::PlayerCaught(state.id)) + .await; + } + + pub async fn get_powerup(&self) { + let mut state = self.state.write().await; + state.get_powerup(); + self.transport + .send_message(GameEvent::PowerupDespawn(state.id)) + .await; + } + + pub async fn use_powerup(&self) { + let mut state = self.state.write().await; + + if let Some(powerup) = state.use_powerup() { + match powerup { + PowerUpType::PingSeeker => {} + PowerUpType::PingAllSeekers => { + for seeker in state.iter_seekers() { + self.transport + .send_message(GameEvent::ForcePing(seeker, None)) + .await; + } + } + PowerUpType::ForcePingOther => { + // Fallback to a seeker if there are no other hiders + let target = state.random_other_hider().or_else(|| state.random_seeker()); + + if let Some(target) = target { + self.transport + .send_message(GameEvent::ForcePing(target, None)) + .await; + } + } + } + } + } + + async fn consume_event(&self, event: GameEvent) { + let mut state = self.state.write().await; + + match event { + GameEvent::Ping(player_ping) => state.add_ping(player_ping), + GameEvent::ForcePing(target, display) => { + if target != state.id { + return; + } + + let ping = if let Some(display) = display { + state.create_ping(display) + } else { + state.create_self_ping() + }; + + if let Some(ping) = ping { + state.add_ping(ping.clone()); + self.transport.send_message(GameEvent::Ping(ping)).await; + } + } + GameEvent::PowerupDespawn(_) => state.despawn_powerup(), + GameEvent::PlayerCaught(player) => { + state.mark_caught(player); + state.remove_ping(player); + } + GameEvent::PostGameSync(_, _locations) => {} + } + } + + /// Perform a tick for a specific moment in time + async fn tick(&self, now: UtcDT) { + let mut state = self.state.write().await; + + // Push to location history + let location = self.location.get_loc(); + state.push_loc(location); + + // Release Seekers? + if !state.seekers_released() && state.should_release_seekers(now) { + state.release_seekers(now); + } + + // Start Pings? + if !state.pings_started() && state.should_start_pings(now) { + state.start_pings(now); + } + + // Do a Ping? + if state.should_ping(&now) { + if let Some(&PowerUpType::PingSeeker) = state.peek_powerup() { + // We have a powerup that lets us ping a seeker as us, use it. + if let Some(seeker) = state.random_seeker() { + state.use_powerup(); + self.transport + .send_message(GameEvent::ForcePing(seeker, Some(state.id))) + .await; + state.start_pings(now); + } + } else { + // No powerup, normal ping + if let Some(ping) = state.create_self_ping() { + self.transport.send_message(GameEvent::Ping(ping)).await; + state.start_pings(now); + } + } + } + + // Start Powerup Rolls? + if !state.powerups_started() && state.should_start_powerups(now) { + state.start_powerups(now); + } + + // Should roll for a powerup? + if state.should_spawn_powerup(&now) { + state.try_spawn_powerup(now); + } + } + + #[cfg(test)] + pub async fn force_tick(&self, now: UtcDT) { + self.tick(now).await; + } + + /// Main loop of the game, handles ticking and receiving messages from [Transport]. + pub async fn main_loop(&self) { + let mut interval = tokio::time::interval(self.interval); + + interval.set_missed_tick_behavior(MissedTickBehavior::Delay); + + loop { + tokio::select! { + + biased; + + Some(msg) = self.transport.receive_message() => { + self.consume_event(msg).await; + // TODO: Check all caught, end game + } + + _ = interval.tick() => { + let now = Utc::now(); + self.tick(now).await; + } + }; + } + } +} + +#[cfg(test)] +mod tests { + use std::{sync::Arc, u64}; + + use crate::game::{location::Location, settings::PingStartCondition}; + + use super::*; + use tokio::{sync::Mutex, task::yield_now, test}; + + type GameEventRx = tokio::sync::mpsc::Receiver>; + type GameEventTx = tokio::sync::mpsc::Sender>; + + impl PlayerId for u32 {} + + struct MockTransport { + rx: Mutex, + txs: Vec, + } + + impl Transport for MockTransport { + async fn receive_message(&self) -> Option> { + let mut rx = self.rx.lock().await; + rx.recv().await + } + + async fn send_message(&self, msg: GameEvent) { + for (id, tx) in self.txs.iter().enumerate() { + tx.send(msg.clone()).await.expect("Failed to send msg"); + } + } + } + + struct MockLocation; + + impl LocationService for MockLocation { + fn get_loc(&self) -> location::Location { + location::Location { + lat: 0.0, + long: 0.0, + heading: None, + } + } + } + + type TestGame = Game; + + struct MockMatch { + games: HashMap>, + settings: GameSettings, + mock_now: UtcDT, + } + + const INTERVAL: Duration = Duration::from_secs(u64::MAX); + + impl MockMatch { + pub fn new(settings: GameSettings, players: u32, seekers: u32) -> Self { + let channels = (0..players) + .into_iter() + .map(|_| tokio::sync::mpsc::channel(10)) + .collect::>(); + + let initial_caught_state = (0..players) + .into_iter() + .map(|id| (id, id < seekers)) + .collect::>(); + let txs = channels + .iter() + .map(|(tx, _)| tx.clone()) + .collect::>(); + + let games = channels + .into_iter() + .enumerate() + .map(|(id, (_, rx))| { + let transport = MockTransport { + rx: Mutex::new(rx), + txs: txs.clone(), + }; + let location = MockLocation; + let game = TestGame::new( + id as u32, + INTERVAL, + 0, + initial_caught_state.clone(), + settings.clone(), + transport, + location, + ); + + (id as u32, Arc::new(game)) + }) + .collect::>(); + + Self { + settings, + games, + mock_now: Utc::now(), + } + } + + pub async fn start(&self) { + for (id, game) in &self.games { + let game = game.clone(); + let id = *id; + tokio::spawn(async move { + game.main_loop().await; + }); + yield_now().await; + } + } + + pub async fn pass_time(&mut self, d: Duration) { + self.mock_now += d; + } + + pub async fn assert_all_states(&self, f: impl Fn(&GameState)) { + for (_, game) in &self.games { + let state = game.state.read().await; + f(&state); + } + } + + pub fn game(&self, id: u32) -> &TestGame { + self.games.get(&id).as_ref().unwrap() + } + + pub async fn wait_for_seekers(&mut self) { + let hiding_time = Duration::from_secs(self.settings.hiding_time_seconds as u64 + 1); + self.mock_now += hiding_time; + + self.tick().await; + + self.assert_all_states(|s| { + assert!(s.seekers_released()); + }) + .await; + } + + async fn tick_all(&self, now: UtcDT) { + for (_, game) in &self.games { + game.force_tick(now).await; + } + } + + pub async fn tick(&self) { + self.tick_all(self.mock_now).await; + yield_now().await; + } + } + + fn mk_settings() -> GameSettings { + GameSettings { + hiding_time_seconds: 1, + ping_start: PingStartCondition::Instant, + ping_minutes_interval: 1, + powerup_start: PingStartCondition::Instant, + powerup_chance: 0, + powerup_minutes_cooldown: 1, + powerup_locations: vec![Location { + lat: 0.0, + long: 0.0, + heading: None, + }], + } + } + + #[test] + async fn test_minimal_game() { + let settings = mk_settings(); + + // 2 players, one is a seeker + let mut mat = MockMatch::new(settings, 2, 1); + + mat.start().await; + + mat.wait_for_seekers().await; + + mat.game(1).mark_caught().await; + + mat.tick().await; + + mat.assert_all_states(|s| { + assert_eq!( + s.get_caught(1), + Some(true), + "Game {} sees player 1 as not caught", + s.id + ); + }) + .await; + + // Game over, See TODO in main_loop for more assertions + } + + #[test] + async fn test_basic_pinging() { + let mut settings = mk_settings(); + settings.ping_minutes_interval = 0; + + let mut mat = MockMatch::new(settings, 4, 1); + + mat.start().await; + + mat.wait_for_seekers().await; + + mat.assert_all_states(|s| { + for id in 0..4 { + let ping = s.get_ping(id); + if id == 0 { + assert!( + ping.is_none(), + "Game 0 is a seeker and shouldn't be pinged (in {})", + s.id + ); + } else { + assert!( + ping.is_some(), + "Game {} is a hider and should be pinged (in {})", + id, + s.id + ); + } + } + }) + .await; + + mat.game(1).mark_caught().await; + + mat.tick().await; + + mat.assert_all_states(|s| { + for id in 0..4 { + let ping = s.get_ping(id); + if id <= 1 { + assert!( + ping.is_none(), + "Game {} is a seeker and shouldn't be pinged (in {})", + id, + s.id + ); + } else { + assert!( + ping.is_some(), + "Game {} is a hider and should be pinged (in {})", + id, + s.id + ); + } + } + }) + .await; + } + + #[test] + async fn test_rng_sync() { + let mut settings = mk_settings(); + settings.powerup_chance = 100; + settings.powerup_minutes_cooldown = 1; + settings.powerup_start = PingStartCondition::Instant; + settings.powerup_locations = (1..1000) + .into_iter() + .map(|x| Location { + lat: x as f64, + long: 1.0, + heading: None, + }) + .collect(); + + let mut mat = MockMatch::new(settings, 10, 2); + + mat.start().await; + mat.tick().await; + mat.wait_for_seekers().await; + mat.pass_time(Duration::from_secs(60)).await; + mat.tick().await; + + let game = mat.game(0); + let state = game.state.read().await; + let location = state.powerup_location().expect("Powerup didn't spawn"); + + drop(state); + + mat.assert_all_states(|s| { + assert_eq!( + s.powerup_location(), + Some(location), + "Game {} has a different location than 0", + s.id + ); + }) + .await; + } + + #[test] + async fn test_powerup_ping_seeker_as_you() { + let mut settings = mk_settings(); + settings.ping_minutes_interval = 0; + let mut mat = MockMatch::new(settings, 2, 1); + + mat.start().await; + mat.wait_for_seekers().await; + + let game = mat.game(1); + let mut state = game.state.write().await; + state.force_set_powerup(PowerUpType::PingSeeker); + drop(state); + + mat.tick().await; + + mat.assert_all_states(|s| { + if let Some(ping) = s.get_ping(1) { + assert_eq!( + ping.real_player, 0, + "Ping for 1 is not truly 0 (in {})", + s.id + ); + } else { + panic!("No ping for 1 (in {})", s.id); + } + }) + .await; + } + + #[test] + async fn test_powerup_ping_random_hider() { + let settings = mk_settings(); + + let mut mat = MockMatch::new(settings, 3, 1); + + mat.start().await; + mat.wait_for_seekers().await; + + let game = mat.game(1); + let mut state = game.state.write().await; + state.force_set_powerup(PowerUpType::ForcePingOther); + drop(state); + + game.use_powerup().await; + mat.tick().await; + + mat.assert_all_states(|s| { + // Player 0 is a seeker, player 1 user the powerup, so 2 is the only one that should + // could have pinged + assert!(s.get_ping(2).is_some()); + assert!(s.get_ping(0).is_none()); + assert!(s.get_ping(1).is_none()); + }) + .await; + } + + #[test] + async fn test_powerup_ping_seekers() { + let settings = mk_settings(); + + let mut mat = MockMatch::new(settings, 5, 3); + + mat.start().await; + + let game = mat.game(3); + let mut state = game.state.write().await; + state.force_set_powerup(PowerUpType::PingAllSeekers); + drop(state); + + game.use_powerup().await; + mat.tick().await; + + mat.assert_all_states(|s| { + for id in 0..3 { + assert!( + s.get_caught(id).is_some(), + "Player {} should be pinged due to the powerup (in {})", + id, + s.id + ); + } + }) + .await; + } +} diff --git a/backend/src/game/powerups.rs b/backend/src/game/powerups.rs new file mode 100644 index 0000000..e19dcf3 --- /dev/null +++ b/backend/src/game/powerups.rs @@ -0,0 +1,24 @@ +use serde::{Deserialize, Serialize}; + +use super::{location::Location, PlayerId}; + +#[derive(Debug, Clone, Copy, Serialize, Deserialize)] +/// Type of powerup +pub enum PowerUpType { + /// Ping a random seeker instead of a hider + PingSeeker, + + /// Pings all seekers locations on the map for hiders + PingAllSeekers, + + /// Ping another random hider instantly + ForcePingOther, +} + +impl PowerUpType { + pub const ALL_TYPES: [Self; 3] = [ + PowerUpType::ForcePingOther, + PowerUpType::PingAllSeekers, + PowerUpType::PingSeeker, + ]; +} diff --git a/backend/src/game/settings.rs b/backend/src/game/settings.rs new file mode 100644 index 0000000..942b39d --- /dev/null +++ b/backend/src/game/settings.rs @@ -0,0 +1,41 @@ +use rand::distr::Bernoulli; +use serde::{Deserialize, Serialize}; + +use super::location::Location; + +#[derive(Debug, Clone, Serialize, Deserialize)] +/// The starting condition for global pings to begin +pub enum PingStartCondition { + /// Wait For X players to be caught before beginning global pings + Players(u32), + /// Wait for X minutes after game start to begin global pings + Minutes(u32), + /// Don't wait at all, ping location after seekers are released + Instant, +} + +#[derive(Debug, Clone, Serialize, Deserialize)] +/// Settings for the game, host is the only person able to change these +pub struct GameSettings { + /// The number of seconds to wait before seekers are allowed to go + pub hiding_time_seconds: u32, + /// Condition to wait for global pings to begin + pub ping_start: PingStartCondition, + /// Time between pings after the condition is met (first ping is either after the interval or + /// instantly after the condition is met depending on the condition) + pub ping_minutes_interval: u64, + /// Condition for powerups to start spawning + pub powerup_start: PingStartCondition, + /// Chance every minute of a powerup spawning, out of 100 + pub powerup_chance: u32, + /// Hard cooldown between powerups spawning + pub powerup_minutes_cooldown: u64, + /// Locations that powerups may spawn at + pub powerup_locations: Vec, +} + +impl GameSettings { + pub fn get_powerup_bernoulli(&self) -> Bernoulli { + Bernoulli::from_ratio(self.powerup_chance, 100).unwrap() + } +} diff --git a/backend/src/game/state.rs b/backend/src/game/state.rs new file mode 100644 index 0000000..c5c158b --- /dev/null +++ b/backend/src/game/state.rs @@ -0,0 +1,338 @@ +use std::collections::HashMap; +use std::sync::Arc; + +use chrono::{DateTime, Utc}; +use rand::{ + distr::{Bernoulli, Distribution}, + rngs::ThreadRng, + seq::{IndexedRandom, IteratorRandom}, + Rng, SeedableRng, +}; +use rand_chacha::ChaCha20Rng; +use serde::{Deserialize, Serialize}; + +use super::{ + location::Location, + powerups::PowerUpType, + settings::{GameSettings, PingStartCondition}, + PlayerId, UtcDT, +}; + +#[derive(Debug, Clone, Serialize, Deserialize)] +/// An on-map ping of a player +pub struct PlayerPing { + /// Location of the ping + loc: Location, + /// Time the ping happened + timestamp: UtcDT, + /// The player to display as + pub display_player: Id, + /// The actual player that initialized this ping + pub real_player: Id, +} + +impl PlayerPing { + pub fn new(loc: Location, display_player: Id, real_player: Id) -> Self { + Self { + loc, + display_player, + real_player, + timestamp: Utc::now(), + } + } +} + +#[derive(Debug, Clone, Serialize)] +/// Represents the game's state as a whole, seamlessly connects public and player state. +/// This struct handles all logic regarding state updates +pub struct GameState { + /// The id of this player in this game + pub id: Id, + + /// The powerup the player is currently holding + held_powerup: Option, + + /// When the game started + game_started: UtcDT, + + /// When seekers were allowed to begin + seekers_started: Option, + + /// Last time we pinged all players + last_global_ping: Option, + + /// Last time a powerup was spawned + last_powerup_spawn: Option, + + /// Hashmap tracking if a player is a seeker (true) or a hider (false) + caught_state: HashMap, + + /// A map of the latest global ping results for each player + pings: HashMap>, + + /// Powerup on the map that players can grab. Only one at a time + available_powerup: Option, + + /// The game's current settings + settings: GameSettings, + + #[serde(skip)] + /// The player's location history + location_history: Vec, + + /// Cached bernoulli distribution for powerups, faster sampling + #[serde(skip)] + powerup_bernoulli: Bernoulli, + + /// A seed with a shared value between all players, should be reproducible + /// RNG for use in stuff like powerup location selection. + #[serde(skip)] + shared_random_increment: i64, + + /// State for [ChaCha20Rng] to be used and added to when performing shared RNG operations + #[serde(skip)] + shared_random_state: u64, +} + +impl GameState { + pub fn new( + settings: GameSettings, + my_id: Id, + random_seed: u64, + initial_caught_state: HashMap, + ) -> Self { + let mut rand = ChaCha20Rng::seed_from_u64(random_seed); + let increment = rand.random_range(-100..100); + + Self { + id: my_id, + game_started: Utc::now(), + seekers_started: None, + pings: HashMap::with_capacity(initial_caught_state.len()), + caught_state: initial_caught_state, + available_powerup: None, + powerup_bernoulli: settings.get_powerup_bernoulli(), + settings, + last_global_ping: None, + last_powerup_spawn: None, + location_history: Vec::with_capacity(30), + held_powerup: None, + shared_random_increment: increment, + shared_random_state: random_seed, + } + } + + fn create_rand_from_shared_seed(&mut self) -> ChaCha20Rng { + let rand = ChaCha20Rng::seed_from_u64(self.shared_random_state); + + self.shared_random_state = self + .shared_random_state + .wrapping_add_signed(self.shared_random_increment); + + rand + } + + /// Spawn a powerup on the map, this **MUST** be called on all players at about the same time. + /// First rolls to see if we will spawn one with `chance` (chance is percent chance out of 100). + /// If the roll succeeds, spawn a powerup at one of the given locations. + pub fn try_spawn_powerup(&mut self, now: UtcDT) { + let mut shared_rand = self.create_rand_from_shared_seed(); + let roll = self.powerup_bernoulli.sample(&mut shared_rand); + if roll { + let choice = self + .settings + .powerup_locations + .choose(&mut shared_rand) + .cloned(); + self.available_powerup = choice; + self.last_powerup_spawn = Some(now); + } + } + + fn minutes_since_seekers_released(&self, now: UtcDT) -> Option { + self.seekers_started + .as_ref() + .map(|released| (now - *released).num_minutes().unsigned_abs() as u32) + } + + pub fn pings_started(&self) -> bool { + self.last_global_ping.is_some() + } + + pub fn should_start_pings(&self, now: UtcDT) -> bool { + match self.settings.ping_start { + PingStartCondition::Players(num) => (self.iter_seekers().count() as u32) >= num, + PingStartCondition::Minutes(minutes) => self + .minutes_since_seekers_released(now) + .is_some_and(|seekers_released| seekers_released >= minutes), + PingStartCondition::Instant => true, + } + } + + /// Whether enough time has passed that we should perform a ping + pub fn should_ping(&self, now: &UtcDT) -> bool { + !self.is_seeker() + && self.last_global_ping.as_ref().is_some_and(|last_ping| { + let minutes = (*now - *last_ping).num_minutes().unsigned_abs(); + minutes >= self.settings.ping_minutes_interval + }) + } + + /// Begin pinging, will start the countdown for global pings. Also refreshes the timeout + pub fn start_pings(&mut self, now: UtcDT) { + self.last_global_ping = Some(now); + } + + /// Begin spawning powerups + pub fn start_powerups(&mut self, now: UtcDT) { + self.last_powerup_spawn = Some(now); + } + + /// Whether to start spawning powerups + pub fn should_start_powerups(&self, now: UtcDT) -> bool { + match self.settings.powerup_start { + PingStartCondition::Players(num) => (self.iter_seekers().count() as u32) >= num, + PingStartCondition::Minutes(mins) => self + .minutes_since_seekers_released(now) + .is_some_and(|seekers_released| seekers_released >= mins), + PingStartCondition::Instant => true, + } + } + + pub fn powerups_started(&self) -> bool { + self.last_powerup_spawn.is_some() + } + + /// Whether enough time has passed that we should roll for powerup spawns + pub fn should_spawn_powerup(&self, now: &UtcDT) -> bool { + self.last_powerup_spawn.as_ref().is_some_and(|last_spawn| { + let minutes = (*now - *last_spawn).num_minutes().unsigned_abs(); + minutes >= self.settings.powerup_minutes_cooldown + }) + } + + pub fn powerup_location(&self) -> Option { + self.available_powerup + } + + /// Despawn a powerup (due to timeout, other person getting it) + pub fn despawn_powerup(&mut self) { + self.available_powerup = None; + } + + pub fn should_release_seekers(&self, now: UtcDT) -> bool { + let seconds = (now - self.game_started).num_seconds().unsigned_abs(); + seconds >= (self.settings.hiding_time_seconds as u64) + } + + /// Mark seekers as released + pub fn release_seekers(&mut self, now: UtcDT) { + self.seekers_started = Some(now); + } + + /// If seekers are released + pub fn seekers_released(&self) -> bool { + self.seekers_started.is_some() + } + + /// Add a ping for a specific player + pub fn add_ping(&mut self, ping: PlayerPing) { + self.pings.insert(ping.display_player, ping); + } + + /// Get a ping for a player + pub fn get_ping(&self, player: Id) -> Option<&PlayerPing> { + self.pings.get(&player) + } + + /// Remove a ping from the map + pub fn remove_ping(&mut self, player: Id) -> Option> { + self.pings.remove(&player) + } + + /// Iterate over all seekers in the game + pub fn iter_seekers(&self) -> impl Iterator + use<'_, Id> { + self.caught_state + .iter() + .filter_map(|(k, v)| if *v { Some(*k) } else { None }) + } + + /// Pick a random seeker + pub fn random_seeker(&mut self) -> Option { + let seekers = self.iter_seekers().collect::>(); + let mut rand = rand::rng(); + seekers.choose(&mut rand).copied() + } + + /// Iterate over all hiders in the game + fn iter_hiders(&self) -> impl Iterator + use<'_, Id> { + self.caught_state + .iter() + .filter_map(|(k, v)| if !*v { Some(*k) } else { None }) + } + + pub fn random_other_hider(&self) -> Option { + let mut rand = rand::rng(); + self.iter_hiders() + .filter(|id| *id != self.id) + .choose(&mut rand) + } + + /// Create a [PlayerPing] with the latest location saved for the player + pub fn create_self_ping(&self) -> Option> { + self.create_ping(self.id) + } + + /// Create a [PlayerPing] with the latest location as another player + pub fn create_ping(&self, id: Id) -> Option> { + self.get_loc() + .map(|loc| PlayerPing::new(loc.clone(), id, self.id)) + } + + /// Player has gotten a powerup, rolls to see which powerup and stores it + pub fn get_powerup(&mut self) { + let mut rand = rand::rng(); + // TODO: Seekers vs Hiders, Weights? + let choice = PowerUpType::ALL_TYPES.choose(&mut rand).copied(); + self.held_powerup = choice; + } + + pub fn force_set_powerup(&mut self, typ: PowerUpType) { + self.held_powerup = Some(typ); + } + + pub fn peek_powerup(&self) -> Option<&PowerUpType> { + self.held_powerup.as_ref() + } + + /// "Use" a powerup, takes it out of [held_powerup] and returns the type for use in game logic + pub fn use_powerup(&mut self) -> Option { + self.held_powerup.take() + } + + /// Push a new player location + pub fn push_loc(&mut self, loc: Location) { + self.location_history.push(loc); + } + + /// Get the latest player location + fn get_loc(&self) -> Option<&Location> { + self.location_history.last() + } + + /// Mark a player as caught + pub fn mark_caught(&mut self, player: Id) { + if let Some(caught) = self.caught_state.get_mut(&player) { + *caught = true; + } + } + + /// Gets if a player was caught or not + pub fn get_caught(&self, player: Id) -> Option { + self.caught_state.get(&player).copied() + } + + pub fn is_seeker(&self) -> bool { + self.caught_state.get(&self.id).copied().unwrap_or_default() + } +} diff --git a/backend/src/game/transport.rs b/backend/src/game/transport.rs new file mode 100644 index 0000000..6f8380e --- /dev/null +++ b/backend/src/game/transport.rs @@ -0,0 +1,10 @@ +use futures::{stream::FuturesUnordered, StreamExt}; + +use super::{events::GameEvent, PlayerId, UtcDT}; + +pub trait Transport { + /// Receive an event + async fn receive_message(&self) -> Option>; + /// Send an event + async fn send_message(&self, msg: GameEvent); +} diff --git a/backend/src/lib.rs b/backend/src/lib.rs index 1b263f4..0b8c296 100644 --- a/backend/src/lib.rs +++ b/backend/src/lib.rs @@ -1,7 +1,5 @@ #[allow(unused)] mod game; -mod powerup; -mod state; #[cfg_attr(mobile, tauri::mobile_entry_point)] pub fn run() { diff --git a/backend/src/powerup.rs b/backend/src/powerup.rs deleted file mode 100644 index ad10168..0000000 --- a/backend/src/powerup.rs +++ /dev/null @@ -1,65 +0,0 @@ -use crate::state::{Location, PlayerId}; - -#[derive(Clone, Copy)] -/// Type of powerup -pub enum PowerUpType { - /// Ping a random seeker instead of a hider - PingSeeker, - - /// Pings all seekers locations on the map for hiders - PingAllSeekers, - - /// Ping another random hider instantly - ForcePingOther, -} - -impl PowerUpType { - pub const ALL_TYPES: [Self; 3] = [ - PowerUpType::ForcePingOther, - PowerUpType::PingAllSeekers, - PowerUpType::PingSeeker, - ]; -} - -#[derive(Clone)] -/// Usage of a powerup as reported to the host -pub enum PowerUpUsage { - /// The hider will have their location replaced with a random seeker's - PingSeeker, - /// No additional args - PingAllSeekers, - /// Instantly ping another random hider, contains the unlucky person that is being pinged - ForcePingOther(PlayerId), -} - -#[derive(Clone, PartialEq, Eq)] -/// When a plugin is used -pub enum PowerUpTiming { - /// Used the second it's activated - Instant, - /// Used during the next global ping - NextPing, -} - -impl PowerUpUsage { - pub fn timing(&self) -> PowerUpTiming { - match self { - PowerUpUsage::PingSeeker => PowerUpTiming::NextPing, - PowerUpUsage::ForcePingOther(_) => PowerUpTiming::Instant, - PowerUpUsage::PingAllSeekers => PowerUpTiming::Instant, - } - } -} - -#[derive(Clone)] -/// An on-map powerup that can be picked up by hiders -pub struct PowerUp { - loc: Location, - pub typ: PowerUpType, -} - -impl PowerUp { - pub fn new(loc: Location, typ: PowerUpType) -> Self { - Self { loc, typ } - } -} diff --git a/backend/src/state.rs b/backend/src/state.rs deleted file mode 100644 index 331473c..0000000 --- a/backend/src/state.rs +++ /dev/null @@ -1,475 +0,0 @@ -use std::collections::HashMap; - -use chrono::{DateTime, Utc}; - -use crate::{ - game::LocationService, - powerup::{PowerUp, PowerUpTiming, PowerUpType, PowerUpUsage}, -}; - -/// UTC DateTime; -pub type DT = DateTime; - -/// Type used to uniquely identify players in the game -pub type PlayerId = u32; - -/// Type used for latitude and longitude -pub type LocationComponent = f64; - -#[derive(Debug, Clone)] -/// The starting condition for global pings to begin -pub enum PingStartCondition { - /// Wait For X players to be caught before beginning global pings - Players(u32), - /// Wait for X minutes after game start to begin global pings - Minutes(u32), - /// Don't wait at all, ping location after seekers are released - Instant, -} - -#[derive(Debug, Clone)] -/// Settings for the game, host is the only person able to change these -pub struct GameSettings { - /// The number of seconds to wait before seekers are allowed to go - pub hiding_time_seconds: u64, - /// Condition to wait for global pings to begin - pub ping_start: PingStartCondition, - /// Time between pings after the condition is met (first ping is either after the interval or - /// instantly after the condition is met depending on the condition) - pub ping_minutes_interval: u64, - /// Condition for powerups to start spawning - pub powerup_start: PingStartCondition, - /// Chance (after cooldown) each minute of a powerup spawning, out of 100 - pub powerup_chance: u32, - /// Hard cooldown between powerups spawning - pub powerup_minutes_cooldown: u32, - /// Locations that powerups may spawn at - pub powerup_locations: Vec, -} - -#[derive(Debug, Clone, Copy)] -/// Some location in the world as gotten from the Geolocation API -pub struct Location { - /// Latitude - pub lat: LocationComponent, - /// Longitude - pub long: LocationComponent, - /// The bearing (float normalized from 0 to 1) optional as GPS can't always determine - pub heading: Option, -} - -/// State for each player during the game, the host also has this -pub struct PlayerState { - /// The id of this player in this game - pub id: PlayerId, - /// All previous locations of this player, used in replay screen and when a ping happens - pub locations: Vec, - /// Whether the local player is a seeker - pub seeker: bool, - /// The powerup the player is currently holding - pub held_powerup: Option, -} - -/// Host state that determines when "privileged" events happen -pub struct HostState { - /// The last time a location global ping occurred. If this is [Option::None] it means we're not - /// pinging yet - pub last_ping: Option
, - - /// The last time a power-up has spawned. - pub last_powerup: Option
, - - /// Last time a roll was done for a powerup to spawn, if this is [Option::None] it means we're - /// not spawning powerups yet. - pub last_powerup_proc: Option
, - - /// Set of users that will not be pinged / ping someone else next ping - pub ping_power_usages: HashMap, - - /// A list of all events that happened in this game, and their times - pub event_history: Vec<(PlayerId, DT, GameEvent)>, -} - -impl HostState { - pub fn new() -> Self { - Self { - last_ping: None, - last_powerup: None, - last_powerup_proc: None, - ping_power_usages: HashMap::with_capacity(4), - event_history: Vec::with_capacity(50), - } - } -} - -#[derive(Clone)] -/// An on-map ping of a player -pub struct PlayerPing { - /// Location of the ping - loc: Location, - /// Time the ping happened - time: DT, - /// The player to display who initialized this ping - player: PlayerId, - /// The actual player that initialized this ping - real_player: PlayerId, -} - -impl PlayerPing { - pub fn new(loc: Location, player: PlayerId, real_player: PlayerId) -> Self { - Self { - loc, - player, - real_player, - time: Utc::now(), - } - } -} - -/// State meant to be updated and synced -pub struct PublicState { - /// When the game started - pub game_started: DT, - - /// When seekers were allowed to begin - pub seekers_started: Option
, - - /// Hashmap tracking if a player is a seeker (true) or a hider (false) - pub caught_state: HashMap, - - /// A map of the latest global ping results for each player - pub pings: HashMap>, - - /// Powerup on the map that players can grab. Only one at a time - pub available_powerup: Option, -} - -impl PublicState { - pub fn new(players: HashMap) -> Self { - Self { - game_started: Utc::now(), - seekers_started: None, - pings: HashMap::from_iter(players.keys().map(|id| (*id, None))), - caught_state: players, - available_powerup: None, - } - } - - pub fn iter_seekers(&self) -> impl Iterator + use<'_> { - self.caught_state - .iter() - .filter_map(|(k, v)| if *v { Some(*k) } else { None }) - } - - pub fn iter_hiders(&self) -> impl Iterator + use<'_> { - self.caught_state - .iter() - .filter_map(|(k, v)| if !*v { Some(*k) } else { None }) - } -} - -impl PlayerState { - pub fn new(id: PlayerId, seeker: bool) -> Self { - Self { - id, - locations: Vec::with_capacity(20), - seeker, - held_powerup: None, - } - } - - /// Create a [PlayerPing] with the latest location saved for the player - pub fn create_self_ping(&self) -> Option { - self.create_ping(self.id) - } - - /// Create a [PlayerPing] with the latest location as another player, used when powerups are - /// active - pub fn create_ping(&self, id: PlayerId) -> Option { - self.get_loc() - .map(|loc| PlayerPing::new(loc.clone(), id, self.id)) - } - - /// Push a new player location - pub fn push_loc(&mut self, loc: Location) { - self.locations.push(loc); - } - - /// Get the latest player location - pub fn get_loc(&self) -> Option<&Location> { - self.locations.last() - } -} - -/// Central struct for managing the entire game's state -pub struct GameState { - /// Player state, different for each player - pub player: PlayerState, - /// Public state, kept in sync via events - pub public: PublicState, - /// Host state, only for host, this being [Option::None] implies not being host - pub host: Option, - /// The settings for the current game, read only - pub settings: GameSettings, - loc: L, -} - -#[derive(Clone)] -/// Enum representing all events that can be published, some are host only although -/// implicit trust is given to all players because uh who cares. -pub enum GameEvent { - /// Seekers are now active and can see the map - SeekersReleased(DT), - /// (Host) A request for a given player to ping, optionally includes another player to ping - /// *as* (e.g. when [PowerUpType::PingSeeker] is used) - PingReq(Option), - /// A [PlayerPing] was published to [PublicState] - Ping(PlayerPing), - /// The given hider has been caught - HiderCaught(PlayerId), - /// (Host) The powerup has spawned and is available to grab - PowerUpSpawn(PowerUp), - /// The powerup has despawned (Was grabbed or timed out) - PowerUpDespawn, - /// A player has activated a powerup, some powerups will be published globally and some will be - /// handled only by the host (such as [PowerUpType::PingSeeker]) - PowerUpActivate(PowerUpUsage), - /// (Host) The game has ended (all players were caught or the host cancelled the game) - GameEnd(DT), - /// (Players) After the game has ended, players send this as the final game message - /// to the host with their entire location history - PostGameSync(Vec), - /// (Host) After the game has ended and all players have sent their location histories to the - /// host, the host will send this back to all players. Contains the entire history of the game - /// to be saved and replayed. - HostHistorySync( - ( - HashMap>, - Vec<(PlayerId, DT, GameEvent)>, - ), - ), -} - -impl GameState { - /// Create a new game state (starting a game). Needs the ID of the current player and a HashMap - /// of other player ids to their caught state (whether they start out as seeker). - pub fn new( - host: bool, - id: PlayerId, - players: HashMap, - settings: GameSettings, - loc: L, - ) -> Self { - let is_seeker = players.get(&id).copied().unwrap_or_default(); - Self { - player: PlayerState::new(id, is_seeker), - public: PublicState::new(players), - host: if host { Some(HostState::new()) } else { None }, - settings, - loc, - } - } - - pub fn random_other_hider(&mut self) -> Option { - let hiders = self - .public - .iter_hiders() - .filter(|i| *i != self.player.id) - .collect::>(); - let choice = rand::random_range(0..hiders.len()); - hiders.get(choice).copied() - } - - fn host_tick(&mut self, events: &mut Vec<(Option, GameEvent)>) { - if let Some(host) = self.host.as_mut() { - let now = Utc::now(); - - // Do seekers need to be released? - if self.public.seekers_started.is_none() - && (now - self.public.game_started) - .num_seconds() - .unsigned_abs() - >= self.settings.hiding_time_seconds - { - events.push((None, GameEvent::SeekersReleased(now))); - } - - // Do we need to start doing global pings? - if host.last_ping.is_none() { - let should_start = match self.settings.ping_start { - PingStartCondition::Players(players) => { - self.public.caught_state.values().filter(|v| **v).count() - >= (players as usize) - } - PingStartCondition::Minutes(min) => { - let delta = now - self.public.game_started; - delta.num_minutes() >= (min as i64) - } - PingStartCondition::Instant => true, - }; - if should_start { - host.last_ping = Some(now); - } - } - - // Do we need to do a global ping? - if let Some(last_ping) = host.last_ping.as_mut() { - if (now - *last_ping).num_minutes().unsigned_abs() - >= self.settings.ping_minutes_interval - { - events.extend(self.public.caught_state.iter().filter_map( - |(player, caught)| { - // If caught, don't send a ping request - if *caught { - None - } else { - // If the player is pinging as someone else, do that here. - if let Some(PowerUpUsage::PingSeeker) = - host.ping_power_usages.get(player) - { - host.ping_power_usages.remove(player); - let seekers = self.public.iter_seekers().collect::>(); - let choice = rand::random_range(0..seekers.len()); - let seeker = seekers[choice]; - return Some((Some(seeker), GameEvent::PingReq(Some(*player)))); - } - Some((Some(*player), GameEvent::PingReq(None))) - } - }, - )); - - *last_ping = now; - } - } - - // Do we need to start rolling for powerups? - if host.last_powerup_proc.is_none() { - let should_start = match self.settings.ping_start { - PingStartCondition::Players(players) => { - self.public.caught_state.values().filter(|v| **v).count() - >= (players as usize) - } - PingStartCondition::Minutes(min) => { - let delta = now - self.public.game_started; - delta.num_minutes() >= (min as i64) - } - PingStartCondition::Instant => true, - }; - if should_start { - host.last_powerup_proc = Some(now); - } - } - - // Should we roll for a powerup? - if let Some(last_powerup_proc) = host.last_powerup_proc.as_mut() { - if (now - *last_powerup_proc).num_minutes() >= 1 { - // A minute has passed, roll to see if we should spawn a powerup - let cooldown_over = host.last_powerup.is_none_or(|d| { - (now - d).num_minutes() >= (self.settings.powerup_minutes_cooldown as i64) - }); - let roll = rand::random_ratio(self.settings.powerup_chance, 100); - - if cooldown_over && roll { - // Cooldown is over and we rolled positive, choose and send out a powerup. - let typ_choice = rand::random_range(0..PowerUpType::ALL_TYPES.len()); - let loc_choice = - rand::random_range(0..self.settings.powerup_locations.len()); - let powerup = PowerUp::new( - self.settings.powerup_locations[loc_choice], - PowerUpType::ALL_TYPES[typ_choice], - ); - - events.push((None, GameEvent::PowerUpSpawn(powerup))); - - host.last_powerup = Some(now); - } - - *last_powerup_proc = now; - } - } - } - } - - fn update_loc(&mut self) { - let loc = self.loc.get_loc(); - self.player.push_loc(loc); - } - - /// Run a single game tick, returns any messages that need to be sent - pub fn tick(&mut self) -> Vec<(Option, GameEvent)> { - let mut events = Vec::with_capacity(5); - - self.host_tick(&mut events); - self.update_loc(); - - events - } - - /// Consume an event, optionally returns events to re-broadcast - pub fn consume_event( - &mut self, - time_sent: DT, - event: GameEvent, - player_id: PlayerId, - ) -> Option { - if let Some(host) = self.host.as_mut() { - host.event_history - .push((player_id, time_sent, event.clone())); - } - - match event { - GameEvent::SeekersReleased(time) => { - self.public.seekers_started = Some(time); - } - GameEvent::PingReq(fake_player) => { - let ping = if let Some(fake_player) = fake_player { - self.player.create_ping(fake_player) - } else { - self.player.create_self_ping() - }; - - return ping.map(|p| GameEvent::Ping(p)); - } - GameEvent::Ping(ping) => { - if let Some(current) = self.public.pings.get_mut(&ping.player) { - *current = Some(ping); - } - } - GameEvent::HiderCaught(id) => { - if id == self.player.id { - self.player.seeker = true; - } - if let Some(state) = self.public.caught_state.get_mut(&id) { - *state = true; - } - if self.host.is_some() && self.public.caught_state.iter().all(|(_, k)| *k) { - return Some(GameEvent::GameEnd(Utc::now())); - } - } - GameEvent::GameEnd(_dt) => { - // [Game] handles this case, do nothing if we get here. - } - GameEvent::PowerUpSpawn(power_up) => { - self.public.available_powerup = Some(power_up); - } - GameEvent::PowerUpDespawn => { - self.public.available_powerup = None; - } - GameEvent::PowerUpActivate(usage) => { - if usage.timing() == PowerUpTiming::NextPing { - if let Some(host) = self.host.as_mut() { - if let Some(old_usage) = host.ping_power_usages.get_mut(&player_id) { - *old_usage = usage; - } else { - host.ping_power_usages.insert(player_id, usage); - } - } - } - } - GameEvent::PostGameSync(_) | GameEvent::HostHistorySync(_) => { - // Handled by [Game] - } - } - None - } -} diff --git a/flake.lock b/flake.lock index e892b0d..c9d327a 100644 --- a/flake.lock +++ b/flake.lock @@ -5,11 +5,11 @@ "nixpkgs": "nixpkgs" }, "locked": { - "lastModified": 1748868585, - "narHash": "sha256-DrrbahOQAwvNM8l5EuGxxkVS7X5/S59zcG0N9ZWQFhk=", + "lastModified": 1749473391, + "narHash": "sha256-NkkS2d7OvXL9VJS1pae+txd43vUIMWtxlIBdsKCRtYg=", "owner": "nix-community", "repo": "flakelight", - "rev": "dfbecd12d99c1bf82906521a6a7d5b75d2aa1ca2", + "rev": "22c8488d41c4e4678d32538f855bc05b3ba5142e", "type": "github" }, "original": { @@ -20,11 +20,11 @@ }, "nixpkgs": { "locked": { - "lastModified": 1748693115, - "narHash": "sha256-StSrWhklmDuXT93yc3GrTlb0cKSS0agTAxMGjLKAsY8=", + "lastModified": 1749285348, + "narHash": "sha256-frdhQvPbmDYaScPFiCnfdh3B/Vh81Uuoo0w5TkWmmjU=", "owner": "NixOS", "repo": "nixpkgs", - "rev": "910796cabe436259a29a72e8d3f5e180fc6dfacc", + "rev": "3e3afe5174c561dee0df6f2c2b2236990146329f", "type": "github" }, "original": { @@ -36,11 +36,11 @@ }, "nixpkgs_2": { "locked": { - "lastModified": 1748792178, - "narHash": "sha256-BHmgfHlCJVNisJShVaEmfDIr/Ip58i/4oFGlD1iK6lk=", + "lastModified": 1749523198, + "narHash": "sha256-How2kQw0psKmCdXgojc95Sf3K5maHB3qfINxTZFCAPM=", "owner": "NixOS", "repo": "nixpkgs", - "rev": "5929de975bcf4c7c8d8b5ca65c8cd9ef9e44523e", + "rev": "cdc68935eba9f86d155585fdf6f17af6824f38ac", "type": "github" }, "original": { @@ -64,11 +64,11 @@ ] }, "locked": { - "lastModified": 1748832016, - "narHash": "sha256-TQSaFa1wWJr6GOs+K8lecK4AKKr8k6mwxHIPCOmVkgs=", + "lastModified": 1749523120, + "narHash": "sha256-lEhEK8qE8xto2Wnj4f7R+VRSg7M6tgTTkJVTZ2QxXOI=", "owner": "oxalica", "repo": "rust-overlay", - "rev": "7ec2ea005b600dac9436a7c5c6b66d960cbfcea2", + "rev": "d0727dbab79c5a28289f3c03e4fac7d5b95bafb3", "type": "github" }, "original": { diff --git a/frontend/package-lock.json b/frontend/package-lock.json index ab29bd5..ed69259 100644 --- a/frontend/package-lock.json +++ b/frontend/package-lock.json @@ 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